Ibot the level 9 Skeleton Brawler by Yatamerusi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassBrawler
Level / Exp9 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 13)
Dexterity38 (base 20)
Constitution19 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning34 (base 33)

Resources

Life327/327
Stamina124/124
Healing Factor1.1891723257555
Regeneration5.0539823844611

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage48
Accuracy38
Crit Chance12%
APR5
Speed0.80

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower32
Crit Chance8%
Speed1

Offense: Damage Bonus

Arcane+4%
Temporal+6%
All0%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)13 (30%)
Defense21
Ranged Defense21
Fatigue9
Physical Save22
Spell Save7
Mental Save25

Defense: Resistances

Acid+ 16%( 70%)
Light+ 10%( 70%)
Nature+ 9%( 70%)
Darkness+ 10%( 70%)
Arcane+ 5%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
1/5
2/5
2/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
3/5
2/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
3/5
1/5
1/5
0/5
Undead / Skeleton1.10
4/5
1/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
active
done

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
On head
Cloak

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 21 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).