sixr the level 2 Cornac Berserker by sixr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBerserker
Level / Exp2 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity11 (base 11)
Constitution14 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life151/151
Stamina103/103
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Skeleton magus hits sixr for 33 physical damage.
Welcome to level 2 [Sixr].
Sixr has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

You collect a new ingredient:
skeleton mage skull (1).
sixr hits Skeleton magus for 26 physical damage.
sixr killed Skeleton magus!

You pickup 0.70 gold pieces.

Sixr stops regenerating health quickly.

Sixr has finished recovering.


Talent Stunning Blow is ready to use.

Sixr picks up (a.):
blink rune (range 3; phase 10; cd 14).

Sixr picks up (d.):
iron waraxe (10-14 power, 2 apr).
Talent Infusion: Regeneration is ready to use.

Sixr picks up (b.):
shatter afflictions rune (absorb 21; cd 20).
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.

Sixr picks up (e.):
elm starstaff (10-12 power, 2 apr, light element).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).