Archbaboon the level 10 Yeek Archmage by Oddboom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 74%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution12 (base 17)
Magic32 (base 32)
Willpower28 (base 19)
Cunning15 (base 11)

Resources

Life-2/162
Mana95/153
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+86.070797642506%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage13
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower34.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower23.8
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+11%
Fire+12%
Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense3.3
Ranged Defense5.3
Fatigue1
Physical Save6.65
Spell Save26.5
Mental Save15.05

Defense: Resistances

Lightning+ 22%( 70%)
Mind+ 10%( 70%)
Blight+ 20%( 70%)
Fire+ 18%( 70%)
Cold+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Confusion Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
4/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
1/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
done
active
done
active

Equipment

On feet
Light source
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Archbaboon the Yeek Archmage level 10
3rd Flare 122nd year of Ascendancy at 20:33
see stats
The Arena Unlocked Arena mode.
By Archbaboon the Yeek Archmage level 8
2nd Summertide 122nd year of Ascendancy at 04:48
see stats

Log

The fabric of time alters around Ademinor the bandit.
Ademinor the bandit misses Archbaboon.

Ademinor the bandit misses Archbaboon.

Talent Manathrust is ready to use.
Ademinor the bandit stops burning.

Ademinor the bandit recovers sight.


Ademinor the bandit uses Infusion: Insidious Poison.

Archbaboon is poisoned!

Ademinor the bandit hits Archbaboon for 0 nature damage.
The protective shield of Ademinor the bandit disappears.


Talent Phase Door is ready to use.
Ademinor the bandit hits Archbaboon for 0 nature damage.
Ademinor the bandit uses Dual Strike.

Archbaboon resists the mind attack!

Archbaboon is stunned!

Ademinor the bandit hits Archbaboon for 0 physical, 0 mind, 0 acid, 0 darkness, 0 physical, 0 nature, 0 darkness damage (total 0.00).

The shield around Archbaboon crumbles.

Ademinor the bandit hits Archbaboon for 0 nature damage.
Ademinor the bandit slows down.

Ademinor the bandit hits Archbaboon for 14 nature damage.
Ademinor the bandit uses Flurry.

Archbaboon resists the mind attack!

Archbaboon resists the mind attack!

Ademinor the bandit performs a critical strike!
Saving done.

Saving done.

Saving game...