12 the level 5 Cornac Archer by Monarch1215

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning14 (base 12)

Resources

Life158/158
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage27
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)5 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save9
Spell Save8
Mental Save15

Defense: Resistances

Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

On feet
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 1.00 gold from the transmogrification of wild infusion (res 16%; magical; dur 4; cd 16).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 65; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 459%; cd 16).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 66; cd 13).
There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: hostile spotted to the south (forest troll)).


No gambits pass conditions and find a valid target.

12 shoots!
12's Shoot hits Forest troll for
55 physical damage.

12 shoots!
12's Shoot hits Forest troll for
30 physical damage.

12 shoots!
12's Shoot hits Forest troll for
28 physical damage.
Talent Steady Shot is ready to use.

12 shoots!
12's Shoot hits Forest troll for
57 physical damage.
Forest troll misses 12.

12 uses
Disengage.
12 shoots!
You collect a new ingredient:
length of troll intestine (1).
12's Shoot hits Forest troll for
31 physical damage.
12's Shoot killed Forest troll!

Saving game...

Saving done.