











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 23 / 77% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:40 / 69Killed by The Shade at level 12 on the 10th Mirth 122nd year of Ascendancy at 20:41 Killed by Symbiosis at level 14 on the 18th Dusk 122nd year of Ascendancy at 05:45 Killed by Symbiosis at level 14 on the 18th Dusk 122nd year of Ascendancy at 15:31 Killed by Symbiosis at level 15 on the 19th Dusk 122nd year of Ascendancy at 04:50 Killed by Lisada the blue ooze at level 15 on the 19th Dusk 122nd year of Ascendancy at 08:51 Killed by Gloryna the green ooze at level 15 on the 19th Dusk 122nd year of Ascendancy at 09:11 Killed by Gloryna the green ooze at level 15 on the 19th Dusk 122nd year of Ascendancy at 09:35 Killed by Symbiosis at level 15 on the 19th Dusk 122nd year of Ascendancy at 10:22 Killed by Symbiosis at level 15 on the 19th Dusk 122nd year of Ascendancy at 17:34 Killed by Glorussra the red ooze at level 15 on the 20th Dusk 122nd year of Ascendancy at 02:22 Killed by Lisodarassra the rogue at level 16 on the 25th Dusk 122nd year of Ascendancy at 13:31 Killed by Lisodarassra the rogue at level 16 on the 25th Dusk 122nd year of Ascendancy at 14:46 Killed by Poreba the cutpurse at level 17 on the 26th Dusk 122nd year of Ascendancy at 18:23 Killed by Voruthra the lesser vampire at level 18 on the 34th Dusk 122nd year of Ascendancy at 09:59 Killed by Voruthra the lesser vampire at level 18 on the 34th Dusk 122nd year of Ascendancy at 10:12 Killed by snow giant thunderer at level 18 on the 34th Dusk 122nd year of Ascendancy at 10:48 Killed by cutpurse at level 18 on the 36th Dusk 122nd year of Ascendancy at 00:10 Killed by Isimina the bandit at level 18 on the 36th Dusk 122nd year of Ascendancy at 00:28 Killed by cutpurse at level 18 on the 36th Dusk 122nd year of Ascendancy at 00:40 Killed by Silunor the bandit lord at level 19 on the 66th Dusk 122nd year of Ascendancy at 00:05 Killed by Silunor the bandit lord at level 19 on the 66th Dusk 122nd year of Ascendancy at 00:26 Killed by Polorath the golem at level 19 on the 73rd Dusk 122nd year of Ascendancy at 12:40 Killed by Walrog at level 22 on the 28th Haze 122nd year of Ascendancy at 04:56 Killed by luminous horror at level 22 on the 28th Haze 122nd year of Ascendancy at 16:13 Killed by shadow at level 22 on the 28th Haze 122nd year of Ascendancy at 16:29 Killed by Bethilrama the umbral horror at level 22 on the 28th Haze 122nd year of Ascendancy at 16:45 Killed by Bethilrama the umbral horror at level 22 on the 28th Haze 122nd year of Ascendancy at 16:54 Killed by Bethilrama the umbral horror at level 22 on the 28th Haze 122nd year of Ascendancy at 17:07 Killed by Grgglck the Devouring Darkness at level 22 on the 29th Haze 122nd year of Ascendancy at 05:17 Killed by Grgglck the Devouring Darkness at level 22 on the 29th Haze 122nd year of Ascendancy at 05:41 Killed by Grgglck's Tentacle at level 22 on the 29th Haze 122nd year of Ascendancy at 06:27 Killed by Grgglck the Devouring Darkness at level 22 on the 29th Haze 122nd year of Ascendancy at 08:26 Killed by Grgglck the Devouring Darkness at level 22 on the 29th Haze 122nd year of Ascendancy at 09:11 Killed by ritch flamespitter at level 22 on the 63rd Haze 122nd year of Ascendancy at 19:19 Killed by Caeellcon the human at level 22 on the 2nd Decay 122nd year of Ascendancy at 16:32 Killed by Arossra the Guardian at level 23 on the 5th Decay 122nd year of Ascendancy at 07:28 Killed by Ce'Nulle the Guardian at level 23 on the 5th Decay 122nd year of Ascendancy at 10:30 Killed by luminous horror at level 23 on the 5th Decay 122nd year of Ascendancy at 16:30 Killed by luminous horror at level 23 on the 5th Decay 122nd year of Ascendancy at 17:00 Killed by Adona the greater gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 07:21 Killed by Adona the greater gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 07:31 Killed by armoured skeleton warrior at level 23 on the 6th Decay 122nd year of Ascendancy at 07:39 Killed by armoured skeleton warrior at level 23 on the 6th Decay 122nd year of Ascendancy at 07:49 Killed by armoured skeleton warrior at level 23 on the 6th Decay 122nd year of Ascendancy at 08:15 Killed by medic turret at level 23 on the 6th Decay 122nd year of Ascendancy at 09:03 Killed by Bethyminne the orc berserker at level 23 on the 6th Decay 122nd year of Ascendancy at 09:18 Killed by steamgun turret at level 23 on the 6th Decay 122nd year of Ascendancy at 12:04 Killed by steamgun turret at level 23 on the 6th Decay 122nd year of Ascendancy at 12:20 Killed by flame turret at level 23 on the 6th Decay 122nd year of Ascendancy at 12:36 Killed by Bethyminne the orc berserker at level 23 on the 6th Decay 122nd year of Ascendancy at 14:27 Killed by Bethyminne the orc berserker at level 23 on the 6th Decay 122nd year of Ascendancy at 14:41 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 17:38 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 17:50 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 18:11 Killed by ruin banshee at level 23 on the 6th Decay 122nd year of Ascendancy at 18:29 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 18:40 Killed by ruin banshee at level 23 on the 6th Decay 122nd year of Ascendancy at 19:01 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 19:13 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 19:37 Killed by Ce'Nolle the gwelgoroth at level 23 on the 6th Decay 122nd year of Ascendancy at 20:00 Killed by Xybeth the copperhead snake at level 23 on the 7th Decay 122nd year of Ascendancy at 05:29 Killed by Xybeth the copperhead snake at level 23 on the 7th Decay 122nd year of Ascendancy at 05:42 Killed by orc necromancer at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 20:08 Killed by orc pyromancer at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 20:13 Killed by armoured skeleton warrior at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 20:39 Killed by orc corruptor at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 20:50 Killed by orc corruptor at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 21:01 Killed by orc corruptor at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 21:12 |
Primary Stats
Strength | 14 (base 12) |
Dexterity | 70 (base 52) |
Constitution | 42 (base 32) |
Magic | 8 (base 10) |
Willpower | 14 (base 10) |
Cunning | 30 (base 22) |
Resources
Life | 610/610 |
Stamina | 193/193 |
Healing Factor | 1.233988003127 |
Regeneration | 5.2444490132898 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 26.446758763835 |
See Invisible | 26.446758763835 |
Offense: Mainhand
Damage | 58 |
Accuracy | 69 |
Crit Chance | 12% |
APR | 19 |
Speed | 0.95 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +9% |
Blight | +12% |
Physical | +5% |
Nature | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Defense: Base
Armour (hardiness) | 13 (57.155997060385%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 29 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 40%( 70%) |
Nature | + 13%( 70%) |
Temporal | + 8%( 70%) |
Blight | + 17%( 70%) |
Cold | + 24%( 70%) |
Fire | + 15%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Marksmanship | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Symbiosis. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Symbiosis. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed storm wyrm claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Cun Changes resistances: +9% nature Changes resistances penetration: +15% mind Changes damage: +9% nature Mindpower: +10 (+5 eff.) Infravision radius: +2 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 50 Damage (Ranged): +4 light / +8 fire Damage (radius 1) on hit: +16 fire Damage (radius 2) on crit: +20 light / +20 fire When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 23/25) : Effective talent level: 2.0 Power cost: 22 out of 23/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 35.32 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 35.32 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +5% fire / +6% cold A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +9% lightning / +9% cold Hate when firing a critical mind attack: +1.00 Mental crit. chance: +3% It can be used to blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes damage: +9% light / +6% darkness Critical mult.: +10.00% Spell save: +12 (+6 eff.) Mental save: +18 (+9 eff.) Maximum stamina: +17.00 Maximum psi: +20.00 Mindpower: +10 (+5 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Maximum life: +30.00 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
On hands | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Physical power: +6 (+3 eff.) Armour: +2 Effects when hit in melee: * 19 arcane resource burn Changes resistances: +6% blight Spell save: +19 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Fatigue: +6% Changes resistances: +18% lightning / +3% temporal Changes damage: +12% blight Life regen: +4.00 Only die when reaching: -60.00 life A suit of armour made of leather. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
Inventory
![]() regeneration infusion (heal 60; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() biting gale rune (damage 60; dur 4; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 60.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
![]() Corpsebow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 5 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+5 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Travel speed: +100% Damage (radius 2) on crit: +12 physical When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +11 (+5 eff.) Armour: +8 Ammo reloads per turn: +2 Changes stats: +3 Str Longbows are used to shoot arrows at your foes. |
![]() hardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. |
![]() potent ash magestaff of illumination (19-23 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+2 eff.) Changes damage: +19% fire Talent granted: +1 Command Staff Spellpower: +9 (+4 eff.) Spell crit. chance: +2% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 44.17 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() balanced dwarven-steel waraxe of enduring (20-27 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: +7 Con / +7 Wil Disarm immunity: +23% Maximum life: +20.00 One-handed war axes. |
![]() cashmere robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Changes damage: +8% all Spellpower: +11 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% acid / +11% physical / +11% fire / +11% cold / +7% all Changes damage: +6% acid / +7% physical / +7% fire / +6% cold Talent cooldown: Refit Golem (-3 turns) Spell save: +16 (+8 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +3 Changes stats: +2 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() pair of hardened leather boots (0 def, 3 armour) 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 A pair of boots made of leather. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Physical power: +5 (+2 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() shielding cashmere wizard hat of light (+18%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag Changes resistances: +18% light Changes damage: +12% light Spell save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+6 eff.) Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +9 Dex Changes resistances: +20% lightning / +9% fire A suit of armour made of leather. |
![]() Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 18 acid / 11 fire Damage when hit (Melee): 10 acid / 14 fire Changes stats: +5 Cun / +7 Wil Changes resistances: +14% acid / +10% fire / +19% cold Changes resistances penetration: +20% lightning Changes damage: +6% lightning Spell save: +6 (+3 eff.) Mental save: +13 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +6 A suit of armour made of leather. |
![]() Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 5 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Ranged): +20 blight Damage (radius 1) on hit: +16 blight Damage (radius 2) on crit: +8 blight Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() alchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Symbiosis the Thalore Archer level 20
11st Haze 122nd year of Ascendancy at 16:45 see stats
By Symbiosis the Thalore Archer level 22
29th Haze 122nd year of Ascendancy at 19:51 see stats
By Symbiosis the Thalore Archer level 10
7th Mirth 122nd year of Ascendancy at 03:56 see stats
By Symbiosis the Thalore Archer level 20
11st Haze 122nd year of Ascendancy at 14:33 see stats
By Symbiosis the Thalore Archer level 19
66th Dusk 122nd year of Ascendancy at 06:43 see stats
By Symbiosis the Thalore Archer level 18
36th Dusk 122nd year of Ascendancy at 11:17 see stats
By Symbiosis the Thalore Archer level 20
13rd Haze 122nd year of Ascendancy at 10:44 see stats
By Symbiosis the Thalore Archer level 18
36th Dusk 122nd year of Ascendancy at 10:41 see stats
By Symbiosis the Thalore Archer level 20
12nd Haze 122nd year of Ascendancy at 19:20 see stats
By Symbiosis the Thalore Archer level 18
36th Dusk 122nd year of Ascendancy at 03:38 see stats
Log
Symbiosis's Shoot hits Orc blood mage for 75 physical, 4 light, 7 fire, 14 fire (100 total damage).
Orc blood mage uses Orcish Fury.
Orc blood mage enters a state of bloodlust.
Orc corruptor casts Blightzone.
Orc blood mage casts Soul Rot.
Orc blood mage's Soul Rot hits Symbiosis for 285 blight damage.
Symbiosis uses Headshot.
Symbiosis's Headshot hits Orc blood mage for 132 physical, 4 light, 7 fire, 14 fire (157 total damage).
Orc corruptor's blight area effect hits Symbiosis for 51 blight damage.
Orc corruptor's blight area effect hits Orc blood mage for 43 blight damage.
Orc corruptor casts Soul Rot.
Orc blood mage casts Blood Grasp.
Orc blood mage's Blood Grasp hits Symbiosis for 171 blight damage.
Orc blood mage receives 36 healing from Orc blood mage's Blood Grasp.
Symbiosis uses Gift of the Woods.
Symbiosis starts regenerating health quickly.
Symbiosis uses Infusion: Healing.
Symbiosis receives 76 healing from Infusion: Healing.
Symbiosis uses Headshot.
Symbiosis shoots!
Orc corruptor roars triumphantly.
Orc corruptor's Soul Rot hits Symbiosis for 282 blight damage.
Symbiosis the level 23 thalore archer was fouled to death by an orc corruptor on level 1 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc corruptor's Soul Rot killed Symbiosis!
Saving game...
Saving done.