Dark Spike the level 2 Shalore Adventurer by Ephie77

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceShalore
ClassAdventurer
Level / Exp2 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic19 (base 15)
Willpower15 (base 12)
Cunning16 (base 15)

Resources

Life165/165
Mana166/166
Hate76/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save7
Spell Save11
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Cursed / Gloom1.00
0/5
0/5
0/5
0/5
Cunning / Stealth1.00
2/5
0/5
0/5
0/5
Cursed / Predator1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
2/5
0/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Dark Spike casts Lightning.
Dark Spike hits White worm mass for 52 lightning damage.
Dark Spike killed White worm mass!

Talent Lightning is ready to use.
Dark Spike stops surging mana.

Talent Stealth is ready to use.
Talent Rune: Manasurge is ready to use.

There is a ladder to worldmap here (press '' or right click to use).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (14/14, 14-17 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 11-15 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18.5 block).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (14-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Saving game...

Saving done.

Dark Spike deactivates
Gloom.