Getbent Esquire the level 16 Halfling Skirmisher by TheFilth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignDemons
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp16 / 7%
Sizesmall
Lifes / Deaths

Primary Stats

Strength21 (base 19)
Dexterity44 (base 32)
Constitution29 (base 10)
Magic10 (base 10)
Willpower19 (base 11)
Cunning42 (base 35)

Resources

Life454/454
Stamina224/224
Healing Factor1.1524687383468
Regeneration0.28811718458669

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Invisible3

Offense: Mainhand

Damage59
Accuracy43
Crit Chance54%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance46%
Speed1

Offense: Mind

Mindpower25
Crit Chance46%
Speed1

Offense: Damage Bonus

Darkness+9%
Cold+11%
Physical+13%

Offense: Damage Penetration

Arcane+25%
Darkness+5%

Defense: Base

Armour (hardiness)36.764593763945 (70.208028087443%)
Defense46
Ranged Defense52
Fatigue4.6899726700218
Physical Save41
Spell Save32
Mental Save37

Defense: Resistances

Lightning+ 24%( 70%)
Temporal+ 6%( 70%)
Blight+ 25%( 70%)
Darkness+ 31%( 70%)
Cold+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Tireless Combatant1.30
1/5
1/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
2/5
2/5
0/5
Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Buckler Training1.30
3/5
5/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
3/5
1/5
3/5
0/5
Cunning / Scoundrel1.50
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Getbent Esquire the Halfling Skirmisher level 10
74th Vengeance 123rd year of Ascendancy at 11:06
see stats

Log

Talent Luck of the Little Folk is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 2.20 gold from the transmogrification of
thought-forged pouch of steel shots of erosion (16/16, 20-25 power, 2 apr).
You gain 3.57 gold from the transmogrification of
self-loading pouch of steel shots of vileness (18/18, 18-22 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel plate armour (0 def, 9 armour).
You gain 1.55 gold from the transmogrification of
cleansing steel plate armour of fire resistance (0 def, 9 armour).
You gain 2.03 gold from the transmogrification of
storm dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 2.58 gold from the transmogrification of
polar dwarven-steel gauntlets of strength (+3) (0 def, 2 armour).
You gain 2.63 gold from the transmogrification of
short ash magestaff (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, darkness element).
You gain 2.78 gold from the transmogrification of
ash magestaff of warding (15-18 power, 3 apr, cold element).
You gain 3.39 gold from the transmogrification of
thought-forged steel longsword of phasing (14-20 power, 12 apr).
You gain 0.50 gold from the transmogrification of
steel longsword (16-23 power, 3 apr).
You gain 3.97 gold from the transmogrification of
thought-forged dwarven-steel greatmaul of erosion (41-62 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (18-23 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-16 power, 6 apr).
You gain 1.40 gold from the transmogrification of
flaming steel dagger of massacre (18-23 power, 6 apr).
You gain 3.13 gold from the transmogrification of
steel battleaxe of crippling (20-29 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Getbent Esquire uses
Luck of the Little Folk.
Getbent Esquire seems more aware.

Ran for 2 turns (stop reason: hostile spotted to the south (guard dog)).


Saving done.


Saving game...

Saving done.