












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 46 / 7% |
| Size | big |
| Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 41 on the 3rd Gold 125th year of Ascendancy at 23:49 / 3Killed by forge-giant at level 45 on the 39th Stralite 125th year of Ascendancy at 23:45 Killed by ghast at level 46 on the 1st Voratun 125th year of Ascendancy at 21:32 |
Primary Stats
| Strength | 155 (base 48) |
| Dexterity | 70 (base 57) |
| Constitution | 100 (base 60) |
| Magic | 26 (base 10) |
| Willpower | 49 (base 29) |
| Cunning | 33 (base 10) |
Resources
| Life | -13/2130 |
| Stamina | 321/332 |
| Healing Factor | 1.6499965160856 |
| Regeneration | 18.391112730033 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 11 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 237 |
| Accuracy | 53 |
| Crit Chance | 22% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +22% |
| Light | +72% |
| Temporal | +6% |
| Physical | +15% |
| Arcane | +6% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88.92651966607 (100%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 77 |
| Spell Save | 75 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 49%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 47%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 80%( 80%) |
| Light | + 80%( 80%) |
| Lightning | + 45%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 386 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Battle tactics | 1.60 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Shield defense | 1.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by midge swarm. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by electric eel. Escort: injured seer (level 2 of Trollmire) | failed |
You failed to protect the lost defiler from death by mountain troll thunderer. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 445. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Blackshaper of the BlightspawnInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 28% Effects when hit in melee: * 42% chance to reduce strength, dexterity, and constitution by 18 * 37% chance to reduce damage dealt by 18% Changes stats: +12 Wil Critical mult.: +17.00% Physical save: +18 (+4 eff.) Spell save: +17 (+4 eff.) Mental save: +16 (+5 eff.) Light radius: +11 See invisible: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Brodykalthokhad the voratun gauntlets (0 def, 11 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +11 Fatigue: +5% Damage (Melee): 7 acid / 7 fire / 6 cold / 8 lightning Changes stats: +5 Str / +3 Mag / +2 Wil Changes resistances penetration: +20% blight Changes damage: +6% arcane / +6% temporal When used to modify unarmed attacks: Base power: 28.0 - 39.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% Damage (Melee): +4 ice / +20 fire / +17 acid / +25 lightning Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Dakhtun's Gauntlets. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 153 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 6/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 254.02 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | wanderer's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Damage (Melee): 7 light / 8 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 18% * 8% chance to blind Changes stats: +5 Dex / +3 Cun / +5 Con Changes damage: +7% light / +7% darkness Life regen: +2.00 Stamina each turn: +0.80 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Blindbrawn (58-82 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 58.5 - 81.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 light Damage (radius 2) on crit: +8 acid When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 light Changes resistances: +9% acid / +18% cold / +15% lightning Changes damage: +9% acid Sharp, long, and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | wrathful voratun shield of the stars (0 def, 10 armour, 64-77 power, 202 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 Damage (Melee): +14 light / +14 darkness Damage (radius 2) on crit: +25 light / +31 fire When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 85 light and fire damage to each enemy blocked Changes stats: +4 Cun / +5 Mag Changes resistances: +10% fire / +21% light / +12% darkness Changes damage: +15% light / +15% darkness Talent granted: +1 Block Handheld deflection devices. This object's appearance was changed to Summertide. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+9 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 34/80) : Effective talent level: 3.0 Power cost: 50 out of 34/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 22.51 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This object's appearance was changed to Thalore-Wood Cuirass. |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
rejuvenating hardened leather armour of the deep (9 def, 8 armour) =water=Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Life regen: +2.80 Stamina each turn: +0.70 A suit of armour made of leather. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
40 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of delving (dig speed 21 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +3 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Rockbeard the Dwarf Bulwark level 36
16th Wealth 124th year of Ascendancy at 13:14 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rockbeard the Dwarf Bulwark level 33
3rd Voratun 124th year of Ascendancy at 16:27 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Rockbeard the Dwarf Bulwark level 36
2nd Profit 124th year of Ascendancy at 15:44 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rockbeard the Dwarf Bulwark level 41
3rd Gold 125th year of Ascendancy at 20:20 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Rockbeard the Dwarf Bulwark level 39
27th Shortage 124th year of Ascendancy at 13:31 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Rockbeard the Dwarf Bulwark level 38
22nd Dearth 124th year of Ascendancy at 09:25 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Rockbeard the Dwarf Bulwark level 8
11st Profit 122nd year of Ascendancy at 09:18 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Rockbeard the Dwarf Bulwark level 37
28th Wealth 124th year of Ascendancy at 15:34 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Rockbeard the Dwarf Bulwark level 36
1st Profit 124th year of Ascendancy at 18:33 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Rockbeard the Dwarf Bulwark level 32
45th Steel 124th year of Ascendancy at 11:41 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Rockbeard the Dwarf Bulwark level 18
28th Steel 123rd year of Ascendancy at 06:12 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rockbeard the Dwarf Bulwark level 32
2nd Gold 124th year of Ascendancy at 06:22 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rockbeard the Dwarf Bulwark level 33
3rd Voratun 124th year of Ascendancy at 19:06 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rockbeard the Dwarf Bulwark level 10
27th Profit 122nd year of Ascendancy at 21:20 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rockbeard the Dwarf Bulwark level 20
18th Gold 123rd year of Ascendancy at 16:29 see stats
Level 30 (Roguelike)
Got a character to level 30.By Rockbeard the Dwarf Bulwark level 30
29th Loss 123rd year of Ascendancy at 00:27 see stats
Level 40 (Roguelike)
Got a character to level 40.By Rockbeard the Dwarf Bulwark level 40
19th Iron 125th year of Ascendancy at 18:15 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Rockbeard the Dwarf Bulwark level 31
4th Iron 124th year of Ascendancy at 23:17 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Rockbeard the Dwarf Bulwark level 19
7th Gold 123rd year of Ascendancy at 02:42 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Rockbeard the Dwarf Bulwark level 43
4th Stralite 125th year of Ascendancy at 11:52 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Rockbeard the Dwarf Bulwark level 35
3rd Acquisition 124th year of Ascendancy at 03:19 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Rockbeard the Dwarf Bulwark level 39
45th Dearth 124th year of Ascendancy at 05:51 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Rockbeard the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 03:16 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Rockbeard the Dwarf Bulwark level 8
25th Profit 122nd year of Ascendancy at 13:31 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Rockbeard the Dwarf Bulwark level 33
3rd Voratun 124th year of Ascendancy at 16:27 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Rockbeard the Dwarf Bulwark level 21
23rd Stralite 123rd year of Ascendancy at 09:55 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Rockbeard the Dwarf Bulwark level 14
6th Wealth 122nd year of Ascendancy at 20:40 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Rockbeard the Dwarf Bulwark level 21
31st Stralite 123rd year of Ascendancy at 11:08 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Rockbeard the Dwarf Bulwark level 24
28th Wealth 123rd year of Ascendancy at 07:18 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Rockbeard the Dwarf Bulwark level 17
26th Steel 123rd year of Ascendancy at 17:04 see stats
Unstoppable (Roguelike)
Returned from the dead.By Rockbeard the Dwarf Bulwark level 41
3rd Gold 125th year of Ascendancy at 23:49 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Rockbeard the Dwarf Bulwark level 35
1st Profit 124th year of Ascendancy at 04:08 see stats
Log
Ghast receives 95 healing from Ghoulking's purging blight area effect.
Ghast receives 96 healing from Ghoulking's purging blight area effect.
Ghoulking receives 95 healing from Ghoulking's purging blight area effect.
Ghast receives 90 healing from Ghoulking's purging blight area effect.
Ghoulking's purging blight area effect hits Orc necromancer for 0 blight damage.
Orc necromancer casts Rune: Shatter Afflictions.
Aderavena the orc necromancer's Channel Staff hits Rockbeard for 164 cold damage.
Orc necromancer casts Black Ice.
Rockbeard resists the effect 'Black Ice'!
Ghast misses Rockbeard.
Ghoulking uses Stun.
Ghoulking misses Rockbeard.
Orc necromancer hits Rockbeard for 189 cold damage.
Ghast is weakened by the darkness!
Ghast uses Ghoulish Leap.
Ghast speeds up.
Bloodcaller hits Rockbeard for 1 healing, 2 healing (0 total damage) [3 healing].
Melee retaliation hits Ghast for 31 light, 42 light (74 total damage).
Ghoulking slows down.
Ghast is free from the illness.
Ghast slows down.
Ghast performs a diseased attack against Rockbeard.
Ghast misses Rockbeard.
Ghast misses Rockbeard.
Orc necromancer's Chill of the Tomb hits Rockbeard for 247 cold damage.
The shield around orc necromancer crumbles.
Orc necromancer's spell attains critical power!
Orc necromancer is surging arcane power.
Ghast hits Rockbeard for 168 cold, 44 darkness (212 total damage).
Rockbeard the level 46 dwarf bulwark was darkened to death by a ghast on level 1 of Rak'shor Pride.











































































