










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Arcane Blade |
Level / Exp | 24 / 73% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 3 on the 75th Pyre 122nd year of Ascendancy at 07:54 / 166Killed by broken golem at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:58 Killed by broken golem at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:17 Killed by giant venus flytrap at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:37 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:54 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:12 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:57 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:24 Killed by arcane crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:52 Killed by gladiator at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:49 Killed by The Withering Thing at level 11 on the 1st Flare 122nd year of Ascendancy at 14:18 Killed by alchemist golem at level 12 on the 2nd Dusk 122nd year of Ascendancy at 10:25 Killed by enthralled slave at level 13 on the 15th Dusk 122nd year of Ascendancy at 19:28 Killed by enthralled slave at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:36 Killed by enthralled slave at level 13 on the 16th Dusk 122nd year of Ascendancy at 16:33 Killed by Emybrerin the enthralled slave at level 13 on the 16th Dusk 122nd year of Ascendancy at 17:18 Killed by Emybrerin the enthralled slave at level 13 on the 16th Dusk 122nd year of Ascendancy at 19:23 Killed by Layenne the Guardian at level 13 on the 18th Dusk 122nd year of Ascendancy at 18:57 Killed by blue jelly at level 13 on the 18th Dusk 122nd year of Ascendancy at 19:42 Killed by Layetira the Guardian at level 13 on the 19th Dusk 122nd year of Ascendancy at 06:41 Killed by Layetira the Guardian at level 13 on the 19th Dusk 122nd year of Ascendancy at 07:40 Killed by rogue at level 14 on the 19th Dusk 122nd year of Ascendancy at 15:18 Killed by Emetha the bandit at level 14 on the 19th Dusk 122nd year of Ascendancy at 16:20 Killed by Emetha the bandit at level 14 on the 19th Dusk 122nd year of Ascendancy at 17:24 Killed by Glilewyn the large brown snake at level 14 on the 19th Dusk 122nd year of Ascendancy at 18:11 Killed by Glilewyn the large brown snake at level 14 on the 19th Dusk 122nd year of Ascendancy at 19:16 Killed by Glilewyn the large brown snake at level 14 on the 19th Dusk 122nd year of Ascendancy at 20:12 Killed by Glilewyn the large brown snake at level 14 on the 19th Dusk 122nd year of Ascendancy at 21:15 Killed by Glilewyn the large brown snake at level 14 on the 19th Dusk 122nd year of Ascendancy at 22:16 Killed by rogue at level 14 on the 19th Dusk 122nd year of Ascendancy at 23:35 Killed by Ce'Nelrana the bloated horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:40 Killed by Xeroretira the crimson ooze at level 14 on the 20th Dusk 122nd year of Ascendancy at 01:49 Killed by Xeroretira the crimson ooze at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:55 Killed by Xeroretira the crimson ooze at level 14 on the 20th Dusk 122nd year of Ascendancy at 03:59 Killed by storm wyrm at level 14 on the 20th Dusk 122nd year of Ascendancy at 05:35 Killed by Isumithra the lesser vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 06:09 Killed by bloated horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 07:10 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 08:09 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 09:13 Killed by Isumithra the lesser vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 10:10 Killed by Isumithra the lesser vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 11:05 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 12:10 Killed by bloated horror at level 14 on the 20th Dusk 122nd year of Ascendancy at 13:08 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 14:07 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 14:59 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 15:59 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 16:59 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:03 Killed by Isumithra the lesser vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:59 Killed by Yvutira the vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 20:01 Killed by storm wyrm at level 14 on the 20th Dusk 122nd year of Ascendancy at 21:04 Killed by Josst the halfling at level 14 on the 45th Dusk 122nd year of Ascendancy at 12:50 Killed by Ethoma the thalore at level 14 on the 45th Dusk 122nd year of Ascendancy at 13:36 Killed by Urkis, the High Tempest at level 14 on the 52nd Dusk 122nd year of Ascendancy at 16:08 Killed by Urkis, the High Tempest at level 14 on the 52nd Dusk 122nd year of Ascendancy at 17:08 Killed by Urkis, the High Tempest at level 14 on the 52nd Dusk 122nd year of Ascendancy at 18:03 Killed by Urkis, the High Tempest at level 14 on the 52nd Dusk 122nd year of Ascendancy at 19:08 Killed by Urkis, the High Tempest at level 14 on the 52nd Dusk 122nd year of Ascendancy at 20:08 Killed by Eluvena the fox at level 15 on the 74th Dusk 122nd year of Ascendancy at 13:40 Killed by snow giant at level 16 on the 76th Dusk 122nd year of Ascendancy at 10:07 Killed by snow giant thunderer at level 16 on the 76th Dusk 122nd year of Ascendancy at 20:03 Killed by snow giant thunderer at level 16 on the 76th Dusk 122nd year of Ascendancy at 20:43 Killed by snow giant boulder thrower at level 16 on the 77th Dusk 122nd year of Ascendancy at 02:27 Killed by snow giant thunderer at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:21 Killed by snow giant thunderer at level 16 on the 77th Dusk 122nd year of Ascendancy at 04:44 Killed by cold drake hatchling at level 16 on the 77th Dusk 122nd year of Ascendancy at 09:06 Killed by Rantha the Worm at level 16 on the 77th Dusk 122nd year of Ascendancy at 12:15 Killed by Linela the human at level 17 on the 12nd Haze 122nd year of Ascendancy at 02:15 Killed by Aniradod the thalore at level 17 on the 12nd Haze 122nd year of Ascendancy at 02:54 Killed by telugoroth at level 17 on the 13rd Haze 122nd year of Ascendancy at 23:43 Killed by fire drake hatchling at level 17 on the 14th Haze 122nd year of Ascendancy at 00:28 Killed by ultimate telugoroth at level 17 on the 14th Haze 122nd year of Ascendancy at 07:51 Killed by ultimate telugoroth at level 17 on the 14th Haze 122nd year of Ascendancy at 08:25 Killed by Kelad, the One Who Stole Poosh at level 18 on the 15th Haze 122nd year of Ascendancy at 03:06 Killed by Kelad, the One Who Stole Poosh at level 18 on the 15th Haze 122nd year of Ascendancy at 06:16 Killed by Kelad, the One Who Stole Poosh at level 18 on the 15th Haze 122nd year of Ascendancy at 14:44 Killed by dredge at level 18 on the 15th Haze 122nd year of Ascendancy at 15:39 Killed by dredge at level 18 on the 15th Haze 122nd year of Ascendancy at 17:51 Killed by Kelad, the One Who Stole Poosh at level 18 on the 15th Haze 122nd year of Ascendancy at 18:48 Killed by Kelad, the One Who Stole Poosh at level 18 on the 16th Haze 122nd year of Ascendancy at 04:21 Killed by worm that walks at level 18 on the 19th Haze 122nd year of Ascendancy at 09:46 Killed by worm that walks at level 18 on the 19th Haze 122nd year of Ascendancy at 10:30 Killed by worm that walks at level 18 on the 19th Haze 122nd year of Ascendancy at 12:39 Killed by worm that walks at level 18 on the 19th Haze 122nd year of Ascendancy at 13:23 Killed by worm that walks at level 18 on the 19th Haze 122nd year of Ascendancy at 14:16 Killed by worm that walks at level 18 on the 19th Haze 122nd year of Ascendancy at 15:19 Killed by Liujiu at level 19 on the 21st Haze 122nd year of Ascendancy at 11:03 Killed by Deodo the thalore at level 19 on the 41st Haze 122nd year of Ascendancy at 06:26 Killed by Azov the dwarf at level 19 on the 41st Haze 122nd year of Ascendancy at 07:27 Killed by armoured skeleton warrior at level 19 on the 41st Haze 122nd year of Ascendancy at 07:40 Killed by Xotira the skeleton mage at level 20 on the 51st Haze 122nd year of Ascendancy at 22:37 Killed by skeleton archer at level 20 on the 51st Haze 122nd year of Ascendancy at 22:56 Killed by animated hand at level 20 on the 51st Haze 122nd year of Ascendancy at 23:58 Killed by skeleton archer at level 20 on the 52nd Haze 122nd year of Ascendancy at 00:17 Killed by skeleton archer at level 20 on the 52nd Haze 122nd year of Ascendancy at 04:34 Killed by skeleton warrior at level 21 on the 52nd Haze 122nd year of Ascendancy at 18:48 Killed by Headless Horseman at level 21 on the 52nd Haze 122nd year of Ascendancy at 18:58 Killed by shadowblade at level 21 on the 73rd Haze 122nd year of Ascendancy at 02:15 Killed by Assassin Lord at level 21 on the 73rd Haze 122nd year of Ascendancy at 03:31 Killed by Assassin Lord at level 21 on the 73rd Haze 122nd year of Ascendancy at 03:55 Killed by Assassin Lord at level 21 on the 73rd Haze 122nd year of Ascendancy at 04:46 Killed by bandit at level 21 on the 73rd Haze 122nd year of Ascendancy at 05:05 Killed by thief at level 21 on the 73rd Haze 122nd year of Ascendancy at 08:38 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 00:04 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 00:15 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 00:31 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 01:07 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 01:45 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 02:29 Killed by Velirivena the war bear at level 21 on the 78th Haze 122nd year of Ascendancy at 03:55 Killed by Aulo the krog at level 22 on the 2nd Decay 122nd year of Ascendancy at 15:03 Killed by Ngtarco the human at level 22 on the 2nd Decay 122nd year of Ascendancy at 15:20 Killed by Aulo the krog at level 22 on the 2nd Decay 122nd year of Ascendancy at 16:41 Killed by Tanikur the halfling at level 22 on the 2nd Decay 122nd year of Ascendancy at 18:16 Killed by Aulo the krog at level 22 on the 2nd Decay 122nd year of Ascendancy at 19:33 Killed by ritch flamespitter at level 22 on the 7th Decay 122nd year of Ascendancy at 15:45 Killed by Ineshkon the thalore at level 22 on the 7th Decay 122nd year of Ascendancy at 18:33 Killed by Enhum the krog at level 22 on the 1st Wintertide 123rd year of Ascendancy at 13:23 Killed by Enhum the krog at level 22 on the 1st Wintertide 123rd year of Ascendancy at 14:33 Killed by Ureare the thalore at level 22 on the 1st Wintertide 123rd year of Ascendancy at 16:20 Killed by Enbid the thalore at level 22 on the 1st Wintertide 123rd year of Ascendancy at 18:34 Killed by orc necromancer at level 22 on the 10th Allure 123rd year of Ascendancy at 03:43 Killed by orc necromancer at level 22 on the 10th Allure 123rd year of Ascendancy at 03:59 Killed by skeleton master archer at level 22 on the 10th Allure 123rd year of Ascendancy at 06:06 Killed by Iserenn the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 07:28 Killed by Xagamira the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 13:37 Killed by Xagamira the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 13:58 Killed by Xagamira the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 15:21 Killed by Xagamira the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 16:49 Killed by Xagamira the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 17:25 Killed by Xagamira the ancient elven mummy at level 22 on the 10th Allure 123rd year of Ascendancy at 17:41 Killed by Grgglck the Devouring Darkness at level 22 on the 10th Allure 123rd year of Ascendancy at 19:18 Killed by Grgglck the Devouring Darkness at level 22 on the 10th Allure 123rd year of Ascendancy at 20:38 Killed by Aerena the ancient elven mummy at level 23 on the 1st Regrowth 123rd year of Ascendancy at 05:14 Killed by armoured skeleton warrior at level 23 on the 1st Regrowth 123rd year of Ascendancy at 05:35 Killed by armoured skeleton warrior at level 23 on the 1st Regrowth 123rd year of Ascendancy at 06:56 Killed by armoured skeleton warrior at level 23 on the 1st Regrowth 123rd year of Ascendancy at 08:25 Killed by skeleton master archer at level 23 on the 1st Regrowth 123rd year of Ascendancy at 09:45 Killed by skeleton master archer at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 10:46 Killed by orc elite fighter at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 14:51 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 15:23 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 16:57 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 18:13 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 19:49 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 21:04 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 22:25 Killed by Greater Mummy Lord at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 23:45 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 01:05 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 02:30 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 03:57 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 05:06 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 06:28 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 07:55 Killed by Greater Mummy Lord at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 09:15 Killed by Greater Mummy Lord at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 17:10 Killed by Greater Mummy Lord at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 17:56 Killed by Greater Mummy Lord at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 21:03 Killed by Greater Mummy Lord at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 22:59 Killed by Greater Mummy Lord at level 24 on the 4th Regrowth 123rd year of Ascendancy at 00:47 Killed by Greater Mummy Lord at level 24 on the 4th Regrowth 123rd year of Ascendancy at 02:05 Killed by skeleton master archer at level 24 on the 4th Regrowth 123rd year of Ascendancy at 02:49 Killed by Zubolaith the ancient elven mummy at level 24 on the 4th Regrowth 123rd year of Ascendancy at 19:10 Killed by Zubolaith the ancient elven mummy at level 24 on the 4th Regrowth 123rd year of Ascendancy at 19:57 Killed by Zubolaith the ancient elven mummy at level 24 on the 4th Regrowth 123rd year of Ascendancy at 21:13 Killed by Greater Mummy Lord at level 24 on the 5th Regrowth 123rd year of Ascendancy at 05:50 Killed by Greater Mummy Lord at level 24 on the 5th Regrowth 123rd year of Ascendancy at 16:12 |
Primary Stats
Strength | 47 (base 34) |
Dexterity | 36 (base 14) |
Constitution | 29 (base 21) |
Magic | 82 (base 42) |
Willpower | 40 (base 12) |
Cunning | 68 (base 15) |
Resources
Life | 602/602 |
Mana | 258/258 |
Stamina | 204/204 |
Healing Factor | 1.2524687383468 |
Regeneration | 2.8180546612803 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 4 |
Offense: Mainhand
Damage | 40 |
Accuracy | 49 |
Crit Chance | 37% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 49 |
Crit Chance | 45% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Physical | +14% |
Cold | +28% |
All | +2% |
Darkness | +11% |
Light | +23% |
Temporal | +16% |
Mind | +8% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 33 |
Ranged Defense | 33 |
Fatigue | 5 |
Physical Save | 26 |
Spell Save | 37 |
Mental Save | 35 |
Defense: Resistances
Blight | + 19%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 10%( 70%) |
All | + 3%( 70%) |
Lightning | + 21%( 70%) |
Light | + 32%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 20%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Pinning Resistance | 60% |
Bleed Resistance | 10% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 50% |
Blind Resistance | 15% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (16 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.64 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.34 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Shock Hands |
talent | Shielding |
talent | Arcane Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed xorn fragment. * You've found the needed bear paw. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed storm wyrm claw. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Armour: +3 Changes stats: +5 Dex / +3 Wil / +3 Cun / +7 Lck Changes resistances: +3% lightning Stealth bonus: +7 Physical save: +5 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+4 eff.) Disease immunity: +20% Cut immunity: +10% Teleport immunity: +20% A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Changes damage: +5% light / +8% temporal / +3% darkness / +6% physical Spellpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 blight Changes resistances: +6% blight / +6% darkness Changes damage: +3% blight Confusion immunity: +20% Pinning immunity: +10% Life regen: +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 26 Damage (Melee): 11 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 26 Damage (Ranged): 14 physical Changes stats: +8 Cun / +5 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mindpower: +7 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +3 Wil / +8 Cun / +7 Con Changes resistances: +15% nature Knockback immunity: +20% Spellpower: +15 (+4 eff.) Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% light / +6% temporal / +6% darkness / +6% physical Talent masteries: +0.34 Cunning / Survival +0.34 Spell / Air Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Dex / +3 Mag / +1 Con Changes damage: +6% mind / +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Infravision radius: +3 Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +7 Mag / +10 Wil / +5 Cun Changes resistances: +7% fire / +7% cold Changes damage: +6% cold Damage against: +19% Summoned Reduced damage from: +18% Summoned Spell crit. chance: +4% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Dex / +2 Wil / +2 Cun Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 51.81 to 155.44 lightning damage (103.63 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 75.39 You won the Ring of Blood trial, and this is your reward. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +9 (+5 eff.) Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 109 damage Damage (Melee): +20 light Damage (radius 1) on hit: +12 arcane When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes resistances: +9% light Changes resistances penetration: +20% arcane / +15% light Changes damage: +9% light Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 109 acid damage (1/turn) Damage (radius 2) on crit: +20 mind When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +10% acid / +5% physical Changes damage: +10% acid Mana when firing critical spell: +1.00 Spell crit. chance: +3% Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +10 Changes stats: +7 Con / +8 Wil Changes resistances penetration: +10% physical Maximum life: +43.00 Sharp, short and deadly. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +44 (+14 eff.) Armour penetration: +20 Changes stats: +6 Str Changes resistances penetration: +17% physical Changes damage: +19% physical Massive two-handed swords. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +19% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Healing mod.: +27% Heals friendly targets nearby when you use a nature summon: +49 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes resistances penetration: +25% darkness Changes damage: +30% blight / +24% fire Talent granted: +1 Command Staff Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Damage (Melee): 22 fire Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +2 Ward +1 Command Staff Critical mult.: +23.00% Spellpower: +21 (+5 eff.) Spell crit. chance: +5% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +33.00% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +28 (+7 eff.) Spell crit. chance: +5% See invisible: +17 It can be used to conjure elemental energy in a radius 10 cone, dealing 45.07 to 54.09 blight damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Changes stats: +1 Wil Changes resistances: +7% fire / +10% cold Changes damage: +3% light Reduces incoming crit damage: 15.00% Infravision radius: +3 A belt that goes around your waist. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Cun / +3 Wil Changes resistances: +8% acid / +7% fire / +8% lightning / +7% cold Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Changes resistances: +9% nature Changes resistances penetration: +5% darkness Reduces incoming crit damage: 15.00% Stamina each turn: +0.60 Maximum stamina: +19.00 Healing mod.: +15% A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Dex / +5 Cun / +8 Lck Changes resistances: +3% light / +6% fire Stealth bonus: +7 Spell save: +9 (+4 eff.) Mana when firing critical spell: +2.00 Spell crit. chance: +1% Infravision radius: +2 A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 137.25 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +3 Con Changes damage: +5% arcane Life regen: +2.10 Damage Shield Power: +7% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+16 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+16 eff.) Spell save: +35 (+12 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 18% chance to reduce armor by 40% Changes stats: +7 Mag / +6 Cun / +3 Con Changes resistances: +16% acid / +17% light / +16% darkness Changes damage: +20% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 50 On weapon hit: * 20% chance to reduce damage dealt by 21% * 20% chance to reduce strength, dexterity, and constitution by 30 Damage (Ranged): +20 blight / +20 lightning Damage (radius 2) on crit: +20 blight When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +5 Wil / +1 Con Changes resistances: +9% cold Changes resistances penetration: +10% blight Changes damage: +6% cold It can be used to create a shield absorbing up to 249 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Liujiu the Higher Arcane Blade level 12
2nd Dusk 122nd year of Ascendancy at 20:06 see stats
By Liujiu the Higher Arcane Blade level 21
52nd Haze 122nd year of Ascendancy at 20:33 see stats
By Liujiu the Higher Arcane Blade level 18
16th Haze 122nd year of Ascendancy at 05:39 see stats
By Liujiu the Higher Arcane Blade level 18
19th Haze 122nd year of Ascendancy at 11:26 see stats
By Liujiu the Higher Arcane Blade level 15
63rd Dusk 122nd year of Ascendancy at 16:11 see stats
By Liujiu the Higher Arcane Blade level 10
5th Mirth 122nd year of Ascendancy at 04:45 see stats
By Liujiu the Higher Arcane Blade level 20
43rd Haze 122nd year of Ascendancy at 20:04 see stats
By Liujiu the Higher Arcane Blade level 19
43rd Haze 122nd year of Ascendancy at 09:44 see stats
By Liujiu the Higher Arcane Blade level 6
77th Pyre 122nd year of Ascendancy at 18:42 see stats
By Liujiu the Higher Arcane Blade level 8
3rd Mirth 122nd year of Ascendancy at 02:35 see stats
Log
Saving game...
Saving done.
Today is the 24th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 26th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:16.
Today is the 27th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 28th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
Today is the 30th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
Lore found: Angolwen Fountain
You can read all your collected lore in the game menu, by pressing Escape.
Bought: steel ring for 2.91 gold.
Shining Jewel creates: steel agate ring