Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 26 / 16% |
Size | medium |
Lifes / Deaths | Killed by onilug at level 16 on the 10th Dusk 122nd year of Ascendancy at 03:26 0 / 8Killed by Elylewe the red jelly at level 17 on the 12nd Dusk 122nd year of Ascendancy at 12:13 Killed by Harkor'Zun at level 19 on the 20th Haze 122nd year of Ascendancy at 12:08 Killed by snow giant thunderer at level 19 on the 20th Haze 122nd year of Ascendancy at 13:30 Killed by giant spider at level 23 on the 33rd Haze 122nd year of Ascendancy at 00:47 Killed by Ce'Narawen the brown bear at level 24 on the 66th Haze 122nd year of Ascendancy at 08:34 Killed by corrupted elven cultist at level 25 on the 77th Haze 122nd year of Ascendancy at 13:20 Killed by elven blood mage at level 26 on the 77th Haze 122nd year of Ascendancy at 23:21 |
Primary Stats
Strength | 33 (base 16) |
Dexterity | 72 (base 55) |
Constitution | 20 (base 10) |
Magic | 40 (base 30) |
Willpower | 12 (base 10) |
Cunning | 35 (base 26) |
Resources
Life | -342/502 |
Mana | 96/260 |
Stamina | 154/190 |
Healing Factor | 1.2570588855781 |
Regeneration | 5.342500263707 |
Speed
Mental | -2.2204460492503E-14% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 8 |
See Stealth | 7 |
See Invisible | 22 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 101 |
Accuracy | 56 |
Crit Chance | 43% |
APR | 35 |
Speed | 1.00 |
Offense: Offhand
Damage | 75 |
Accuracy | 56 |
Crit Chance | 41% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16.5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +9% |
Physical | +13% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Darkness | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 39 (35.65183292883%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 1 |
Physical Save | 35 |
Spell Save | 22 |
Mental Save | 24 |
Defense: Resistances
Acid | + 6%( 70%) |
Nature | + 3%( 70%) |
Darkness | + 30%( 70%) |
Mind | + 12%( 70%) |
Cold | + 26%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 166 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.28 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.58 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Xanuwyn the warg. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed skeleton mage skull. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Zubetira' (5 def, 1 armour) pair of rough leather boots 'Zubetira' (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +4 Str +2 Wil +3 Cun dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Defense +5 (+2 eff.) Phys.save +12 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +1 A pair of boots made of leather. |
Quiver | barbed quiver of yew arrows of torment (20/20, 46-64 power, 10 apr) barbed quiver of yew arrows of torment (20/20, 46-64 power, 10 apr)3.0 T3 arrow ammo [Ego++] Master/Psionic Power 45.5 - 63.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +14.0% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Light source | alchemist's lamp 'Windoblivion' alchemist's lamp 'Windoblivion'1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Crit.mult +10.00% ----- def ----- Resists +3% nature Phys.save +14 (+6 eff.) Heal.mod +17% ---------- misc Stam/turn +1.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Ce'Nyyara (0 def, 3 armour) Ce'Nyyara (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Dex +1 Cun dps ---------- Crit.mult +25.00% Apr +1 ----- def ----- Armour +3 Fatigue +3% Resists +18% darkness Die.at -20.00 life ---------- misc Infravis +4 A cap made of leather. |
On hands | Duskbender (0 def, 12 armour) Duskbender (0 def, 12 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 11 physical Dmg.mod +7% physical +12% mind +6% darkness Res.pen +15% darkness Melee Ret 6 cold ----- def ----- Armour +12 Resists +12% mind +6% darkness Unarmed combat: Power 27.0 - 29.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +13 physical On Crit.r2 +12 physical On Hit: 10% Sand Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | overpowered yew wand of shielding [power 488] (29 cooldown) overpowered yew wand of shielding [power 488] (29 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 488 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Gloryrerin the gold ring Gloryrerin the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +6 Dex +5 Cun +5 Con dps ---------- Phys.pwr +8 (+2 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +6 Die.at -20.00 life Blind- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +4 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
On fingers | steel ring of pilfering steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.2 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Eclipsequarry Eclipsequarry0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +6% physical Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +6% darkness Die.at -80.00 life ---------- misc Masteries +0.28 Technique/Mobility +0.28 Spell/Phantasm Amulets make your neck look great! |
In main hand | Chillparry the voratun dagger (38-49 power, 9 apr) Chillparry the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 cold On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +13.0% Phys.pwr +15 (+3 eff.) Melee Ret 6 cold ---------- misc See.Invis +15 Sharp, short and deadly. |
Around waist | hardened leather belt 'Noonbliss' hardened leather belt 'Noonbliss'1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +9% light On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Resists +3% cold Phys.save +7 (+4 eff.) Die.at -80.00 life A belt that goes around your waist. |
In off hand | slime-covered stralite dagger of massacre (39-51 power, 9 apr) slime-covered stralite dagger of massacre (39-51 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Disrupt/Master Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 9% chance to slow global speed by 51% Sharp, short and deadly. |
Cloak | Tulethel the elven-silk cloak (3 def, 11 armour) Tulethel the elven-silk cloak (3 def, 11 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +30 (+11 eff.) ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +23% cold Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | hardened leather armour 'Adamira' (9 def, 6 armour) hardened leather armour 'Adamira' (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: Stats +4 Str +1 Dex +1 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% acid Die.at -60.00 life HP.reg +4.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 A suit of armour made of leather. |
Inventory
heroism infusion (die at -182; dur 6; cd 27) heroism infusion (die at -182; dur 6; cd 27)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -182 life. The duration and life will increase by 1% for every 1% life you have lost (currently 488 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Aeroruirach the voratun amulet Aeroruirach the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun +2 Str dps ---------- Crit.mult +5.00% Mind.pwr +30 (+11 eff.) Melee Ret 2 mind ---------- misc Equi/ret +0.16 Infravis +3 Amulets make your neck look great! |
Getigahell the steel amulet Getigahell the steel amulet0.1 T2 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +14% blight +9% cold +13% nature Max.HP +60.00 Poison- +25% Disease- +42% Teleport- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet of strength (+2) clarifying copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% mind Confus- +22% Amulets make your neck look great! |
insulating steel amulet of willpower (+3) insulating steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% fire +10% cold Amulets make your neck look great! |
serendipitous steel amulet of cunning (+5) serendipitous steel amulet of cunning (+5)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck +3 Cun dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Unseen.red 11% Amulets make your neck look great! |
warrior's steel amulet of strength (+3) warrior's steel amulet of strength (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warrior's copper ring of pilfering warrior's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +3 Str dps ---------- Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +6 Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.2 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring of tenacity warrior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +21.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 0% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+4 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Dazzledredge the stralite dagger (26-34 power, 9 apr) Dazzledredge the stralite dagger (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 26.0 - 33.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 light On Hit.r1 +12 light On Crit.r2 +8 light On Hit: * 20% chance to reduce all saves and defense by 24 * Create an explosion dealing 20 lightning damage (1/turn) On Crit: * Splash the target with acid dealing 33 damage over 5 turns and reducing armor and accuracy by 5 While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +17% lightning Res.pen +9% lightning +9% physical ----- def ----- Disarm- +21% Sharp, short and deadly. |
Issomnir the Starweeper (24-31 power, 6 apr) Issomnir the Starweeper (24-31 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 24.0 - 31.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 24 While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +6% acid Res.pen +5% light ----- def ----- Resists +6% light Sharp, short and deadly. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Cun, 20% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Ololar (11-14 power, 5 apr) Ololar (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness Against +6% Living On Hit.r1 +4 acid While equipped: dps ---------- Dmg.mod +3% physical Acc +5 (+2 eff.) ----- def ----- Armour +8 ---------- misc Max.stam +20.00 Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 60.05 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
balanced iron dagger of erosion (10-13 power, 5 apr) balanced iron dagger of erosion (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature/Master Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 nature While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +22% Sharp, short and deadly. |
flaming iron dagger of vileness (10-12 power, 5 apr) flaming iron dagger of vileness (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit.r1 +6 fire On Hit: * 6% chance to reduce strength, dexterity, and constitution by 10 Sharp, short and deadly. |
iron dagger of massacre (15-20 power, 5 apr) iron dagger of massacre (15-20 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 15.0 - 19.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
stormbringer's dwarven-steel dagger of evisceration (18-23 power, 7 apr) stormbringer's dwarven-steel dagger of evisceration (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 17.5 - 22.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +14 lightning +7 cold On Crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +6 (+1 eff.) Mov.spd +23% Res.pen +7% lightning +5% cold Sharp, short and deadly. |
stralite dagger of amnesia (27-35 power, 9 apr) stralite dagger of amnesia (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Psionic Power 27.0 - 35.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
Duskpulverizer the rough leather belt Duskpulverizer the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness +15% acid ----- def ----- Resists +3% acid +9% cold Max.HP +31.00 A belt that goes around your waist. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
blurring rough leather belt blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Stealth +6 A belt that goes around your waist. |
Dazzledash (11 def, 0 armour) Dazzledash (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +6% fire +3% mind +6% light Crit.chn- 5.00% Phys.save +5 (+3 eff.) Die.at -60.00 life Cut- +10% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 5 armour) thick linen cloak of protection (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Spell.save +5 (+2 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrulenne the pair of rough leather boots (0 def, 1 armour) Cyrulenne the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +3% temporal +7% fire +3% mind +6% cold Crit.chn- 15.00% Phys.save +3 (+2 eff.) A pair of boots made of leather. |
pair of rough leather boots 'Abyssbrawn' (0 def, 1 armour) pair of rough leather boots 'Abyssbrawn' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Armour +1 Resists +6% lightning +5% temporal +6% nature Die.at -20.00 life Max.HP +20.00 HP.reg +4.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
sand rough leather gloves of dexterity (+2) (0 def, 6 armour) sand rough leather gloves of dexterity (+2) (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +4% physical Acc +11 (+4 eff.) ----- def ----- Armour +6 Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 100% On Hit.r1 +5 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pitchbliss the rough leather cap (15 def, 1 armour) Pitchbliss the rough leather cap (15 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% lightning Melee Ret 6 darkness ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% Resists +11% light +11% darkness Die.at -60.00 life A cap made of leather. |
linen wizard hat of the mountain (+11%) (1 def, 0 armour) linen wizard hat of the mountain (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Defense +1 (+1 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
Demonrupture the hardened leather armour (9 def, 6 armour) Demonrupture the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +6 Str +3 Dex +4 Wil +1 Cun dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +5% physical +13% darkness +6% fire ---------- misc Light +3 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
marauder's rough leather armour of thunder (6 def, 2 armour) marauder's rough leather armour of thunder (6 def, 2 armour)9.0 T1 light armor [Ego++] Arcane/Master While equipped: Stats +8 Str +4 Dex +3 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +11 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +12 (+5 eff.) ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Resists +11% lightning Phys.save +7 (+4 eff.) A suit of armour made of leather. |
prismatic reinforced leather armour of the wind (21 def, 7 armour) prismatic reinforced leather armour of the wind (21 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Apr +12 ----- def ----- Armour +7 Defense +21 (+7 eff.) Fatigue +8% Resists +13% light +14% darkness ---------- misc Stam/turn +0.70 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 63 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
troll-hide rough leather armour of fire resistance (3 def, 2 armour) troll-hide rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% fire Max.HP +31.00 HP.reg +3.10 Heal.mod +11% A suit of armour made of leather. |
psychokinetic quiver of yew arrows of vileness (17/17, 35-49 power, 10 apr) psychokinetic quiver of yew arrows of vileness (17/17, 35-49 power, 10 apr)3.0 T3 arrow ammo [Ego+] Arcane/Psionic Power 35.0 - 49.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 Ranged+ +15 blight +8 physical On Hit: * 11% chance to reduce strength, dexterity, and constitution by 10 * 20% chance to knock the target back 3 spaces and deal 150 physical damage Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
255 alchemist agate 255 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Raindash the brass lantern Raindash the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +5% blight +5% cold ----- def ----- Resists +6% blight +3% cold +5% arcane Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Resists +10% blight Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. It was hardened by the digestive sack. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rimecast the pouch of iron shots (13/13, 14-17 power, 1 apr) Rimecast the pouch of iron shots (13/13, 14-17 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% Ranged+ +4 cold On Hit.r1 +20 cold On Crit.r2 +20 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 177 physical damage Shots are used with slings to pummel your foes to death. |
Bizzare Contraption Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Chalofang [power 105] (15 cooldown) Chalofang [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Wil +1 Cun +1 Con ----- def ----- Resists +6% light Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Frigidreign [power 170] (15 cooldown) Frigidreign [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% light Melee Ret 8 mind ----- def ----- Resists +24% cold Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of gale force [power 385] (22 cooldown) overpowered dwarven-steel torque of gale force [power 385] (22 cooldown)2.0 T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 435 physical damage Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
soothing stralite torque of psionic shield [power 107] (25 cooldown) soothing stralite torque of psionic shield [power 107] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 107 for 5 turns Puts all charms on 25 cooldown 100% to heal for 40. Torques are made by powerful psionics to store psionic powers. |
supercharged yew totem of healing [power 392] (19 cooldown) supercharged yew totem of healing [power 392] (19 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing elven-wood wand of lightning storm [power 332] (15 cooldown) focusing elven-wood wand of lightning storm [power 332] (15 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 66 lightning damage and will be dazed for 1 turn (332 total damage) Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Yepsi the Cornac Shadowblade level 25
67th Haze 122nd year of Ascendancy at 11:35 see stats
By Yepsi the Cornac Shadowblade level 17
1st Time of Equilibrium 122nd year of Ascendancy at 05:46 see stats
By Yepsi the Cornac Shadowblade level 19
20th Haze 122nd year of Ascendancy at 21:12 see stats
By Yepsi the Cornac Shadowblade level 21
23rd Haze 122nd year of Ascendancy at 11:41 see stats
By Yepsi the Cornac Shadowblade level 10
2nd Mirth 122nd year of Ascendancy at 03:45 see stats
By Yepsi the Cornac Shadowblade level 20
20th Haze 122nd year of Ascendancy at 23:44 see stats
By Yepsi the Cornac Shadowblade level 24
49th Haze 122nd year of Ascendancy at 05:21 see stats
By Yepsi the Cornac Shadowblade level 25
77th Haze 122nd year of Ascendancy at 13:19 see stats
By Yepsi the Cornac Shadowblade level 7
78th Pyre 122nd year of Ascendancy at 03:34 see stats
By Yepsi the Cornac Shadowblade level 25
68th Haze 122nd year of Ascendancy at 11:13 see stats
By Yepsi the Cornac Shadowblade level 18
10th Haze 122nd year of Ascendancy at 01:18 see stats
By Yepsi the Cornac Shadowblade level 25
77th Haze 122nd year of Ascendancy at 13:20 see stats
Log
Decrepitude Disease from Elven cultist hits Yepsi for (70 to time), 0 blight (0 total damage).
Yepsi uses Infusion: Movement.
Yepsi is moving at extreme speed!
Yepsi reacts to damage from Elven cultist's Soul Rot, mitigating the blow!.
Your time shield crumbles under the damage!
The fabric of time around Yepsi stabilizes to normal.
The powerful time-altering energies generate a restoration field on Yepsi.
Yepsi is afflicted by a weakness disease!
You carry too much--you are encumbered!
Drop some of your items.
Elven cultist's Soul Rot hits Yepsi for (79 reacted , -5 stam), (93 to time), 88 blight (88 total damage).
Yepsi casts Rune: Mirror Image.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Yepsi slows down.
Decrepitude Disease from Elven cultist hits Yepsi for 84 blight damage.
Weakness Disease from Elven cultist hits Yepsi for 59 blight damage.
Yepsi receives 31 healing from Temporal Restoration Field.
Elven blood mage casts Blood Boil.
Elven blood mage's spell attains critical power!
Yepsi is free from the decrepitude disease.
Yepsi reacts to damage from Elven blood mage, mitigating the blow!.
Yepsi slows down.
Elven blood mage receives 62 healing.
Elven blood mage hits Yepsi for (134 reacted , -5 stam), 298 blight (298 total damage).
Yepsi the level 26 cornac shadowblade was debilitated by noxious blight before falling to death by an elven blood mage on level 2 of Dark crypt.
You are no longer encumbered.