Mollah the level 6 Halfling Skirmisher by Akigara

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp6 / 61%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity25 (base 22)
Constitution14 (base 13)
Magic12 (base 10)
Willpower11 (base 11)
Cunning26 (base 18)

Resources

Life188/188
Stamina102/102
Healing Factor1.1372895330003
Regeneration7.0040040035032

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite5

Offense: Mainhand

Damage34
Accuracy29
Crit Chance10%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+11%
Light+10%
Lightning+11%

Defense: Base

Armour (hardiness)13.719009130622 (56.026343845506%)
Defense28
Ranged Defense28
Fatigue0
Physical Save9
Spell Save8
Mental Save13

Defense: Resistances

Acid+ 16%( 70%)
Light+ 40%( 70%)
Darkness+ 11%( 70%)
Lightning+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Quiver
On hands
On head
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Mollah picks up (f.): spinel.
Mollah picks up (f.):
spinel.
Mollah picks up (k.):
ametrine.
Mollah picks up (f.):
spinel.
Mollah picks up (k.):
ametrine.
Mollah picks up (m.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Mollah wears (replacing
rough leather armour (3 def, 2 armour)): prismatic rough leather armour of lightning resistance (3 def, 2 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
Space around you starts to dissolve...


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 0.97 gold from the transmogrification of
stabilizing iron helm of constitution (+2) (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
Skullcleaver (20-28 power, 4 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-26 power, 2 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of dexterity (+2).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Mollah deactivates
Pace Yourself.
Mollah activates
Pace Yourself.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.