




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 26 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 49 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 23 (base 12) |
| Magic | 44 (base 44) |
| Willpower | 23 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 510/510 |
| Hate | 100/100 |
| Vim | 125/130 |
| Healing Factor | 0.80990222118212 |
| Regeneration | 3.2396088847285 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +21.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 13 |
| See Stealth | 7 |
| See Invisible | 37 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -52% |
| Acid | -57% |
| Nature | -52% |
| All | -60% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 29.551211628464 (73.607947236566%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 18 |
| Physical Save | 40 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Acid | +100%(100%) |
| Light | + 30%(100%) |
| Nature | + 37%(100%) |
| Blight | +100%(100%) |
| Physical | + 51%(100%) |
| Fire | -6%(100%) |
| All | + 25%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Main armor | Wretchlord the steel plate armour (0 def, 21 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +21 Fatigue: +22% Damage when hit (Melee): 2 physical Changes resistances: +6% nature / +6% physical Physical save: +20 (+6 eff.) Only die when reaching: -40.00 life A suit of armour made of metal plates. |
| On fingers | gold ring 'Polara'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 41% Changes stats: +5 Wil Changes resistances: +6% light / +9% fire Changes resistances penetration: +10% physical Changes damage: +3% acid Mental save: +10 (+5 eff.) Rings make your fingers look great! |
| On fingers | solipsist's copper ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +4 Wil Blindness immunity: +20% Mindpower: +5 (+3 eff.) Infravision radius: +3 See stealth: +7 See invisible: +7 Rings make your fingers look great! |
| On fingers | gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +4 Str / +6 Con Rings make your fingers look great! |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+9 eff.) Fatigue: -4% Stealth bonus: +5 Maximum encumbrance: +21 A belt that goes around your waist. |
| In main hand | Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 49 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Inventory
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
Unstoppable Mauler (48-72 power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Betomita (72-115 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 72.0 - 115.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes stats: +2 Mag Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Massive two-handed swords. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 25 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+4 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Achievements
Log
Kegg no longer seems to be in sync with his ally.
Talent Tendrils Eruption is ready to use.
Kegg links closer to his ally!
Rested for 22 turns (stop reason: all resources and life at maximum).
Kegg picks up (F.): emerald.
You pickup 0.60 gold pieces.
Worm that walks (servant of Kegg) stops regenerating health quickly.
You pickup 0.85 gold pieces.
Kegg picks up (e.): Corpathus (40-56 power, 12 apr).
Lore found: Corpathus
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 7 turns (stop reason: dialog is displayed).
Connection to online server lost, trying to reconnect.
Connection to online server established.
You gain 13.35 gold from the transmogrification of dwarven-steel greatmaul 'Umbratitan' (54-80 power, 2 apr).
You gain 12.43 gold from the transmogrification of Salyyata (21-29 power, 4 apr).
Character control switched to worm that walks (servant of Kegg).
Worm that walks (servant of Kegg) deactivates Infestation.
Worm that walks (servant of Kegg) activates Infestation.
Worm that walks (servant of Kegg) deactivates Worm that Walks Link.
Worm that walks (servant of Kegg) activates Worm that Walks Link.
Worm that walks (servant of Kegg) deactivates Ruin.
Worm that walks (servant of Kegg) activates Ruin.
Worm that walks (servant of Kegg) wears: Ring of Growth.
Talent Infusion: Regeneration is ready to use.




































