Slinger the level 6 Cornac Archer by Malyehe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity29 (base 27)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 15)

Resources

Life170/170
Stamina115/115
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible5

Offense: Mainhand

Damage33
Accuracy30
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense17
Ranged Defense17
Fatigue2
Physical Save8
Spell Save7
Mental Save14

Defense: Resistances

Lightning+ 15%( 70%)
Light+ 6%( 70%)
Darkness+ 5%( 70%)
Cold+ 5%( 70%)
Fire+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Conditioning1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.00
5/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Tool
On feet
Around waist
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Slinger hits Bee swarm for 5 physical damage.
Slinger killed Bee swarm!

Slinger picks up (i.):
iron dagger (10-12 power, 5 apr).

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 3.43 gold from the transmogrification of
iron plate armour 'Yarulin' (0 def, 7 armour).
You gain 3.61 gold from the transmogrification of
reinforced pair of iron boots (0 def, 6 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 3.85 gold from the transmogrification of
elm vilestaff 'Shimmerjeer' (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 2.11 gold from the transmogrification of
blink rune of the wizard (range 4; phase 13; cd 10).
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 17).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 13).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 63; 17 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 445%; cd 13).
There is a way to the previous level here (press '' or right click to use).
You have no more inscription slots.