Horo The Archmage the level 7 Cornac Archmage by Horolynn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp7 / 30%
Sizebig
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic35 (base 30)
Willpower20 (base 18)
Cunning11 (base 11)

Resources

Life-10/138
Mana12/192
Healing Factor1.0097162075846
Regeneration0.25242905189614

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance7%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+28%
Lightning+6%
Mind+6%
Cold+6%
Blight+10%
Arcane+6%
Fire+19%
Nature+3%

Offense: Damage Penetration

Nature+15%

Defense: Base

Armour (hardiness)0 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save13
Spell Save22
Mental Save10

Defense: Resistances

Acid+ 37%( 70%)
Light+ 18%( 70%)
Blight+ 16%( 70%)
Darkness+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
2/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

Tool
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Horo The Archmage the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 18:36
see stats

Log

The fabric of time around Horo The Archmage returns to normal.
Talent Manathrust is ready to use.
Skeleton archer shoots!

Something hits
Horo The Archmage for 36 temporal damage.
Skeleton archer shoots!

Betholekira the degenerated skeleton warrior casts
Time Skip.
Betholekira the degenerated skeleton warrior's spell attains critical power!
Betholekira the degenerated skeleton warrior hits Horo The Archmage for 76 temporal damage.
Talent Infusion: Wild is ready to use.
Talent Flame is ready to use.
Skeleton archer shoots!

Horo The Archmage casts
Arcane Reconstruction.
Horo The Archmage receives 169 healing.
Skeleton archer's Shoot hits
Horo The Archmage for 22 physical, 8 fire (31 total damage).
Skeleton archer shoots!

Horo The Archmage uses
Infusion: Wild.
Horo The Archmage lessens the pain.

Horo The Archmage uses
Infusion: Regeneration.
Horo The Archmage starts regenerating health quickly.

Something hits
Horo The Archmage for 32 temporal damage.
Skeleton archer's Shoot hits
Horo The Archmage for 18 physical, 7 fire, 12 lightning (37 total damage).
Skeleton archer shoots!

Horo The Archmage slams into something solid!

Something hits
Horo The Archmage for 55 physical, 14 physical (69 total damage).
Horo The Archmage the level 7 cornac archmage was disembowelled to death by Betholekira the degenerated skeleton warrior on level 3 of Ruins of Kor'Pul.