
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 50 / 1421% |
| Size | big |
| Lifes / Deaths | Killed by orc cryomancer at level 1 on the 4th Flare 122nd year of Ascendancy at 02:23 / 324Killed by orc high pyromancer at level 1 on the 4th Flare 122nd year of Ascendancy at 02:30 Killed by orc elite fighter at level 1 on the 3rd Dusk 122nd year of Ascendancy at 22:12 Killed by orc necromancer at level 1 on the 6th Dusk 122nd year of Ascendancy at 00:52 Killed by orc master assassin at level 1 on the 7th Dusk 122nd year of Ascendancy at 10:40 Killed by orc soldier at level 1 on the 19th Dusk 122nd year of Ascendancy at 08:18 Killed by naga tidewarden at level 1 on the 22nd Dusk 122nd year of Ascendancy at 14:41 Killed by naga tidewarden at level 1 on the 22nd Dusk 122nd year of Ascendancy at 14:52 Killed by naga tidewarden at level 1 on the 22nd Dusk 122nd year of Ascendancy at 16:34 Killed by naga tidewarden at level 1 on the 22nd Dusk 122nd year of Ascendancy at 16:46 Killed by naga tidewarden at level 1 on the 22nd Dusk 122nd year of Ascendancy at 18:23 Killed by naga tidewarden at level 1 on the 22nd Dusk 122nd year of Ascendancy at 18:46 Killed by naga nereid at level 1 on the 22nd Dusk 122nd year of Ascendancy at 19:05 Killed by naga nereid at level 1 on the 22nd Dusk 122nd year of Ascendancy at 19:15 Killed by Ateleviras at level 8 on the 29th Dusk 122nd year of Ascendancy at 19:20 Killed by golem at level 11 on the 46th Dusk 122nd year of Ascendancy at 17:58 Killed by golem at level 11 on the 46th Dusk 122nd year of Ascendancy at 18:29 Killed by broken golem at level 11 on the 46th Dusk 122nd year of Ascendancy at 18:48 Killed by broken golem at level 11 on the 46th Dusk 122nd year of Ascendancy at 18:54 Killed by golem at level 11 on the 46th Dusk 122nd year of Ascendancy at 19:12 Killed by war hound at level 11 on the 51st Dusk 122nd year of Ascendancy at 20:18 Killed by Abdalabod the thalore at level 11 on the 51st Dusk 122nd year of Ascendancy at 20:31 Killed by war hound at level 11 on the 51st Dusk 122nd year of Ascendancy at 21:41 Killed by Eisond the thalore at level 11 on the 51st Dusk 122nd year of Ascendancy at 22:14 Killed by Eisond the thalore at level 11 on the 51st Dusk 122nd year of Ascendancy at 22:53 Killed by Abdalabod the thalore at level 11 on the 52nd Dusk 122nd year of Ascendancy at 00:45 Killed by Dumeledn the dwarf at level 11 on the 52nd Dusk 122nd year of Ascendancy at 02:46 Killed by war hound at level 11 on the 52nd Dusk 122nd year of Ascendancy at 03:08 Killed by ritch flamespitter at level 11 on the 53rd Dusk 122nd year of Ascendancy at 04:24 Killed by giant spider at level 11 on the 53rd Dusk 122nd year of Ascendancy at 07:32 Killed by Flahea the human at level 13 on the 11st Haze 122nd year of Ascendancy at 02:22 Killed by Flahea the human at level 13 on the 11st Haze 122nd year of Ascendancy at 03:36 Killed by war hound at level 13 on the 21st Haze 122nd year of Ascendancy at 06:10 Killed by Ateleviras at level 14 on the 22nd Haze 122nd year of Ascendancy at 01:48 Killed by Ateleviras at level 15 on the 23rd Haze 122nd year of Ascendancy at 23:42 Killed by Ropejed the halfling at level 15 on the 31st Haze 122nd year of Ascendancy at 13:07 Killed by Ropejed the halfling at level 15 on the 31st Haze 122nd year of Ascendancy at 14:03 Killed by bandit at level 15 on the 38th Haze 122nd year of Ascendancy at 05:12 Killed by rogue at level 15 on the 38th Haze 122nd year of Ascendancy at 08:46 Killed by Zubythra the Guard at level 15 on the 38th Haze 122nd year of Ascendancy at 11:20 Killed by Zubythra the Guard at level 15 on the 38th Haze 122nd year of Ascendancy at 12:19 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 14:22 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 14:57 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 15:40 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 16:28 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 17:10 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 18:16 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 18:56 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 19:41 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 20:24 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 21:07 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 21:48 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 22:34 Killed by Zubiriamina the Thug at level 16 on the 38th Haze 122nd year of Ascendancy at 23:29 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 00:08 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 00:50 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 01:35 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 02:24 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 04:23 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 05:06 Killed by Zubiriamina the Thug at level 16 on the 39th Haze 122nd year of Ascendancy at 05:35 Killed by Xerorayath the Guard at level 16 on the 39th Haze 122nd year of Ascendancy at 12:46 Killed by thief at level 16 on the 39th Haze 122nd year of Ascendancy at 14:26 Killed by Bandit Leader Nerimira at level 16 on the 39th Haze 122nd year of Ascendancy at 21:25 Killed by Bandit Leader Nerimira at level 16 on the 39th Haze 122nd year of Ascendancy at 23:05 Killed by Bandit Leader Nerimira at level 16 on the 40th Haze 122nd year of Ascendancy at 00:25 Killed by Bandit Leader Nerimira at level 16 on the 40th Haze 122nd year of Ascendancy at 01:16 Killed by worm that walks at level 17 on the 43rd Haze 122nd year of Ascendancy at 12:45 Killed by worm that walks at level 18 on the 43rd Haze 122nd year of Ascendancy at 14:51 Killed by Grand Corruptor at level 19 on the 78th Haze 122nd year of Ascendancy at 23:47 Killed by Grand Corruptor at level 19 on the 79th Haze 122nd year of Ascendancy at 01:22 Killed by Grand Corruptor at level 19 on the 79th Haze 122nd year of Ascendancy at 02:33 Killed by Betiwyn the ghast at level 19 on the 9th Regrowth 123rd year of Ascendancy at 01:14 Killed by Betiwyn the ghast at level 19 on the 9th Regrowth 123rd year of Ascendancy at 03:19 Killed by Betiwyn the ghast at level 19 on the 9th Regrowth 123rd year of Ascendancy at 05:24 Killed by Eilinaba the bone giant at level 19 on the 9th Regrowth 123rd year of Ascendancy at 09:23 Killed by Eilinaba the bone giant at level 19 on the 9th Regrowth 123rd year of Ascendancy at 11:14 Killed by Islumina the bone giant at level 19 on the 9th Regrowth 123rd year of Ascendancy at 16:53 Killed by Celia at level 19 on the 9th Regrowth 123rd year of Ascendancy at 22:02 Killed by Celia at level 19 on the 9th Regrowth 123rd year of Ascendancy at 22:47 Killed by Glyyatha the temporal stalker at level 21 on the 34th Regrowth 123rd year of Ascendancy at 10:11 Killed by Chronolith Clone at level 21 on the 35th Regrowth 123rd year of Ascendancy at 12:07 Killed by Chronolith Twin at level 21 on the 35th Regrowth 123rd year of Ascendancy at 13:24 Killed by Chronolith Clone at level 21 on the 35th Regrowth 123rd year of Ascendancy at 14:45 Killed by Chronolith Clone at level 21 on the 35th Regrowth 123rd year of Ascendancy at 18:14 Killed by Chronolith Clone at level 21 on the 35th Regrowth 123rd year of Ascendancy at 20:17 Killed by Blood Master at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 02:48 Killed by Rolne the dwarf at level 22 on the 64th Regrowth 123rd year of Ascendancy at 04:01 Killed by luminous horror at level 23 on the 75th Regrowth 123rd year of Ascendancy at 08:06 Killed by luminous horror at level 23 on the 75th Regrowth 123rd year of Ascendancy at 09:48 Killed by luminous horror at level 23 on the 75th Regrowth 123rd year of Ascendancy at 10:50 Killed by luminous horror at level 23 on the 75th Regrowth 123rd year of Ascendancy at 11:21 Killed by luminous horror at level 23 on the 75th Regrowth 123rd year of Ascendancy at 12:05 Killed by luminous horror at level 23 on the 75th Regrowth 123rd year of Ascendancy at 12:35 Killed by Lisamilaith the Guardian at level 23 on the 75th Regrowth 123rd year of Ascendancy at 15:02 Killed by armoured skeleton warrior at level 23 on the 76th Regrowth 123rd year of Ascendancy at 15:50 Killed by armoured skeleton warrior at level 23 on the 76th Regrowth 123rd year of Ascendancy at 16:38 Killed by skeleton master archer at level 23 on the 76th Regrowth 123rd year of Ascendancy at 17:53 Killed by armoured skeleton warrior at level 23 on the 76th Regrowth 123rd year of Ascendancy at 19:12 Killed by armoured skeleton warrior at level 23 on the 76th Regrowth 123rd year of Ascendancy at 20:23 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 07:30 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 08:15 Killed by Glorolravea the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 09:23 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 10:37 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 11:50 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 13:04 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 14:10 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 15:46 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 16:55 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 17:54 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 18:33 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 19:38 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 20:50 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 22:03 Killed by Xugata the ghoul at level 24 on the 77th Regrowth 123rd year of Ascendancy at 22:50 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 00:26 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 01:58 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 03:06 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 04:10 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 06:59 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 07:12 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 08:11 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 09:14 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 10:24 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 11:34 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 12:37 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 13:47 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 14:55 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 16:07 Killed by Xugata the ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 17:41 Killed by Risen Ghoul at level 24 on the 78th Regrowth 123rd year of Ascendancy at 19:22 Killed by Glorybretira the forest troll at level 24 on the 78th Regrowth 123rd year of Ascendancy at 21:52 Killed by Gloma the vampire lord at level 24 on the 78th Regrowth 123rd year of Ascendancy at 23:38 Killed by Gloma the vampire lord at level 24 on the 79th Regrowth 123rd year of Ascendancy at 00:55 Killed by Gloma the vampire lord at level 24 on the 79th Regrowth 123rd year of Ascendancy at 02:48 Killed by Animated blooming thorny mindstar of life at level 24 on the 43rd Pyre 123rd year of Ascendancy at 14:50 Killed by Animated balanced dwarven-steel battleaxe of massacre at level 24 on the 43rd Pyre 123rd year of Ascendancy at 21:34 Killed by Poltergeist Stormfront at level 24 on the 43rd Pyre 123rd year of Ascendancy at 23:51 Killed by Poltergeist Corpsebow at level 24 on the 44th Pyre 123rd year of Ascendancy at 07:09 Killed by Eiliniwe the skeleton warrior at level 25 on the 47th Pyre 123rd year of Ascendancy at 18:57 Killed by Lisobrevea the skeleton assassin at level 26 on the 48th Pyre 123rd year of Ascendancy at 09:00 Killed by elven warrior at level 26 on the 51st Pyre 123rd year of Ascendancy at 12:39 Killed by elven corruptor at level 26 on the 51st Pyre 123rd year of Ascendancy at 20:56 Killed by Ivunne the mean looking elven guard at level 26 on the 51st Pyre 123rd year of Ascendancy at 21:43 Killed by elven cultist at level 26 on the 51st Pyre 123rd year of Ascendancy at 22:52 Killed by elven cultist at level 26 on the 52nd Pyre 123rd year of Ascendancy at 00:07 Killed by Neramibrewe the elven warrior at level 26 on the 52nd Pyre 123rd year of Ascendancy at 23:14 Killed by Aurorg the onilug at level 26 on the 53rd Pyre 123rd year of Ascendancy at 00:47 Killed by Aurorg the onilug at level 26 on the 53rd Pyre 123rd year of Ascendancy at 02:13 Killed by elven cultist at level 26 on the 53rd Pyre 123rd year of Ascendancy at 04:39 Killed by ogre pounder at level 26 on the 54th Pyre 123rd year of Ascendancy at 07:46 Killed by elven cultist at level 27 on the 54th Pyre 123rd year of Ascendancy at 10:17 Killed by elven blood mage at level 27 on the 54th Pyre 123rd year of Ascendancy at 16:10 Killed by Isitha the elven guard at level 27 on the 54th Pyre 123rd year of Ascendancy at 17:27 Killed by Isitha the elven guard at level 27 on the 54th Pyre 123rd year of Ascendancy at 19:21 Killed by Areda the elven cultist at level 27 on the 55th Pyre 123rd year of Ascendancy at 18:00 Killed by Isinor the elven tempest at level 27 on the 55th Pyre 123rd year of Ascendancy at 18:35 Killed by Isinor the elven tempest at level 27 on the 55th Pyre 123rd year of Ascendancy at 19:43 Killed by Isinor the elven tempest at level 27 on the 55th Pyre 123rd year of Ascendancy at 21:05 Killed by Abondar the thalore at level 27 on the 66th Pyre 123rd year of Ascendancy at 12:58 Killed by Abondar the thalore at level 27 on the 66th Pyre 123rd year of Ascendancy at 13:59 Killed by Urkis, the High Tempest at level 27 on the 1st Mirth 123rd year of Ascendancy at 02:12 Killed by Urkis, the High Tempest at level 27 on the 1st Mirth 123rd year of Ascendancy at 03:25 Killed by Urkis, the High Tempest at level 27 on the 1st Mirth 123rd year of Ascendancy at 05:02 Killed by Ateleviras at level 28 on the 4th Mirth 123rd year of Ascendancy at 15:45 Killed by Novealli the human at level 28 on the 5th Dusk 123rd year of Ascendancy at 00:42 Killed by luminous horror at level 30 on the 35th Dusk 123rd year of Ascendancy at 19:10 Killed by dreaming horror at level 31 on the 39th Dusk 123rd year of Ascendancy at 20:21 Killed by dreaming horror at level 31 on the 39th Dusk 123rd year of Ascendancy at 22:22 Killed by Lord of Skulls (warrior) at level 31 on the 43rd Dusk 123rd year of Ascendancy at 08:55 Killed by skeleton warrior at level 31 on the 43rd Dusk 123rd year of Ascendancy at 10:11 Killed by skeleton master archer at level 31 on the 43rd Dusk 123rd year of Ascendancy at 11:50 Killed by skeleton master archer at level 31 on the 43rd Dusk 123rd year of Ascendancy at 13:16 Killed by skeleton master archer at level 31 on the 43rd Dusk 123rd year of Ascendancy at 14:39 Killed by skeleton master archer at level 31 on the 43rd Dusk 123rd year of Ascendancy at 16:01 Killed by minotaur at level 31 on the 44th Dusk 123rd year of Ascendancy at 05:12 Killed by minotaur at level 32 on the 44th Dusk 123rd year of Ascendancy at 20:19 Killed by orc cryomancer at level 32 on the 45th Dusk 123rd year of Ascendancy at 16:35 Killed by ritch flamespitter at level 32 on the 46th Dusk 123rd year of Ascendancy at 01:06 Killed by skeleton warrior at level 32 on the 46th Dusk 123rd year of Ascendancy at 03:03 Killed by forge-giant at level 32 on the 46th Dusk 123rd year of Ascendancy at 04:11 Killed by forge-giant at level 32 on the 46th Dusk 123rd year of Ascendancy at 05:33 Killed by forge-giant at level 32 on the 46th Dusk 123rd year of Ascendancy at 07:22 Killed by Lisusera the Guardian at level 32 on the 47th Dusk 123rd year of Ascendancy at 00:04 Killed by Lisusera the Guardian at level 32 on the 47th Dusk 123rd year of Ascendancy at 01:47 Killed by Glodheta the orc pyromancer at level 32 on the 48th Dusk 123rd year of Ascendancy at 17:26 Killed by The Master at level 33 on the 54th Dusk 123rd year of Ascendancy at 14:58 Killed by The Master at level 33 on the 54th Dusk 123rd year of Ascendancy at 15:56 Killed by The Master at level 33 on the 54th Dusk 123rd year of Ascendancy at 17:06 Killed by Lord of Skulls (warrior) at level 33 on the 54th Dusk 123rd year of Ascendancy at 18:31 Killed by elder vampire at level 33 on the 54th Dusk 123rd year of Ascendancy at 20:25 Killed by ghoulking at level 33 on the 54th Dusk 123rd year of Ascendancy at 21:54 Killed by The Master at level 33 on the 55th Dusk 123rd year of Ascendancy at 00:16 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 01:42 Killed by The Master at level 33 on the 55th Dusk 123rd year of Ascendancy at 03:12 Killed by Lord of Skulls (archer) at level 33 on the 55th Dusk 123rd year of Ascendancy at 04:39 Killed by The Master at level 33 on the 55th Dusk 123rd year of Ascendancy at 05:53 Killed by ghoul at level 33 on the 55th Dusk 123rd year of Ascendancy at 07:15 Killed by The Master at level 33 on the 55th Dusk 123rd year of Ascendancy at 08:29 Killed by ghoul at level 33 on the 55th Dusk 123rd year of Ascendancy at 09:36 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 11:10 Killed by skeleton mage at level 33 on the 55th Dusk 123rd year of Ascendancy at 13:14 Killed by armoured skeleton warrior at level 33 on the 55th Dusk 123rd year of Ascendancy at 14:30 Killed by skeleton mage at level 33 on the 55th Dusk 123rd year of Ascendancy at 15:42 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 17:14 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 18:40 Killed by ghoul at level 33 on the 55th Dusk 123rd year of Ascendancy at 19:47 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 20:57 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 22:29 Killed by Lord of Skulls (warrior) at level 33 on the 55th Dusk 123rd year of Ascendancy at 23:38 Killed by elder vampire at level 33 on the 55th Dusk 123rd year of Ascendancy at 23:58 Killed by skeleton mage at level 33 on the 56th Dusk 123rd year of Ascendancy at 01:12 Killed by Poltergeist Eldoral Last Resort at level 34 on the 57th Dusk 123rd year of Ascendancy at 06:13 Killed by ritch flamespitter at level 34 on the 65th Dusk 123rd year of Ascendancy at 20:42 Killed by Tevigler the human at level 34 on the 45th Haze 123rd year of Ascendancy at 21:17 Killed by Xeritta the greater mummy at level 34 on the 50th Haze 123rd year of Ascendancy at 10:20 Killed by Polomiwen the skeleton master archer at level 34 on the 51st Haze 123rd year of Ascendancy at 15:40 Killed by Polomiwen the skeleton master archer at level 34 on the 51st Haze 123rd year of Ascendancy at 17:09 Killed by Polomiwen the skeleton master archer at level 34 on the 51st Haze 123rd year of Ascendancy at 18:44 Killed by Polomiwen the skeleton master archer at level 34 on the 51st Haze 123rd year of Ascendancy at 20:23 Killed by Polomiwen the skeleton master archer at level 34 on the 51st Haze 123rd year of Ascendancy at 21:51 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 00:48 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 01:57 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 03:36 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 06:04 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 07:57 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 14:01 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 16:56 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 19:32 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 20:52 Killed by Polomiwen the skeleton master archer at level 34 on the 52nd Haze 123rd year of Ascendancy at 23:11 Killed by Polomiwen the skeleton master archer at level 34 on the 53rd Haze 123rd year of Ascendancy at 00:57 Killed by Polomiwen the skeleton master archer at level 34 on the 53rd Haze 123rd year of Ascendancy at 04:10 Killed by Polomiwen the skeleton master archer at level 34 on the 53rd Haze 123rd year of Ascendancy at 06:09 Killed by Xaneriath the orc warrior at level 35 on the 69th Haze 123rd year of Ascendancy at 10:32 Killed by Vorildabeth the patchwork troll at level 35 on the 69th Haze 123rd year of Ascendancy at 11:51 Killed by Casincas the shalore at level 36 on the 61st Regrowth 124th year of Ascendancy at 15:13 Killed by Dinon the thalore at level 36 on the 28th Pyre 124th year of Ascendancy at 05:40 Killed by Mahdein the shalore at level 36 on the 76th Pyre 124th year of Ascendancy at 06:52 Killed by Bosebda the thalore at level 36 on the 3rd Summertide 124th year of Ascendancy at 18:09 Killed by Marckcib the halfling at level 36 on the 75th Dusk 124th year of Ascendancy at 12:55 Killed by Baeb the thalore at level 36 on the 56th Haze 124th year of Ascendancy at 01:05 Killed by Kra'Tor the Gluttonous at level 37 on the 6th Pyre 125th year of Ascendancy at 03:14 Killed by Xanylravena the orc high pyromancer at level 37 on the 43rd Pyre 125th year of Ascendancy at 13:40 Killed by icy orc wyrmic at level 37 on the 43rd Pyre 125th year of Ascendancy at 14:51 Killed by ghast at level 37 on the 50th Pyre 125th year of Ascendancy at 04:26 Killed by orc high cryomancer at level 37 on the 2nd Dusk 125th year of Ascendancy at 23:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 3rd Dusk 125th year of Ascendancy at 03:10 Killed by storm wyrm at level 37 on the 3rd Dusk 125th year of Ascendancy at 04:21 Killed by overpowered greater multi-hued wyrm at level 37 on the 3rd Dusk 125th year of Ascendancy at 05:46 Killed by overpowered greater multi-hued wyrm at level 37 on the 3rd Dusk 125th year of Ascendancy at 07:30 Killed by overpowered greater multi-hued wyrm at level 38 on the 3rd Dusk 125th year of Ascendancy at 10:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 3rd Dusk 125th year of Ascendancy at 14:14 Killed by overpowered greater multi-hued wyrm at level 39 on the 3rd Dusk 125th year of Ascendancy at 16:22 Killed by orc cryomancer at level 39 on the 4th Dusk 125th year of Ascendancy at 01:47 Killed by orc high pyromancer at level 39 on the 4th Dusk 125th year of Ascendancy at 03:00 Killed by orc high pyromancer at level 40 on the 4th Dusk 125th year of Ascendancy at 08:23 Killed by armoured skeleton warrior at level 40 on the 39th Dusk 125th year of Ascendancy at 05:47 Killed by thief at level 40 on the 39th Dusk 125th year of Ascendancy at 08:07 Killed by Ginne the runed bone giant at level 40 on the 39th Dusk 125th year of Ascendancy at 21:18 Killed by Ginne the runed bone giant at level 40 on the 39th Dusk 125th year of Ascendancy at 23:13 Killed by Lisassra the orc necromancer at level 41 on the 41st Dusk 125th year of Ascendancy at 03:17 Killed by orc necromancer at level 41 on the 41st Dusk 125th year of Ascendancy at 12:13 Killed by orc necromancer at level 41 on the 41st Dusk 125th year of Ascendancy at 13:20 Killed by Inquisitor Bethukira at level 41 on the 41st Dusk 125th year of Ascendancy at 14:27 Killed by Arebeth the Tortured Mass at level 41 on the 41st Dusk 125th year of Ascendancy at 21:32 Killed by Arebeth the Tortured Mass at level 41 on the 41st Dusk 125th year of Ascendancy at 22:36 Killed by Tortured Mass Glodhekira at level 41 on the 42nd Dusk 125th year of Ascendancy at 01:08 Killed by Tortured Mass Glodhekira at level 41 on the 42nd Dusk 125th year of Ascendancy at 04:42 Killed by temporal hound at level 41 on the 42nd Dusk 125th year of Ascendancy at 10:54 Killed by Tortured Mass Zubana at level 41 on the 42nd Dusk 125th year of Ascendancy at 12:28 Killed by Tortured Mass Zubana at level 41 on the 42nd Dusk 125th year of Ascendancy at 13:50 Killed by temporal hound at level 41 on the 42nd Dusk 125th year of Ascendancy at 15:03 Killed by Polabrenne the Tortured Mass at level 41 on the 42nd Dusk 125th year of Ascendancy at 22:37 Killed by Polabrenne the Tortured Mass at level 41 on the 42nd Dusk 125th year of Ascendancy at 23:39 Killed by daelach at level 42 on the 45th Dusk 125th year of Ascendancy at 18:08 Killed by sanguine horror at level 42 on the 47th Dusk 125th year of Ascendancy at 14:28 Killed by Lord of Skulls (warrior) at level 42 on the 47th Dusk 125th year of Ascendancy at 16:48 Killed by skeleton mage at level 42 on the 47th Dusk 125th year of Ascendancy at 18:14 Killed by Rak'shor, Grand Necromancer of the Pride at level 42 on the 47th Dusk 125th year of Ascendancy at 19:12 Killed by orc cryomancer at level 42 on the 50th Dusk 125th year of Ascendancy at 13:26 Killed by orc high cryomancer at level 42 on the 51st Dusk 125th year of Ascendancy at 15:59 Killed by orc corruptor at level 42 on the 51st Dusk 125th year of Ascendancy at 17:14 Killed by ghoulking at level 43 on the 65th Dusk 125th year of Ascendancy at 20:55 Killed by worm that walks at level 43 on the 74th Dusk 125th year of Ascendancy at 21:58 Killed by Ak'Gishil at level 43 on the 75th Dusk 125th year of Ascendancy at 03:57 Killed by radiant horror at level 43 on the 75th Dusk 125th year of Ascendancy at 05:41 Killed by radiant horror at level 43 on the 75th Dusk 125th year of Ascendancy at 09:06 Killed by radiant horror at level 43 on the 75th Dusk 125th year of Ascendancy at 13:36 Killed by radiant horror at level 43 on the 76th Dusk 125th year of Ascendancy at 01:19 Killed by orc blood mage at level 44 on the 21st Haze 125th year of Ascendancy at 02:19 Killed by orc necromancer at level 44 on the 22nd Haze 125th year of Ascendancy at 03:04 Killed by Combat Trainer Ivama at level 44 on the 22nd Haze 125th year of Ascendancy at 22:50 Killed by multi-hued drake at level 45 on the 24th Haze 125th year of Ascendancy at 06:28 Killed by Combat Trainer Bethokira at level 45 on the 25th Haze 125th year of Ascendancy at 00:16 Killed by bloated horror at level 46 on the 27th Haze 125th year of Ascendancy at 23:09 Killed by Dozing Emuwyn at level 47 on the 34th Haze 125th year of Ascendancy at 17:17 Killed by Dozing Eilinasekira at level 47 on the 34th Haze 125th year of Ascendancy at 20:48 Killed by Dozing Emedhedamina at level 48 on the 36th Haze 125th year of Ascendancy at 07:23 Killed by giant spider at level 48 on the 36th Haze 125th year of Ascendancy at 15:41 Killed by poison spore at level 50 on the 67th Haze 125th year of Ascendancy at 23:20 Killed by ultimate gwelgoroth at level 50 on the 70th Haze 125th year of Ascendancy at 16:47 Killed by forge-giant at level 50 on the 2nd Wintertide 126th year of Ascendancy at 22:48 Killed by stone golem at level 50 on the 4th Allure 126th year of Ascendancy at 02:35 Killed by Goretira the Herald at level 50 on the 4th Allure 126th year of Ascendancy at 03:59 Killed by Nerynn the Herald at level 50 on the 4th Allure 126th year of Ascendancy at 07:16 Killed by fire drake at level 50 on the 4th Allure 126th year of Ascendancy at 10:57 Killed by Xerugavea the Caustic Terror at level 50 on the 4th Allure 126th year of Ascendancy at 16:58 Killed by Xerugavea the Caustic Terror at level 50 on the 4th Allure 126th year of Ascendancy at 18:45 Killed by Xerugavea the Caustic Terror at level 50 on the 4th Allure 126th year of Ascendancy at 20:32 Killed by Nerylrawyn the spire dragon at level 50 on the 6th Allure 126th year of Ascendancy at 06:42 Killed by minotaur at level 50 on the 6th Allure 126th year of Ascendancy at 19:52 Killed by Elunne the orc summoner at level 50 on the 7th Allure 126th year of Ascendancy at 16:28 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 7th Allure 126th year of Ascendancy at 22:10 Killed by Polavena the blinkwyrm at level 50 on the 8th Allure 126th year of Ascendancy at 09:15 Killed by Layedann the ice wyrm at level 50 on the 8th Allure 126th year of Ascendancy at 15:24 Killed by Arumira the orc cryomancer at level 50 on the 25th Regrowth 126th year of Ascendancy at 05:48 Killed by orc pyromancer at level 50 on the 25th Regrowth 126th year of Ascendancy at 07:46 Killed by Elokira the orc pyromancer at level 50 on the 28th Regrowth 126th year of Ascendancy at 20:15 Killed by orc high pyromancer at level 50 on the 28th Regrowth 126th year of Ascendancy at 22:40 Killed by lava floor at level 50 on the 30th Regrowth 126th year of Ascendancy at 06:24 Killed by Velynn the orc high pyromancer at level 50 on the 30th Regrowth 126th year of Ascendancy at 08:34 Killed by orc high pyromancer at level 50 on the 53rd Haze 126th year of Ascendancy at 00:30 Killed by multi-hued drake at level 50 on the 54th Haze 126th year of Ascendancy at 16:06 |
Primary Stats
| Strength | 97 (base 60) |
| Dexterity | 30 (base 20) |
| Constitution | 98 (base 60) |
| Magic | 83 (base 60) |
| Willpower | 24 (base 18) |
| Cunning | 40 (base 14) |
Resources
| Life | 2105/2105 |
| Mana | 464/464 |
| Positive | 137/137 |
| Healing Factor | 1.1925528913842 |
| Regeneration | 22.956643159146 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 12 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 56 |
| Crit Chance | 40% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +160% |
| Darkness | +18% |
| Physical | +19% |
| Fire | +36% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +20% |
| Light | +105% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 119.55121162846 (88.607947236566%) |
| Defense | 45 |
| Ranged Defense | 50 |
| Fatigue | 53 |
| Physical Save | 62 |
| Spell Save | 53 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 45%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 85%( 85%) |
| Light | + 85%( 85%) |
| Temporal | + 15%( 70%) |
| Physical | + 10%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Silence Resistance | 33% |
| Bleed Resistance | 20% |
| Confusion Resistance | 97% |
| Fear Resistance | 0% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 244 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Sun | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shield of Light |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Searing Sight |
| talent | Weapon of Wrath |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Xada the giant army ant. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 2 of Old Forest) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by skeleton warrior. Escort: lost defiler (level 1 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by electric eel. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by skeleton magus. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by multi-hued crystal. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2096. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of massiveness (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Str / +8 Con Changes damage: +8% physical Silence immunity: +33% Confusion immunity: +40% Stun/Freeze immunity: +44% Size category: +1 A pair of boots made of leather. |
| Quiver | Magmashaper the pouch of dwarven-steel shots (23/23, 152% power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 152% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 23 Damage (Ranged): +20 cold / +8 fire Damage (radius 1) on hit: +20 fire / +16 cold Damage (radius 2) on crit: +8 fire Shots are used with slings to pummel your foes to death. |
| Light source | scorching dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +10% darkness / +7% fire Changes damage: +14% light Damage affinity(heal): +5% light Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 434.90 light damage. At talent level 3 you gain 32% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Shinejeer (0 def, 12 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Damage (Melee): 12 physical Changes resistances penetration: +15% light / +20% acid Changes damage: +6% acid / +11% physical / +18% light Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 280 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | voratun ring 'Balathel'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +14 Defense: +15 (+5 eff.) Changes resistances: +3% fire Physical save: +3 (+1 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +20% Cut immunity: +20% Confusion immunity: +37% Stun/Freeze immunity: +20% Life regen: +16.00 Maximum life: +87.00 Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 69% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Torylekath the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +13 Armour: +14 Defense: +15 (+5 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 18 Damage (Melee): 24 physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 18 Damage (Ranged): 16 physical Changes stats: +10 Str / +1 Mag / +7 Cun Reduces incoming crit damage: 15.00% Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Infravision radius: +3 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 69% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 46 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
| In main hand | Dawn's Blade (161% power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. The set is complete. Power: 162% Range: 1.4x Uses stats: 75% Mag, 80% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 light / +15 fire Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +32% light / +10% fire Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-3 turns) Barrier (-5 turns) Providence (-10 turns) Bathe in Light (-5 turns) P.Energy each turn: +0.20 Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 626.40 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. This object's appearance was changed to Dawn's Blade. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Unsetting Sun (16 def, 20 armour, 161% power, 280 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. The set is complete. When used to attack (with talents): Power: 162% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+6 eff.) Life regen: +5.00 Light radius: +3 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+5 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+12 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
healing infusion of the wizard (heal 206; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 212; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 650%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 479; 15 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, fire, arcane, acid)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 darkness, 4 fire, 4 arcane, 3 acid It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 130; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 130.38 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 231; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 230.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1098% over 10 turns; mana 55; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1098% for 10 turns (187 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 46; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 370; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 67; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 119; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 119 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 109; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 109 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 394.37 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Mayumina the FlamespawnerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +9% acid Changes resistances penetration: +10% fire Physical save: +18 (+5 eff.) Spell save: +19 (+6 eff.) Mental save: +24 (+8 eff.) Blindness immunity: +15% Stun/Freeze immunity: +41% Maximum hate: +2.00 Mindpower: +30 (+14 eff.) Infravision radius: +10 Sight radius: +2 See invisible: +12 Amulets make your neck look great! |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 316 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
RadhularInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Dex / +2 Mag / +2 Wil Changes damage: +9% arcane Spell save: +15 (+5 eff.) Mana each turn: +0.40 Spellpower: +25 (+6 eff.) Amulets make your neck look great! |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Smoldertitan the steel amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +3% blight / +18% fire / +15% darkness Changes resistances penetration: +5% fire Changes damage: +9% nature Mental save: +8 (+2 eff.) Confusion immunity: +12% Mindpower: +8 (+4 eff.) Amulets make your neck look great! |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (160). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
restful gold amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag Life regen: +1.00 Amulets make your neck look great! |
savior's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Physical save: +12 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +14 (+4 eff.) Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets make your neck look great! |
savior's steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +10 Critical mult.: +11.00% Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Amulets make your neck look great! |
serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +8 (+2 eff.) Changes stats: +7 Lck Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
serendipitous stralite amulet of strength (+14)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +17 (+5 eff.) Changes stats: +14 Lck / +5 Str Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
starseer's gold amulet of visionPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% light / +4% temporal / +6% darkness / +5% physical Blindness immunity: +22% Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
stralite amulet of perfection (0.20 Cunning / Survival,0.20 Celestial / Sun)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.20 Cunning / Survival +0.20 Celestial / Sun Amulets make your neck look great! |
stralite amulet of perfection (0.30 Celestial / Chants,0.30 Technique / Two-handed assault)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.30 Technique / Two-handed assault +0.30 Celestial / Chants Amulets make your neck look great! |
voratun amulet 'Lighttreason'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +15 Changes stats: +5 Wil Changes resistances: +21% lightning / +3% light Changes resistances penetration: +5% light Changes damage: +6% light / +3% fire Critical mult.: +13.00% Stun/Freeze immunity: +41% Light radius: +3 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Brightdare the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Changes stats: +9 Wil Changes resistances: +6% light / +9% blight Changes resistances penetration: +10% mind Physical save: +12 (+3 eff.) Mental save: +18 (+6 eff.) Cut immunity: +20% Light radius: +3 Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 87.45 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
KirahellCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +4 Str / +3 Dex / +6 Con Changes resistances: +3% physical Physical save: +12 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +12 (+4 eff.) Mindpower: +30 (+14 eff.) Rings make your fingers look great! |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+6 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+6 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
SilogannCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 6 physical Changes stats: +3 Dex Changes resistances: +18% acid Changes resistances penetration: +25% physical Changes damage: +21% mind / +9% physical Maximum encumbrance: +40 Spell save: +9 (+3 eff.) Only die when reaching: -80.00 life Rings make your fingers look great! |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 169.04 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Zubyma the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Changes resistances: +5% arcane / +28% cold Changes resistances penetration: +10% acid Changes damage: +12% acid / +14% cold Life regen: +13.00 Maximum life: +50.00 Healing mod.: +12% Rings make your fingers look great! |
conjurer's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
conjurer's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +16% acid / +18% fire / +22% lightning / +18% cold Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 18 Damage (Melee): 13 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 18 Damage (Ranged): 5 physical Changes stats: +8 Cun / +4 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
rogue's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Disarm immunity: +22% Pinning immunity: +27% Knockback immunity: +21% Maximum life: +22.00 Rings make your fingers look great! |
savage's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 13 light Damage (Ranged): 13 light Changes stats: +1 Con / +2 Mag Changes damage: +10% light Spell save: +10 (+3 eff.) Maximum stamina: +15.00 Rings make your fingers look great! |
savage's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 16 light Changes stats: +2 Con / +2 Mag Changes damage: +10% light Spell save: +10 (+3 eff.) Maximum stamina: +13.00 Rings make your fingers look great! |
savage's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Con Spell save: +14 (+5 eff.) Maximum stamina: +24.00 Spellpower: +7 (+2 eff.) Mindpower: +8 (+4 eff.) Rings make your fingers look great! |
savior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Rings make your fingers look great! |
sneakthief's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +22 (+6 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Cun / +6 Dex Movement speed: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
solipsist's copper ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +5 Cun / +4 Wil Mindpower: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 69% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Life regen: +9.00 Maximum life: +65.00 Mindpower: +13 (+6 eff.) Healing mod.: +14% Rings make your fingers look great! |
solipsist's voratun ring of fire (+38%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +38% fire Changes damage: +19% fire Mindpower: +12 (+6 eff.) Rings make your fingers look great! |
steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +9 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 69% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 26 light Changes stats: +1 Mag Changes damage: +12% light Rings make your fingers look great! |
stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +11 Defense: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 69% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +9 (+3 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
treant's stralite ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 18 Damage (Melee): 19 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 18 Damage (Ranged): 24 physical Changes stats: +4 Cun Changes resistances: +11% nature / +9% blight Poison immunity: +15% Disease immunity: +19% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
voratun ring 'Samysalen'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +40 (+8 eff.) Changes resistances: +5% physical Changes damage: +8% all Critical mult.: +20.00% Stamina each turn: +3.00 Spellpower: +20 (+5 eff.) Mindpower: +20 (+10 eff.) Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +17.00 Maximum life: +75.00 Healing mod.: +14% Rings make your fingers look great! |
voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +13% acid / +25% fire / +24% lightning / +17% cold Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Champion's Will (179% power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 179% Range: 1.6x Uses stats: 115% Str, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 156 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Spectral Blade (130% power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 60% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
This item will automatically be transmogrified when you leave the level.throat-seeking dragonbone longbow of dexterity (+8) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +32 nature When wielded/worn: Changes stats: +8 Dex Changes resistances penetration: +18% nature / +12% physical Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (150% power, 40 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 70% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 103 temporal damage and slows enemies in radius 6 of the target by 113% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Corpathus (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +28.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +44.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. This object's appearance was changed to Blood-Edge. |
Morrigor (161% power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 110% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 41.50 arcane and 48.97 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Flame (costing 3 power out of 3/3) : Effective talent level: 3.0 Power cost: 3 out of 3/3. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 261.79 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Twilight's Edge (158% power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level.Dimquell the voratun mace (157% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +50 (+13 eff.) Armour penetration: +11 Changes stats: +11 Str Changes resistances: +12% temporal / +6% darkness / +3% blight / +3% cold / +5% arcane Changes resistances penetration: +14% all Changes damage: +9% darkness / +10% physical Blunt and deadly. |
Thunderfall (161% power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 162% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
This item will automatically be transmogrified when you leave the level.Eye of Winter (94% power, 18 apr, cold damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
This item will automatically be transmogrified when you leave the level.horrifying pulsing mindstar of storms (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 13 lightning / 11 mind / 10 darkness Changes stats: +5 Str / +5 Dex / +3 Mag / +2 Wil / +4 Cun / +4 Con Changes resistances: +12% lightning Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +6% mind / +6% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (150% power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+10 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone magestaff of illumination (136% power, 6 apr, fire element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +6 Con Changes damage: +30% fire Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +23% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 223.95 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Blood-Letter (140% power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 141% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Physical crit. chance: +3.0% Armour: +20 Changes resistances penetration: +20% cold Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+11 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Zubokira (140% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 141% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +8 mind When wielded/worn: Armour penetration: +13 Physical crit. chance: +11.0% Armour: +4 Defense: +20 (+6 eff.) Changes resistances: +12% temporal / +5% arcane / +2% physical Critical mult.: +21.00% Mindpower: +10 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
BlazequillCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 8 arcane Changes resistances: +6% fire Changes damage: +12% arcane / +15% lightning Reduces incoming crit damage: 10.00% Spell save: +9 (+3 eff.) Only die when reaching: -60.00 life Size category: +1 A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
GrinychakPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +9% acid / +5% arcane Maximum encumbrance: +22 Equilibrium when hit: +0.12 Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 A belt that goes around your waist. |
Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Maximum life: +81.00 Maximum mana: +50.00 Maximum stamina: +44.00 Maximum hate: +18.00 Maximum psi: +35.00 Maximum vim: +32.00 Maximum pos.energy: +20.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
drakeskin leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Maximum life: +91.00 Maximum mana: +37.00 Maximum stamina: +32.00 Maximum hate: +15.00 Maximum psi: +34.00 Maximum vim: +32.00 Maximum pos.energy: +31.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +14 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 30 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 95.74 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 324.00 cold damage and condensing the air into freezing vapors that deal 108.00 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
elven-silk cloak 'Dourpiercer' (23 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Defense: +23 (+7 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances penetration: +15% physical Changes damage: +15% darkness / +9% physical Physical save: +12 (+3 eff.) Stamina each turn: +3.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Drudralarion the elven-silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Cun / +6 Mag Changes resistances: +6% blight / +3% light / +33% darkness / +15% all Changes resistances penetration: +9% temporal / +13% physical Changes damage: +30% light / +26% physical / +49% darkness / +22% temporal Critical mult.: +5.00% Mental save: +9 (+3 eff.) Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Reduces paradox anomalies(equivalent to willpower): +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
This item will automatically be transmogrified when you leave the level.dreamer's elven-silk robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +17% darkness / +20% mind / +15% all Physical save: +16 (+4 eff.) Spell save: +17 (+6 eff.) Mental save: +34 (+11 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +11% acid / +14% physical / +14% fire / +19% cold / +15% all Changes damage: +5% acid / +21% physical / +17% fire / +18% cold Talent cooldown: Refit Golem (-5 turns) Spell save: +23 (+7 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Zygas (20 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +20 (+6 eff.) Changes stats: +14 Lck / +20 Dex Changes resistances: +12% acid / +5% arcane Stealth bonus: +14 Physical save: +15 (+4 eff.) Cut immunity: +20% A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 65.56 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
stone warden's voratun gauntlets of spellstriking (0 def, 19 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +19 Armour Hardiness: +5% Fatigue: +5% Damage (Melee): 14 arcane Changes stats: +7 Mag / +6 Wil / +9 Con Changes resistances: +6% arcane / +7% physical Changes damage: +6% arcane Spellpower: +7 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 61.13 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (23% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Dawnsage the elven-silk wizard hat (33 def, 8 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +3.0% Armour: +8 Defense: +33 (+11 eff.) Changes resistances: +17% blight Changes damage: +17% blight / +12% physical Only die when reaching: -80.00 life Light radius: +3 A pointy cloth hat, very wizardly... |
Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 28 Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +3 Cun Changes resistances: +5% arcane Changes damage: +22% blight / +22% arcane Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +4 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 24, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Xerariada (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 38% * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +9% temporal Life regen: +3.90 Psi each turn: +0.54 Mindpower: +9 (+4 eff.) Mental crit. chance: +9% Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +9 Mag / +5 Con Changes damage: +10% arcane Life regen: +2.80 Damage Shield Power: +10% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This object's appearance was changed to Crown of Eternal Night. |
dragonslayer's drakeskin leather cap of the depths (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +10% acid / +14% fire / +12% lightning / +13% cold Allows you to breathe in: water A cap made of leather. |
Plate Armor of the King (15 def, 30 armour)Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +30 Defense: +15 (+5 eff.) Fatigue: +26% Changes stats: +9 Wil Changes resistances: +25% acid / +25% darkness / +25% blight / +25% fire / +10% arcane Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+8 eff.) Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Bogwasp the voratun shield (0 def, 10 armour, 184% power, 201.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 185% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 On weapon hit: * 20% chance to slow global speed by 44% Damage (Melee): +16 light / +4 nature / +12 fire / +17 darkness When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +10 Fatigue: +8% Damage when hit (Melee): 4 nature Changes stats: +10 Str / +9 Dex / +9 Mag / +9 Cun Changes resistances: +32% fire / +16% light / +17% darkness Changes resistances penetration: +5% nature Changes damage: +20% darkness / +3% nature / +17% light Talent granted: +1 Block Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 170% power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 170% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Arkul's Siege Arrows (14/14, 180% power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Quiver of the Sun (25/25, 142% power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 60% Dex, 70% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
The Titan's Quiver (18/18, 174% power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
666 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 65.56 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 29.49 cold damage and 35.10 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Sepsiskiller the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 44% Changes resistances: +6% acid Changes resistances penetration: +15% acid Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 101). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 139.24 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
49 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
34 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
37 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 633.83 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Star Shot (20/20, 139% power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
evasive voratun torque of mindblast [power 420] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 420 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 23% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
quick voratun torque of clear mind [power 4] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
Nimbusgrinder [power 40] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 38% Changes resistances: +9% cold Changes resistances penetration: +10% acid Changes damage: +9% lightning / +3% cold It can be used to harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
extending dragonbone totem of summon tentacle [power 370] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 786 Base Damage: 433 Armor: 0 All Resist: 14 Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of summon tentacle [power 345] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 798 Base Damage: 370 Armor: 12 All Resist: 12 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
39 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
34 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ateleviras the Higher Sun Paladin level 34
62nd Dusk 123rd year of Ascendancy at 03:46 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ateleviras the Higher Sun Paladin level 36
25th Dusk 124th year of Ascendancy at 15:05 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ateleviras the Higher Sun Paladin level 43
63rd Dusk 125th year of Ascendancy at 02:17 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ateleviras the Higher Sun Paladin level 37
3rd Dusk 125th year of Ascendancy at 03:03 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Ateleviras the Higher Sun Paladin level 50
42nd Haze 126th year of Ascendancy at 16:55 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ateleviras the Higher Sun Paladin level 18
78th Haze 122nd year of Ascendancy at 00:11 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Ateleviras the Higher Sun Paladin level 40
22nd Dusk 125th year of Ascendancy at 12:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ateleviras the Higher Sun Paladin level 27
67th Pyre 123rd year of Ascendancy at 07:14 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ateleviras the Higher Sun Paladin level 50
36th Regrowth 126th year of Ascendancy at 16:16 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ateleviras the Higher Sun Paladin level 35
71st Haze 123rd year of Ascendancy at 08:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ateleviras the Higher Sun Paladin level 43
77th Dusk 125th year of Ascendancy at 14:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ateleviras the Higher Sun Paladin level 18
62nd Haze 122nd year of Ascendancy at 07:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ateleviras the Higher Sun Paladin level 28
2nd Mirth 123rd year of Ascendancy at 21:58 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ateleviras the Higher Sun Paladin level 50
5th Pyre 126th year of Ascendancy at 21:13 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Ateleviras the Higher Sun Paladin level 50
37th Regrowth 126th year of Ascendancy at 11:28 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ateleviras the Higher Sun Paladin level 36
25th Dusk 124th year of Ascendancy at 10:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ateleviras the Higher Sun Paladin level 39
3rd Dusk 125th year of Ascendancy at 18:38 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Ateleviras the Higher Sun Paladin level 24
78th Regrowth 123rd year of Ascendancy at 16:05 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ateleviras the Higher Sun Paladin level 10
33rd Dusk 122nd year of Ascendancy at 07:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ateleviras the Higher Sun Paladin level 20
28th Regrowth 123rd year of Ascendancy at 19:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ateleviras the Higher Sun Paladin level 30
18th Dusk 123rd year of Ascendancy at 03:38 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ateleviras the Higher Sun Paladin level 40
4th Dusk 125th year of Ascendancy at 04:18 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ateleviras the Higher Sun Paladin level 50
67th Haze 125th year of Ascendancy at 12:15 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ateleviras the Higher Sun Paladin level 3
24th Dusk 122nd year of Ascendancy at 21:50 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Ateleviras the Higher Sun Paladin level 50
20th Pyre 126th year of Ascendancy at 21:31 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ateleviras the Higher Sun Paladin level 50
30th Regrowth 126th year of Ascendancy at 08:10 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Ateleviras the Higher Sun Paladin level 40
7th Dusk 125th year of Ascendancy at 15:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ateleviras the Higher Sun Paladin level 28
4th Flare 123rd year of Ascendancy at 13:32 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ateleviras the Higher Sun Paladin level 27
57th Pyre 123rd year of Ascendancy at 03:01 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ateleviras the Higher Sun Paladin level 37
2nd Dusk 125th year of Ascendancy at 14:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ateleviras the Higher Sun Paladin level 31
38th Dusk 123rd year of Ascendancy at 05:22 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ateleviras the Higher Sun Paladin level 36
79th Regrowth 125th year of Ascendancy at 16:03 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Ateleviras the Higher Sun Paladin level 16
40th Haze 122nd year of Ascendancy at 01:16 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ateleviras the Higher Sun Paladin level 26
52nd Pyre 123rd year of Ascendancy at 23:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ateleviras the Higher Sun Paladin level 8
29th Dusk 122nd year of Ascendancy at 12:43 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ateleviras the Higher Sun Paladin level 36
25th Dusk 124th year of Ascendancy at 15:05 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ateleviras the Higher Sun Paladin level 22
62nd Regrowth 123rd year of Ascendancy at 02:48 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Ateleviras the Higher Sun Paladin level 40
7th Dusk 125th year of Ascendancy at 15:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ateleviras the Higher Sun Paladin level 15
26th Haze 122nd year of Ascendancy at 19:22 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ateleviras the Higher Sun Paladin level 11
58th Dusk 122nd year of Ascendancy at 02:13 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Ateleviras the Higher Sun Paladin level 50
19th Pyre 126th year of Ascendancy at 23:18 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Ateleviras the Higher Sun Paladin level 22
61st Regrowth 123rd year of Ascendancy at 07:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ateleviras the Higher Sun Paladin level 27
55th Pyre 123rd year of Ascendancy at 10:13 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ateleviras the Higher Sun Paladin level 18
60th Haze 122nd year of Ascendancy at 23:23 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ateleviras the Higher Sun Paladin level 33
56th Dusk 123rd year of Ascendancy at 00:54 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Ateleviras the Higher Sun Paladin level 40
7th Dusk 125th year of Ascendancy at 15:39 see stats
Log
Searing Sight hits Orc elite berserker for 38 light, 19 darkness (57 total damage).
Orc elite berserker slows down.
The shattering blow creates a shockwave!
Orc elite berserker shrugs off Ateleviras's 'Blinded'!
Melee retaliation hits Orc elite berserker for 79 light, 40 darkness, 25 light, 12 darkness, 37 healing, 39 light, 19 darkness (214 total damage) [37 healing].
Orc elite berserker hits Ateleviras for 89 physical damage.
Ateleviras receives 23 healing from Shield of Light.
Searing Sight hits Orc elite berserker for 38 light, 19 darkness (57 total damage).
Orc elite berserker uses Juggernaut.
Orc elite berserker hardens its skin.
The shattering blow creates a shockwave!
Orc elite berserker loses sight!
Melee retaliation hits Orc elite berserker for 79 light, 40 darkness, 25 light, 12 darkness, 37 healing, 39 light, 19 darkness (214 total damage) [37 healing].
Orc elite berserker hits Ateleviras for 72 physical damage.
Ateleviras receives 23 healing from Shield of Light.
Orc elite berserker's is vulnerable to attacks and effects!
Orc elite berserker is less vulnerable.
Orc elite berserker roars with rage shaking off 1 mental debuffs!
You collect a new ingredient: orc heart (1).
Ateleviras hits Orc elite berserker for 322 light, 161 darkness, 19 light, 10 darkness, 19 light, 10 darkness, 47 light, 23 darkness, 83 light, 41 darkness (736 total damage).
Shield of Light hits Orc elite berserker for 151 light, 76 darkness, 99 light, 50 darkness, 176 light (552 total damage).
Shield of Light killed Orc elite berserker!
There is a hidden vault here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
Saving game...
Saving done.













































































































































































































