Ndryt the level 1 Higher Temporal Warden by gaborit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassTemporal Warden
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic13 (base 12)
Willpower13 (base 12)
Cunning10 (base 10)

Resources

Life-1/100
Stamina108/108
Paradox150
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy8
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy8
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.4
Ranged Defense2.4
Fatigue6
Physical Save8.05
Spell Save9.1
Mental Save8.05

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.10
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving done.

Saving done.

Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ndryt misses thief.

Ndryt misses thief.

Ran for 1 turns (stop reason: didn't move).

Thief uses Disarm.

Ndryt is poisoned!

Thief deactivates Stealth.

Ndryt is disarmed!

Thief hits Ndryt for 10 physical, 6 light, 4 physical, 5 nature, 11 nature damage (total 35.03).

Thief uses Infusion: Sun.

Ndryt loses sight!

Ndryt has been illuminated.

Thief hits Ndryt for 11 nature damage.

Saving done.

Saving done.

Saving game...