Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Infinite Farportal 1.0.4 Optional Mouse Targeting 1.0.4 ZOmnibus Addon Pack 1.0.4 Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Sher'Tul |
| Level / Exp | 20 / 1% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 42) |
| Dexterity | 23 (base 23) |
| Constitution | 41 (base 41) |
| Magic | 10 (base 10) |
| Willpower | 11 (base 11) |
| Cunning | 10 (base 10) |
Resources
| Life | 595/595 |
| Stamina | 157/157 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 49 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.7 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 28.2 (95%) |
| Defense | 17.55 |
| Ranged Defense | 21.775 |
| Fatigue | 20 |
| Physical Save | 29.785796359784 |
| Spell Save | 10.466080724893 |
| Mental Save | 10.434096032988 |
Defense: Resistances
| Lightning | + 23%(100%) |
| Mind | + 30%(100%) |
| Blight | + 18%(100%) |
| All | + 9%(100%) |
| Fire | + 23%(100%) |
| Nature | + 18%(100%) |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 500 life over 25 turns. |
Class Talents
| Technique / Battle tactics | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Shield defense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Equipment
| Main armor | cleansing iron mail armour of fire resistance (2 def, 4 armour) cleansing iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +16% fire / +10% nature / +10% blight A suit of armour made of mail. |
| In off hand | reinforced steel shield of lightning resistance (+16%) (6 def, 6 armour, 18 dam, 59 block) reinforced steel shield of lightning resistance (+16%) (6 def, 6 armour, 18 dam, 59 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +59 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +16% lightning Talent granted: +2 Block Handheld deflection devices |
| Light source | guard's brass lantern guard's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | balanced steel waraxe (11.5-16.1 power, 3 apr) balanced steel waraxe (11.5-16.1 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Defense: +5 One-handed war axes. |
Inventory
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Cutpurse uses Infusion: Regeneration.
Cutpurse starts regenerating health quickly.
Ran for 2 turns (stop reason: hostile spotted to the south (cutpurse)).
Warrior Thing uses Overpower.
Warrior Thing hits cutpurse for 67 physical, 26 physical, 27 physical damage (total 118.15).
Cutpurse misses Warrior Thing.
Cutpurse hits Warrior Thing for 18 acid damage.
Warrior Thing uses Assault.
Warrior Thing performs a critical strike!
Warrior Thing performs a critical strike!
Warrior Thing prepares for the next kill!.
Warrior Thing hits cutpurse for 38 physical, 141 physical damage (total 178.17).
Warrior Thing killed cutpurse!
You pickup 0.95 gold pieces.
You pickup 0.65 gold pieces.
Resting starts...
Warrior Thing slows down.
Talent Assault is ready to use.
Talent Overpower is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: hostile spotted to the northeast (minotaur)).
