Eryrain the level 6 Kruk Yeti Annihilator by coul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassAnnihilator
Level / Exp6 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity25 (base 23)
Constitution17 (base 10)
Magic14 (base 10)
Willpower17 (base 10)
Cunning25 (base 18)

Resources

Life190/190
Steam100/100
Healing Factor1.0629415192739
Regeneration0.26573537981848

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage18
Accuracy36
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+8%

Defense: Base

Armour (hardiness)27.522593642275 (62.32946707186%)
Defense21
Ranged Defense21
Fatigue22
Physical Save21
Spell Save10
Mental Save19

Defense: Resistances

Cold+ 25%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
2/5
1/5
0/5
0/5
Steamtech / Magnetism1.30
1/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Race / Yeti1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Eryrain the Kruk Yeti Annihilator level 6
12nd Retaking 124th year of Ascendancy at 10:01
see stats

Log

You gain 0.50 gold from the melting of rough leather armour (3 def, 2 armour).
You gain 1.37 gold from the melting of
cleansing rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.37 gold from the melting of
cleansing rough leather armour of acid resistance (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You gain 0.10 gold from the melting of
pair of rough leather boots (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.99 gold from the melting of
flaming iron waraxe (12-18 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.00 gold from the melting of
acidic steel waraxe (12-17 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.70 gold from the melting of
iron steamsaw of daylight (12-17 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.77 gold from the melting of
corrosive iron steamsaw (11-16 power, 0 apr).
You gain 1.29 gold from the melting of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.74 gold from the melting of
arcing iron battleaxe of vileness (12-19 power, 1 apr).
You gain 0.05 gold from the melting of
copper ring.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; physical; dur 2; cd 12).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.18 gold from the melting of
regeneration infusion of the duelist (heal 145; 14 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60; 17 cd).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.