





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | --- | 
| Mode | --- --- | 
| Sex | Male | 
| Race | Horror | 
| Class | Eldritch | 
| Level / Exp | 25 / 0% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded5 / 0 | 
Primary Stats
| Strength | 36 (base 36) | 
| Dexterity | 17 (base 12) | 
| Constitution | 18 (base 12) | 
| Magic | 44 (base 42) | 
| Willpower | 10 (base 10) | 
| Cunning | 10 (base 10) | 
Resources
| Life | 528/528 | 
| Hate | 100/100 | 
| Vim | 126/126 | 
| Healing Factor | 0.57113635492672 | 
| Regeneration | 0.57113635492672 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | +22.60995032651% | 
| Spell | -20% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 0 | 
| Infravision | 13 | 
| See Invisible | 42 | 
Offense: Mainhand
| Damage | 55 | 
| Accuracy | 62 | 
| Crit Chance | 14% | 
| APR | 5 | 
| Speed | 1.11 | 
Offense: Offhand
| Damage | 25 | 
| Accuracy | 62 | 
| Crit Chance | 8% | 
| APR | 3 | 
| Speed | 1.11 | 
Offense: Spell
| Spellpower | 52 | 
| Crit Chance | 1% | 
| Speed | 1.25 | 
Offense: Mind
| Mindpower | 16 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | -45% | 
| Darkness | -49% | 
| All | -60% | 
Offense: Damage Penetration
| Lightning | +8% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 9.5 (43.579428603723%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 12 | 
| Physical Save | 33 | 
| Spell Save | 24 | 
| Mental Save | 27 | 
Defense: Resistances
| Acid | +100%(100%) | 
| Cold | + 28%(100%) | 
| Darkness | + 22%(100%) | 
| Blight | +100%(100%) | 
| Physical | + 9%(100%) | 
| Fire | -50%(100%) | 
| All | 0%(100%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Knockback Resistance | 20% | 
| Disarm Resistance | 22% | 
| Pinning Resistance | 22% | 
| Blind Resistance | 100% | 
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Corruption / Scourge | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Reaving combat | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Rot | 0.80 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Plague | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
| talent | Infestation | 
| talent | Worm that Walks Link | 
| talent | Ruin | 
Quests
Equipment
| Tool |  elm totem of healing 'Strikevenom' [power 110]  (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +1 Dex / +3 Con Changes damage: +6% lightning Reduces incoming crit damage: 5.00% Infravision radius: +3 See invisible: +12 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  wizard's copper ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +4 (+2 eff.) Rings make your fingers look great! | 
| On fingers |  titan's copper ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! | 
| On fingers |  copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! | 
| On fingers |  copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! | 
| Around waist |  rough leather belt 'Ce'Nayatha' Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 11 Damage when hit (Melee): 4 mind Mental save: +24 (+12 eff.) Spellpower: +3 (+1 eff.) Mindpower: +5 (+4 eff.) Mental crit. chance: +2% A belt that goes around your waist. | 
| Main armor |  dwarven-steel mail armour 'Aeribretta' (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +36% acid / +9% physical Physical save: +16 (+8 eff.) Stamina each turn: +3.00 Only die when reaching: -60.00 life A suit of armour made of mail. | 
| In off hand |  elemental steel mace (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 89 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +8% lightning Changes damage: +9% lightning Blunt and deadly. | 
| In main hand |  quick stralite waraxe of crippling (34-47 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +7.0% Changes stats: +4 Dex Combat speed: +10% One-handed war axes. | 
Inventory
|  shielding rune of the warrior (absorb 194; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 194 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  cleansing copper amulet of constitution (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% nature / +11% blight Poison immunity: +22% Disease immunity: +23% Amulets make your neck look great! | 
|  copper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! | 
|  Swordbreaker (25-32 power, 20 apr) Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+14 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. | 
|  Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! | 
|  Spectral Blade (26-42 power, 25 apr) Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. | 
|  Surefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. | 
|  plaguebringer's steel mace (14-20 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +8 blight When wielded/worn: Disease immunity: +14% Blunt and deadly. | 
|  Khelydomas the dwarven-steel waraxe (20-27 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 Damage (radius 2) on crit: +4 blight When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% fire / +3% darkness / +6% cold Spell save: +3 (+2 eff.) Cut immunity: +20% Healing mod.: +5% One-handed war axes. | 
|  Plaguelace the rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +5 (+5 eff.) Effects on melee hit: * 10% chance to slow global speed by 36% Changes resistances: +3% blight / +2% physical / +6% light / +6% darkness Stun/Freeze immunity: +10% A belt that goes around your waist. | 
|  blurring rough leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) Stealth bonus: +6 Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. | 
|  rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. | 
|  cashmere cloak of the voidstalker (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +19% darkness / +10% temporal Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  pair of dwarven-steel boots 'Tutar' (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% acid Changes damage: +12% arcane Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +20 (+6 eff.) Spell crit. chance: +3% Infravision radius: +1 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Ragublek (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Wil Changes resistances: +6% acid / +15% cold Changes resistances penetration: +10% mind Equilibrium when hit: +0.12 Maximum hate: +6.00 A suit of armour made of mail. | 
|  Robe of the Worm (Improved) (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. | 
|  Lightbreeze the elm wand of lightning storm [power 122]  (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 11 Changes resistances: +18% lightning Changes resistances penetration: +25% mind Changes damage: +6% light It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 13 lightning damage and will be dazed for 1 turn (67 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
Log
Rotting Disease from Nir'toc killed Elven guard!
Bleeding from Nir'toc killed Ogre guard!
Nir'toc deactivates Constrict.
Nir'toc casts Rune: Shatter Afflictions.
Nir'toc's armour is more intact.
A shield forms around Nir'toc.
Nir'toc uses Infusion: Regeneration.
Nir'toc starts regenerating health quickly.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Elven corruptor casts Blood Spray.
Elven corruptor's spell attains critical power!
Nir'toc is afflicted by a decrepitude disease!
Your shield crumbles under the damage!
The shield around Nir'toc crumbles.
Elven corruptor hits Nir'toc for (78 absorbed), 8 blight (8 total damage).
Quasit rushes out!
Nir'toc is dazed!
Loazzha the wretchling casts Thunderclap.
Nir'toc is not dazed anymore.
Character control switched to worm that walks (servant of Nir'toc).
Quasit hits Nir'toc for 35 physical, 8 cold, 12 lightning (55 total damage).
Loazzha the wretchling hits Nir'toc for 93 physical, 84 lightning (178 total damage).
Weakness Disease from Elven cultist hits Elven blood mage for (36 flat reduction), 0 blight (0 total damage).
Melee retaliation hits Quasit for (2 absorbed), 0 blight, (7 absorbed), 0 temporal, (12 absorbed), 0 light, (2 absorbed), 0 lightning (0 total damage).
Bleeding from Decaying devourer hits Elven blood mage for (1 flat reduction), 0 physical (0 total damage).
Deep Wound from Decaying devourer hits Quasit for (0 absorbed), 0 physical (0 total damage).
Bleeding from Decaying devourer hits Quasit for (1 absorbed), 0 physical (0 total damage).
Loazzha the wretchling killed Nir'toc!



























