










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Cursed |
| Level / Exp | 16 / 29% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 16 on the 16th Haze 122nd year of Ascendancy at 10:27 / 1 |
Primary Stats
| Strength | 44 (base 43) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 43 (base 34) |
| Cunning | 18 (base 10) |
Resources
| Life | -165/415 |
| Hate | 100/100 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 36 |
| Crit Chance | 15% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Darkness | +6% |
| Fire | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 22.317011280365 (72.903125182002%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 14 |
| Physical Save | 20 |
| Spell Save | 21 |
| Mental Save | 39 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Light | + 6%( 70%) |
| Darkness | + 12%( 70%) |
| Nature | + 3%( 70%) |
| Physical | + 1%( 70%) |
| Mind | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Disarm Resistance | 56% |
| Knockback Resistance | 22% |
| Confusion Resistance | 46% |
| Stun Resistance | 21% |
| Pinning Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of iron boots (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Fatigue +2% Silence Resist +25% Confus Resist +24% Stun Resist +21% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Adusewyn2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Wil +1 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Defense +5 (+2 eff.) Resistance +3% nature Mind save +6 (+2 eff.) Blind Resist +10% Disease Resist +20% other ------- Light +3 See Stealth +6 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glintfurnace (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3 offense ------ Critical power +5.00% Ignore resists +5% light defense ------ Defense +1 (+0 eff.) Resistance +3% mind, +1% physical Mind save +9 (+3 eff.) Unlife -60.00 life Curse of Shrouds A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Xerann the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Cun +2, Wil +3 defense ------ Mind save +6 (+2 eff.) Confus Resist +22% other ------- EQ when Hit +0.04 Hate-on-crit +1.00 Max psi +20.00 Rings make your fingers look great! |
| On fingers | copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +23.00 Disarm Resist +21% Pinning Resist +23% Knockbk Resist +22% Rings make your fingers look great! |
| Around waist | Arthodas the Darkrune (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Resistance +6% light, +12% darkness other ------- Light +3 Curse of Nightmares A belt that goes around your waist. |
| In main hand | balanced dwarven-steel greatmaul of crippling (Nightmares) (150% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Master Weapon Damage 150% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Accuracy +10 (+4 eff.) defense ------ Defense +9 (+4 eff.) Disease Resist +15% Disarm Resist +35% Curse of Nightmares Massive two-handed mauls. It was changed by the digestive sack. |
| On hands | storm rough leather gloves of strength (+2) (Nightmares) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Str +2 offense ------ Physical Power +7 (+2 eff.) On-Hit 5 lightning Damage +4% lightning defense ------ Armor +1 Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | impenetrable iron mail armour (Nightmares) (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +10 Defense +2 (+1 eff.) Fatigue +12% Curse of Nightmares A suit of armour made of mail. |
| Cloak | Shadowslicer (Madness) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Wil +2 offense ------ Damage +6% darkness defense ------ Defense +1 (+0 eff.) Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) Unlife -80.00 life Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Aradath the Flashwisp0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Str +2 offense ------ Damage +6% mind, +6% fire Ignore resists +10% darkness defense ------ Resistance +12% mind Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 210; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
biting gale rune of the psychic (damage 125; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 124.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 21; cd 20)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazemight the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Dex +4, Mag +3, Cun +3 offense ------ Damage +9% mind Ignore resists +5% mind defense ------ Resistance +14% light, +21% darkness Blind Resist +35% other ------- Light +2 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +12% fire, +10% cold Blind Resist +18% other ------- Infravision +3 Sight +2 See Invisibility +5 Amulets make your neck look great! |
warrior's steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +4 defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Lightlore the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +3, Mag +3 offense ------ Spellpower +5 (+5 eff.) Damage +3% light, +6% blight Accuracy +8 (+3 eff.) Ignore Armor +9 When Hit 2 light defense ------ Defense +9 (+4 eff.) Resistance +9% blight Mind save +6 (+2 eff.) Confus Resist +26% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 112% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats Wil +2 defense ------ Mind save +10 (+4 eff.) Confus Resist +22% Rings make your fingers look great! |
psionicist's steel ring of corrosion (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats Wil +2 offense ------ Damage +11% acid defense ------ Resistance +22% acid Mind save +4 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats Str +4 defense ------ Armor +8 Rings make your fingers look great! |
Fogsweep (Nightmares) (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Psionic Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +7 darkness, +8 light Damage Against +13% Living While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +5% arcane, +6% nature +3% darkness Spell save +15 (+7 eff.) Curse of Nightmares Massive two-handed battleaxes. |
dwarven-steel battleaxe of massacre (Shrouds) (152% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Master Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe 'Firepunish' (Nightmares) (111% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +4 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Critical power +5.00% defense ------ Resistance +5% arcane Silence Resist +10% Curse of Nightmares Massive two-handed battleaxes. |
iron battleaxe (Shrouds) (108% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 108% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Shrouds Massive two-handed battleaxes. |
iron battleaxe of massacre (Nightmares) (125% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Master Weapon Damage 125% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Nightmares Massive two-handed battleaxes. |
Bill's Tree Trunk (Madness) (136% power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 137% Range: 1.0x-1.7x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Curse of Madness Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Hazeclamor the iron greatmaul (Corpses) (120% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +4 fire On-Hit, radius 1 +4 cold On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ When Hit 2 cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 Curse of Corpses Massive two-handed mauls. |
steel greatmaul (Corpses) (136% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Normal] Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% Curse of Corpses Massive two-handed mauls. |
steel greatsword of daylight (Misfortune) (126% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 light Damage Against +10% Undead Curse of Misfortune Massive two-handed swords. |
steel longsword of erosion (Madness) (117% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 nature Curse of Madness Sharp, long, and deadly. |
truestriking steel mace of rage (Shrouds) (110% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Master Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats Str +2 offense ------ Damage +7% physical Ignore resists +6% physical Accuracy +21 (+8 eff.) Ignore Armor +6 Curse of Shrouds Blunt and deadly. |
horrifying vined mindstar of life (Corpses) (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 3 mind, 7 darkness Damage +3% mind, +2% darkness defense ------ Life +16.00 Life Regen +0.90 other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of balance (Nightmares) (85% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +4 (+2 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
acidic dwarven-steel waraxe of paradox (Shrouds) (122% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +5 temporal On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: defense ------ Resistance +8% temporal Curse of Shrouds One-handed war axes. |
warbringer's steel waraxe of massacre (Nightmares) (121% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 122% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats Con +2 offense ------ Physical Power +6 (+2 eff.) Ignore resists +7% physical defense ------ Disarm Resist +15% Curse of Nightmares One-handed war axes. |
rough leather belt of unlife (Nightmares)1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares A belt that goes around your waist. |
thick cashmere cloak of Iron Throne (Madness) (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats Str +2, Con +3 defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +12% cold Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven woollen robe of nature (+21%) (Corpses) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) Damage +14% nature defense ------ Resistance +21% nature, +9% all Mind save +15 (+5 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Darkwish (Misfortune) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +5.00% Physical Power +4 (+1 eff.) Damage +3% darkness Ignore resists +8% physical Accuracy +10 (+4 eff.) Ignore Armor +4 On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +3 Resistance +3% physical Unlife -80.00 life Curse of Misfortune A pair of boots made of leather. |
Fulador the Dimtickler (Corpses) (15 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +1, Con +3 offense ------ Ignore resists +10% darkness, +5% light defense ------ Armor +5 Defense +15 (+7 eff.) Fatigue +2% other ------- Infravision +1 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Velodamina the pair of rough leather boots (Madness) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Critical power +10.00% When Hit 4 mind defense ------ Armor +1 Unlife -20.00 life other ------- Stamina/turn +0.40 Max stamina +22.00 Curse of Madness A pair of boots made of leather. |
Yvetha (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +1, Dex +3 offense ------ Ignore resists +10% physical When Hit 2 physical defense ------ Armor +1 Resistance +6% temporal, +6% cold +5% fire Life +20.00 Curse of Nightmares A pair of boots made of leather. |
pair of iron boots of tirelessness (Nightmares) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.40 Max stamina +10.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Corpses) (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses These gloves are coated with a thick, green liquid. |
rough leather gloves (Nightmares) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (Madness) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Dex +2 offense ------ Accuracy +10 (+4 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves (Nightmares) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature While equipped: offense ------ On-Hit 5 lightning Damage +3% lightning defense ------ Armor +1 Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (Nightmares) (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning, +10% cold defense ------ Resistance +10% lightning, +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Curse of Nightmares Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.59 to 103.77 lightning damage (69.18 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Murktide the iron helm (Misfortune) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +5 offense ------ Mindpower +5 (+3 eff.) Damage +3% nature On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +3 Fatigue +5% Resistance +6% fire, +6% cold other ------- Max psi +10.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ragiderain (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Wil +4 defense ------ Defense +2 (+1 eff.) Resistance +9% temporal, +3% nature +3% darkness Physical save +6 (+3 eff.) Spell save +9 (+4 eff.) Confus Resist +10% Stun Resist +20% Curse of Corpses A pointy cloth hat, very wizardly... |
Zubelle the Hellsreaper (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ Damage +12% acid, +6% fire defense ------ Armor +3 Fatigue +5% Resistance +9% acid Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing linen wizard hat (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Disrupt While equipped: defense ------ Defense +1 (+0 eff.) Resistance +5% nature, +5% blight Curse of Corpses A pointy cloth hat, very wizardly... |
insulating iron helm of dexterity (+2) (Madness) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Dex +2 defense ------ Armor +3 Fatigue +5% Resistance +5% fire, +6% cold Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of dexterity (+2) (Corpses) (0 def, 2 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Dex +2 defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 Curse of Corpses A cap made of leather. |
spellwoven cashmere wizard hat of lightning (+15%) (Madness) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +3% Spellpower +3 (+3 eff.) Damage +10% lightning defense ------ Defense +2 (+1 eff.) Resistance +15% lightning other ------- Mana/turn +0.10 Curse of Madness A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of acid resistance (Madness) (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +17% acid Curse of Madness A suit of armour made of mail. |
iron mail armour (Misfortune) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. |
rejuvenating cured leather armour of spell shielding (Shrouds) (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Nature While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +6% arcane Spell save +12 (+6 eff.) Life Regen +2.50 other ------- Stamina/turn +0.70 Curse of Shrouds A suit of armour made of leather. |
rejuvenating hardened leather armour (Corpses) (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Life Regen +2.00 other ------- Stamina/turn +1.00 Curse of Corpses A suit of armour made of leather. |
dwarven-steel plate armour (Misfortune) (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Normal] While equipped: defense ------ Armor +11 Fatigue +22% Curse of Misfortune A suit of armour made of metal plates. |
steel shield (Corpses) (0 def, 4 armour, 103% power, 41.5 block)7.0 Encumbrance T2 shield armor [Normal] When used to Attack: Weapon Damage 104% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 While equipped: defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
steel shield of lightning resistance (+17%) (Madness) (0 def, 4 armour, 105% power, 40 block)7.0 Encumbrance T2 shield armor [Ego] Master When used to Attack: Weapon Damage 106% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 While equipped: defense ------ Armor +4 Fatigue +8% Resistance +17% lightning other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
quiver of ash arrows (21/21, 119% power, 7 apr)3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Normal] Weapon Damage 120% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 21 Arrows are used with bows to pierce your foes to death. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Nudan' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats Str +2, Con +2 offense ------ Damage +7% mind, +10% fire Ignore resists +5% mind defense ------ Resistance +24% acid Crit Resistance 10.00% Mind save +9 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing dwarven-steel torque of mindblast [power 235] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 249 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Furnacekiss' [power 160] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Str +6, Dex +2, Wil +1 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Resistance +3% fire Crit Resistance 5.00% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Splendourveil the yew totem of healing [power 284] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats Str +2, Dex +2 offense ------ Critical power +10.00% Damage +6% light Accuracy +10 (+4 eff.) defense ------ Resistance +9% light Unlife -20.00 life Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 turn cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Halfling Cursed the Halfling Cursed level 15
48th Dusk 122nd year of Ascendancy at 07:40 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Halfling Cursed the Halfling Cursed level 10
8th Mirth 122nd year of Ascendancy at 06:16 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Halfling Cursed the Halfling Cursed level 16
16th Haze 122nd year of Ascendancy at 10:15 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Halfling Cursed the Halfling Cursed level 8
5th Mirth 122nd year of Ascendancy at 05:56 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Halfling Cursed the Halfling Cursed level 10
11st Dusk 122nd year of Ascendancy at 01:11 see stats
Log
Talent Blindside is ready to use.
Halfling Cursed hits Ritch flamespitter for 8 darkness, 4 mind (12 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Halfling Cursed begins rampaging!
Halfling Cursed tries to evade attacks.
Ritch flamespitter hits Halfling Cursed for 96 fire damage.
Talent Infusion: Movement is ready to use.
Talent Resonance Field is ready to use.
Halfling Cursed hits Ritch flamespitter for 8 darkness, 4 mind (12 total damage).
Halfling Cursed uses Resonance Field.
A psychic field forms around Halfling Cursed.
You feel your rampage slowing down. (-1 duration)
Your movements fuel your rampage! (+1 duration)
Ritch flamespitter spits flames!
Ritch flamespitter hits Halfling Cursed for (32 resonance), 32 fire (32 total damage).
Halfling Cursed uses Infusion: Wild.
Halfling Cursed lessens the pain.
You feel your rampage slowing down. (-1 duration)
Halfling Cursed uses Infusion: Movement.
You feel your rampage slowing down. (-1 duration)
Halfling Cursed is moving at extreme speed!
Halfling Cursed hits Something for 8 darkness, 4 mind (12 total damage).
Something hits Halfling Cursed for (33 resonance), 33 fire (33 total damage).
Halfling Cursed the level 16 halfling cursed was boiled to death by a ritch flamespitter on level 4 of Sandworm lair.











































































































