Zul the level 14 Shalore Berserker by zul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Reaver Tweaks 1.2.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassBerserker
Level / Exp14 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 36)
Dexterity15 (base 11)
Constitution40 (base 34)
Magic12 (base 10)
Willpower16 (base 10)
Cunning13 (base 10)

Resources

Life486/486
Stamina154/154
Healing Factor1.1
Regeneration5.5743016741339

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision10
See Stealth17
See Invisible9

Offense: Mainhand

Damage69
Accuracy39
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)38.73 (48.103448275862%)
Defense7.75
Ranged Defense10.75
Fatigue15
Physical Save24.525
Spell Save19.8
Mental Save10.15

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Blind Resistance35%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
2/5
1/5
Technique / Bloodthirst1.20
1/5
1/5
0/5
0/5
Technique / Two-handed assault1.47
3/5
1/5
2/5
1/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
4/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
3/5
4/5
0/5

Effects

talent

Quests

done
failed
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Zul the Shalore Berserker level 10
2nd Flare 122nd year of Ascendancy at 23:43
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Zul the Shalore Berserker level 9
3rd Summertide 122nd year of Ascendancy at 10:21
see stats

Log

Ran for 22 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.44 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 4.70 gold from the transmogrification of
plaguebringer's steel waraxe of massacre (19-26.6 power, 3 apr).
You gain 2.63 gold from the transmogrification of
surging ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 1.40 gold from the transmogrification of
flaming steel mace of massacre (20-28 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (21.5-34.4 power, 2 apr).
You gain 2.48 gold from the transmogrification of
insidious iron dagger of erosion (10-13 power, 5 apr).
You gain 7.25 gold from the transmogrification of
Aeretta the Curestone (12-15.6 power, 6 apr).
You gain 2.25 gold from the transmogrification of
insidious steel battleaxe of massacre (29-43.5 power, 2 apr).
You gain 5.35 gold from the transmogrification of
dwarven-steel battleaxe 'Hanyldir' (28.5-42.75 power, 2 apr).
You gain 0.89 gold from the transmogrification of
wizard's steel ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 2.05 gold from the transmogrification of
phase door rune of the psychic (range 7; power 18; dur 4).
You gain 2.25 gold from the transmogrification of
phase door rune of the duelist (range 7; power 22; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.95 gold from the transmogrification of
insidious poison infusion of the duelist (14 nature damage, 20% healing reduction).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.