















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 28 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by High Guard Talosis at level 11 on the 22nd Retaking 124th year of Ascendancy at 20:17 / 237Killed by High Guard Talosis at level 11 on the 22nd Retaking 124th year of Ascendancy at 20:39 Killed by sunwall archer at level 12 on the 24th Retaking 124th year of Ascendancy at 05:11 Killed by sun-mage at level 12 on the 24th Retaking 124th year of Ascendancy at 08:21 Killed by sun-mage recruit at level 12 on the 24th Retaking 124th year of Ascendancy at 09:02 Killed by sun-mage at level 12 on the 24th Retaking 124th year of Ascendancy at 22:30 Killed by sun paladin recruit at level 12 on the 25th Retaking 124th year of Ascendancy at 14:35 Killed by sunwall guard at level 12 on the 25th Retaking 124th year of Ascendancy at 18:10 Killed by sunwall guard at level 12 on the 25th Retaking 124th year of Ascendancy at 18:23 Killed by anorithil at level 12 on the 26th Retaking 124th year of Ascendancy at 03:02 Killed by anorithil at level 12 on the 26th Retaking 124th year of Ascendancy at 03:19 Killed by sunwall vindicator at level 13 on the 26th Retaking 124th year of Ascendancy at 19:18 Killed by sunwall vindicator at level 13 on the 26th Retaking 124th year of Ascendancy at 20:03 Killed by sunwall vindicator at level 13 on the 26th Retaking 124th year of Ascendancy at 20:46 Killed by sunwall guard at level 13 on the 26th Retaking 124th year of Ascendancy at 21:54 Killed by sunwall guard at level 13 on the 26th Retaking 124th year of Ascendancy at 22:53 Killed by sunwall vindicator at level 13 on the 26th Retaking 124th year of Ascendancy at 23:47 Killed by sunwall vindicator at level 13 on the 27th Retaking 124th year of Ascendancy at 00:17 Killed by sunwall vindicator at level 13 on the 27th Retaking 124th year of Ascendancy at 00:36 Killed by sunwall vindicator at level 13 on the 27th Retaking 124th year of Ascendancy at 01:01 Killed by sunwall vindicator at level 13 on the 27th Retaking 124th year of Ascendancy at 01:19 Killed by sunwall vindicator at level 13 on the 27th Retaking 124th year of Ascendancy at 01:38 Killed by Outpost Leader John at level 13 on the 52nd Retaking 124th year of Ascendancy at 03:59 Killed by sun-mage recruit at level 14 on the 52nd Retaking 124th year of Ascendancy at 09:50 Killed by oozing horror at level 14 on the 27th Revenge 124th year of Ascendancy at 00:24 Killed by oozing horror at level 14 on the 27th Revenge 124th year of Ascendancy at 03:40 Killed by oozing horror at level 14 on the 27th Revenge 124th year of Ascendancy at 04:15 Killed by devourer at level 15 on the 27th Revenge 124th year of Ascendancy at 12:34 Killed by devourer at level 15 on the 27th Revenge 124th year of Ascendancy at 12:47 Killed by ritch hunter at level 15 on the 27th Revenge 124th year of Ascendancy at 18:49 Killed by sandworm at level 15 on the 28th Revenge 124th year of Ascendancy at 04:06 Killed by devourer at level 15 on the 28th Revenge 124th year of Ascendancy at 04:24 Killed by devourer at level 15 on the 28th Revenge 124th year of Ascendancy at 04:36 Killed by netherworm mass at level 16 on the 28th Revenge 124th year of Ascendancy at 18:01 Killed by netherworm mass at level 16 on the 28th Revenge 124th year of Ascendancy at 18:20 Killed by gigantic corrosive tunneler at level 16 on the 29th Revenge 124th year of Ascendancy at 05:25 Killed by Gunsnake at level 16 on the 29th Revenge 124th year of Ascendancy at 16:35 Killed by Gunsnake at level 16 on the 29th Revenge 124th year of Ascendancy at 16:44 Killed by Gunsnake at level 16 on the 29th Revenge 124th year of Ascendancy at 16:56 Killed by Gunsnake at level 16 on the 29th Revenge 124th year of Ascendancy at 17:15 Killed by Gunsnake at level 16 on the 29th Revenge 124th year of Ascendancy at 17:47 Killed by Gunsnake at level 16 on the 29th Revenge 124th year of Ascendancy at 17:55 Killed by worm that walks at level 17 on the 30th Revenge 124th year of Ascendancy at 03:58 Killed by worm that walks at level 17 on the 30th Revenge 124th year of Ascendancy at 04:10 Killed by worm that walks at level 17 on the 30th Revenge 124th year of Ascendancy at 04:25 Killed by worm that walks at level 17 on the 30th Revenge 124th year of Ascendancy at 04:38 Killed by oozing horror at level 17 on the 30th Revenge 124th year of Ascendancy at 05:15 Killed by devourer at level 17 on the 30th Revenge 124th year of Ascendancy at 07:09 Killed by netherworm mass at level 17 on the 30th Revenge 124th year of Ascendancy at 07:28 Killed by devourer at level 17 on the 30th Revenge 124th year of Ascendancy at 07:40 Killed by luminous horror at level 17 on the 30th Revenge 124th year of Ascendancy at 09:11 Killed by oozing horror at level 17 on the 30th Revenge 124th year of Ascendancy at 09:35 Killed by oozing horror at level 17 on the 30th Revenge 124th year of Ascendancy at 10:05 Killed by blade horror at level 17 on the 30th Revenge 124th year of Ascendancy at 10:22 Killed by Arrylur the human at level 17 on the 38th Revenge 124th year of Ascendancy at 00:46 Killed by Maimigan the human at level 17 on the 38th Revenge 124th year of Ascendancy at 01:08 Killed by Naseada the human at level 17 on the 38th Revenge 124th year of Ascendancy at 01:29 Killed by steamgun turret at level 17 on the 38th Revenge 124th year of Ascendancy at 01:42 Killed by Naseada the human at level 17 on the 38th Revenge 124th year of Ascendancy at 01:55 Killed by Naseada the human at level 17 on the 38th Revenge 124th year of Ascendancy at 02:18 Killed by Naseada the human at level 17 on the 38th Revenge 124th year of Ascendancy at 02:27 Killed by Naseada the human at level 17 on the 38th Revenge 124th year of Ascendancy at 02:43 Killed by thought-forged bowman at level 17 on the 38th Revenge 124th year of Ascendancy at 12:57 Killed by ritch flamespitter at level 17 on the 38th Revenge 124th year of Ascendancy at 14:31 Killed by Emelyda the polar bear at level 17 on the 38th Revenge 124th year of Ascendancy at 14:40 Killed by Emelyda the polar bear at level 17 on the 38th Revenge 124th year of Ascendancy at 14:53 Killed by poison ivy at level 17 on the 38th Revenge 124th year of Ascendancy at 15:07 Killed by Emelyda the polar bear at level 17 on the 38th Revenge 124th year of Ascendancy at 15:32 Killed by oozing horror at level 18 on the 39th Revenge 124th year of Ascendancy at 03:40 Killed by netherworm mass at level 18 on the 39th Revenge 124th year of Ascendancy at 03:54 Killed by devourer at level 18 on the 39th Revenge 124th year of Ascendancy at 04:14 Killed by netherworm mass at level 18 on the 39th Revenge 124th year of Ascendancy at 04:37 Killed by netherworm mass at level 18 on the 39th Revenge 124th year of Ascendancy at 04:56 Killed by sun-mage recruit at level 18 on the 39th Revenge 124th year of Ascendancy at 08:43 Killed by sun-mage at level 18 on the 39th Revenge 124th year of Ascendancy at 09:16 Killed by Layedhemina the sunwall guard at level 18 on the 39th Revenge 124th year of Ascendancy at 12:12 Killed by Silassra the sun paladin recruit at level 18 on the 39th Revenge 124th year of Ascendancy at 14:52 Killed by Silassra the sun paladin recruit at level 18 on the 39th Revenge 124th year of Ascendancy at 15:08 Killed by sun-mage recruit at level 19 on the 40th Revenge 124th year of Ascendancy at 03:29 Killed by Star Gazer at level 19 on the 40th Revenge 124th year of Ascendancy at 11:51 Killed by Star Gazer at level 19 on the 40th Revenge 124th year of Ascendancy at 12:09 Killed by Star Gazer at level 19 on the 40th Revenge 124th year of Ascendancy at 12:23 Killed by Star Gazer at level 20 on the 40th Revenge 124th year of Ascendancy at 13:03 Killed by Star Gazer at level 20 on the 40th Revenge 124th year of Ascendancy at 13:29 Killed by Star Gazer at level 20 on the 40th Revenge 124th year of Ascendancy at 13:50 Killed by Star Gazer at level 20 on the 40th Revenge 124th year of Ascendancy at 15:11 Killed by war hound at level 21 on the 45th Revenge 124th year of Ascendancy at 14:48 Killed by Bethoyatta the ritch hunter at level 21 on the 45th Revenge 124th year of Ascendancy at 15:18 Killed by Reeju at level 22 on the 51st Revenge 124th year of Ascendancy at 03:40 Killed by whitehoof ghoul at level 22 on the 4th Pain 124th year of Ascendancy at 19:19 Killed by whitehoof ghoul at level 22 on the 4th Pain 124th year of Ascendancy at 19:46 Killed by ghoul at level 22 on the 4th Pain 124th year of Ascendancy at 22:31 Killed by whitehoof ghoul at level 22 on the 4th Pain 124th year of Ascendancy at 23:00 Killed by Layera the whitehoof ghoul at level 22 on the 5th Pain 124th year of Ascendancy at 23:07 Killed by Layera the whitehoof ghoul at level 22 on the 5th Pain 124th year of Ascendancy at 23:25 Killed by Layera the whitehoof ghoul at level 22 on the 5th Pain 124th year of Ascendancy at 23:50 Killed by ghoulking at level 23 on the 6th Pain 124th year of Ascendancy at 01:46 Killed by Betelle the whitehoof ghoul at level 23 on the 6th Pain 124th year of Ascendancy at 02:19 Killed by Betelle the whitehoof ghoul at level 23 on the 6th Pain 124th year of Ascendancy at 02:41 Killed by whitehoof ghoul at level 23 on the 6th Pain 124th year of Ascendancy at 02:58 Killed by whitehoof ghoul at level 23 on the 6th Pain 124th year of Ascendancy at 03:23 Killed by ghast at level 23 on the 6th Pain 124th year of Ascendancy at 03:51 Killed by whitehoof ghoul at level 23 on the 6th Pain 124th year of Ascendancy at 04:30 Killed by electric eel at level 23 on the 6th Pain 124th year of Ascendancy at 20:02 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 00:06 Killed by Nektosh the One-Horned at level 23 on the 7th Pain 124th year of Ascendancy at 02:40 Killed by whitehoof hailstorm at level 23 on the 7th Pain 124th year of Ascendancy at 02:58 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 03:18 Killed by Nektosh the One-Horned at level 23 on the 7th Pain 124th year of Ascendancy at 03:33 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 03:44 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 03:56 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 04:05 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 04:23 Killed by Nektosh the One-Horned at level 23 on the 7th Pain 124th year of Ascendancy at 04:48 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 05:02 Killed by whitehoof ghoul at level 23 on the 7th Pain 124th year of Ascendancy at 05:17 Killed by Nektosh the One-Horned at level 23 on the 7th Pain 124th year of Ascendancy at 05:37 Killed by Eilinabeth the temporal bandit at level 24 on the 26th Pain 124th year of Ascendancy at 17:04 Killed by Eilinabeth the temporal bandit at level 24 on the 26th Pain 124th year of Ascendancy at 17:18 Killed by Eilinabeth the temporal bandit at level 24 on the 26th Pain 124th year of Ascendancy at 17:41 Killed by war hound (wild summon) at level 24 on the 30th Pain 124th year of Ascendancy at 19:03 Killed by ritch flamespitter at level 24 on the 30th Pain 124th year of Ascendancy at 19:12 Killed by Gloradalle the treant at level 24 on the 30th Pain 124th year of Ascendancy at 19:23 Killed by war hound at level 24 on the 30th Pain 124th year of Ascendancy at 19:41 Killed by war hound at level 24 on the 30th Pain 124th year of Ascendancy at 21:15 Killed by multi-hued crystal at level 24 on the 30th Pain 124th year of Ascendancy at 22:44 Killed by Salulranne the midge swarm at level 24 on the 31st Pain 124th year of Ascendancy at 04:34 Killed by Salulranne the midge swarm at level 24 on the 31st Pain 124th year of Ascendancy at 04:49 Killed by giant ice ant at level 24 on the 31st Pain 124th year of Ascendancy at 07:08 Killed by war hound at level 25 on the 31st Pain 124th year of Ascendancy at 07:55 Killed by ritch flamespitter at level 25 on the 31st Pain 124th year of Ascendancy at 08:16 Killed by ritch flamespitter at level 25 on the 31st Pain 124th year of Ascendancy at 08:35 Killed by Layodalle the crystalbark at level 25 on the 31st Pain 124th year of Ascendancy at 12:49 Killed by crystalbark at level 25 on the 31st Pain 124th year of Ascendancy at 13:20 Killed by treant at level 25 on the 31st Pain 124th year of Ascendancy at 15:10 Killed by giant acid ant at level 25 on the 31st Pain 124th year of Ascendancy at 16:07 Killed by Mayorin the brown bear at level 25 on the 31st Pain 124th year of Ascendancy at 22:43 Killed by Mayorin the brown bear at level 25 on the 31st Pain 124th year of Ascendancy at 22:57 Killed by Islynne the treant at level 25 on the 31st Pain 124th year of Ascendancy at 23:45 Killed by Islynne the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 00:24 Killed by Islynne the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 00:41 Killed by Islynne the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 01:07 Killed by Islylrawyn the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 02:34 Killed by Islylrawyn the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 03:11 Killed by Islylrawyn the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 04:01 Killed by Emedawe the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 04:33 Killed by Emedawe the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 04:46 Killed by Emedawe the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 05:06 Killed by shadow at level 25 on the 32nd Pain 124th year of Ascendancy at 05:18 Killed by fire drake at level 25 on the 32nd Pain 124th year of Ascendancy at 06:34 Killed by ritch flamespitter at level 25 on the 32nd Pain 124th year of Ascendancy at 06:49 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 14:04 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 14:45 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 15:08 Killed by war hound (wild summon) at level 25 on the 32nd Pain 124th year of Ascendancy at 15:17 Killed by Yvuritta the crystalbark at level 25 on the 32nd Pain 124th year of Ascendancy at 15:34 Killed by war hound (wild summon) at level 25 on the 32nd Pain 124th year of Ascendancy at 15:52 Killed by Yvuritta the crystalbark at level 25 on the 32nd Pain 124th year of Ascendancy at 16:01 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 16:21 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 16:45 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 17:15 Killed by treant at level 25 on the 32nd Pain 124th year of Ascendancy at 17:47 Killed by Porissra the treant at level 25 on the 32nd Pain 124th year of Ascendancy at 18:05 Killed by Ivurin the crystalbark at level 25 on the 33rd Pain 124th year of Ascendancy at 02:25 Killed by Ivurin the crystalbark at level 25 on the 33rd Pain 124th year of Ascendancy at 02:41 Killed by Ivurin the crystalbark at level 25 on the 33rd Pain 124th year of Ascendancy at 02:56 Killed by Ivurin the crystalbark at level 25 on the 33rd Pain 124th year of Ascendancy at 03:10 Killed by Elarelle the treant at level 25 on the 33rd Pain 124th year of Ascendancy at 05:19 Killed by Elarelle the treant at level 25 on the 33rd Pain 124th year of Ascendancy at 05:35 Killed by Elarelle the treant at level 25 on the 33rd Pain 124th year of Ascendancy at 05:51 Killed by ritch flamespitter at level 25 on the 33rd Pain 124th year of Ascendancy at 08:02 Killed by war hound at level 25 on the 33rd Pain 124th year of Ascendancy at 08:15 Killed by Ornne the human at level 25 on the 38th Pain 124th year of Ascendancy at 23:03 Killed by Mindwall at level 25 on the 52nd Pain 124th year of Ascendancy at 11:24 Killed by Mindwall at level 25 on the 52nd Pain 124th year of Ascendancy at 11:46 Killed by orc pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 14:39 Killed by orc cryomancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 15:20 Killed by orc cryomancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 15:50 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 19:34 Killed by orc pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 19:57 Killed by orc pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 20:23 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 20:35 Killed by orc pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 21:06 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 21:45 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 22:03 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 22:23 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 22:46 Killed by orc high pyromancer (subdued) at level 27 on the 52nd Pain 124th year of Ascendancy at 23:03 Killed by orc cryomancer (subdued) at level 27 on the 1st Dearth 124th year of Ascendancy at 01:37 Killed by orc pyromancer (subdued) at level 27 on the 1st Dearth 124th year of Ascendancy at 02:19 Killed by Lionre the human at level 28 on the 2nd Dearth 124th year of Ascendancy at 13:10 Killed by Banrry the human at level 28 on the 11st Dearth 124th year of Ascendancy at 12:31 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 15:15 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 15:22 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 15:29 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 15:37 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 15:55 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 16:13 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 16:26 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 16:36 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 16:45 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 16:58 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 17:12 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 17:21 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 17:30 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 17:43 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 17:57 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 18:19 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 18:34 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 18:42 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 18:51 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 19:04 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 19:21 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 19:33 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 19:42 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 19:49 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 20:01 Killed by High Sun Paladin Aeryn at level 28 on the 13rd Dearth 124th year of Ascendancy at 20:11 Killed by Xanne the ultimate hethugoroth at level 28 on the 25th Dearth 124th year of Ascendancy at 21:43 Killed by Xanne the ultimate hethugoroth at level 28 on the 25th Dearth 124th year of Ascendancy at 22:05 Killed by steam giant guard at level 28 on the 25th Dearth 124th year of Ascendancy at 22:30 Killed by toxic cannister at level 28 on the 25th Dearth 124th year of Ascendancy at 22:59 Killed by Mayara the greater hethugoroth at level 28 on the 25th Dearth 124th year of Ascendancy at 23:16 Killed by necropsych's ghost at level 28 on the 25th Dearth 124th year of Ascendancy at 23:32 Killed by Mayara the greater hethugoroth at level 28 on the 25th Dearth 124th year of Ascendancy at 23:49 Killed by Mayara the greater hethugoroth at level 28 on the 26th Dearth 124th year of Ascendancy at 00:03 Killed by steam giant berserker at level 28 on the 26th Dearth 124th year of Ascendancy at 17:56 Killed by retaliator of Atmos at level 28 on the 26th Dearth 124th year of Ascendancy at 18:10 Killed by retaliator of Atmos at level 28 on the 26th Dearth 124th year of Ascendancy at 18:38 Killed by mecharachnid warrior at level 28 on the 26th Dearth 124th year of Ascendancy at 21:57 Killed by Automated Defense System at level 28 on the 27th Dearth 124th year of Ascendancy at 05:26 Killed by Automated Defense System at level 28 on the 27th Dearth 124th year of Ascendancy at 05:48 Killed by Automated Defense System at level 28 on the 27th Dearth 124th year of Ascendancy at 06:10 Killed by Automated Defense System at level 28 on the 27th Dearth 124th year of Ascendancy at 06:38 Killed by Automated Defense System at level 28 on the 27th Dearth 124th year of Ascendancy at 06:52 Killed by steam giant gunslinger at level 28 on the 27th Dearth 124th year of Ascendancy at 09:53 Killed by Reeju at level 28 on the 27th Dearth 124th year of Ascendancy at 09:57 |
Primary Stats
| Strength | 62 (base 41) |
| Dexterity | 14 (base 13) |
| Constitution | 40 (base 23) |
| Magic | 13 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 52 (base 47) |
Resources
| Life | 916/916 |
| Steam | 106/106 |
| Healing Factor | 1.2726540177496 |
| Regeneration | 4.5783413183612 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Physical | +11% |
Defense: Base
| Armour (hardiness) | 56.08934837382 (100%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 45 |
| Physical Save | 41 |
| Spell Save | 20 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 36%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 19%( 70%) |
| Fire | + 24%( 70%) |
| Lightning | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 20% |
| Teleport Resistance | 10% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.6 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of speed (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Talent granted: +1 Rocket Boots Maximum encumbrance: +23 Physical save: +8 (+3 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | heroic hardened leather gloves of butchering (0 def, 6 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +9 Physical power: +10 (+4 eff.) Armour: +6 Changes resistances: +9% blight Talent granted: +1 Sand Shredder Spell save: +11 (+6 eff.) Mental save: +8 (+4 eff.) Maximum life: +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of healing [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +9 Defense: +10 (+5 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 75% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | psionicist's steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +12 (+6 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| Around neck | IvebrenaInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +9% acid / +10% physical Reduces incoming crit damage: 10.00% Disease immunity: +20% Disarm immunity: +20% Teleport immunity: +10% Stamina each turn: +0.50 Maximum life: +80.00 Amulets make your neck look great! |
| In main hand | coruscating dwarven-steel steamsaw of shrapnel (24-36 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 24.0 - 36.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +46 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 1 fire On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) Changes stats: +3 Str Changes resistances: +13% fire Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Glacierminister the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% cold Changes resistances penetration: +15% cold / +11% physical Changes damage: +12% cold / +10% physical Reduces incoming crit damage: 10.00% Infravision radius: +3 A belt that goes around your waist. |
| In off hand | dwarven-steel steamsaw of winter (22-32 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +46 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% On shield block: * Deals 85 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +10% cold Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +15% cold Physical save: +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | prismatic dwarven-steel plate armour of lightning resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 35 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Armour Hardiness: +20% Fatigue: +26% Changes resistances: +15% lightning / +13% light / +12% darkness A suit of armour made of metal plates. |
Inventory
schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +2.00 Amulets make your neck look great! |
restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets make your neck look great! |
YvenneInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 15% Changes stats: +4 Con Changes resistances: +12% mind / +9% acid Changes resistances penetration: +25% acid Changes damage: +12% mind See invisible: +6 Rings make your fingers look great! |
mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +25 Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
iron steamsaw (10-15 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.0 - 15.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +9 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (10-16 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw (10-16 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +14 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw of cold resistance (+15%) (10-16 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +10 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Changes resistances: +15% cold Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of paradox (15-22 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 15.0 - 22.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +24 Damage (Melee): +5 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +6% temporal Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw of shrapnel (14-22 power, 0 apr)Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.5 - 21.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +26 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% On shield block: * Cause enemies within radius 6 to bleed for 218 physical damage over 5 turns (1/turn) Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insulating hardened leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% fire / +8% cold Physical save: +8 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
insulating rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Maximum life: +30.00 A belt that goes around your waist. |
ravager's rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Changes resistances penetration: +6% physical Changes damage: +8% physical Critical mult.: +5.00% A belt that goes around your waist. |
grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-4 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
insulating dwarven-steel helm of constitution (+2) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Con Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of constitution (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +6% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fearforged steel mail armour (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +17% Changes stats: +6 Con Changes resistances: +6% fire / -12% light / +6% darkness Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% cold A suit of armour made of mail. |
steel plate armour of fire resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +15% fire A suit of armour made of metal plates. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 132] simple healing salve [power 132]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 132 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged elm wand of conjuration [power 125] (18 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 125 lightning damage Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Reeju the Orc Sawbutcher level 13
52nd Retaking 124th year of Ascendancy at 04:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Reeju the Orc Sawbutcher level 10
15th Retaking 124th year of Ascendancy at 15:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Reeju the Orc Sawbutcher level 20
40th Revenge 124th year of Ascendancy at 12:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Reeju the Orc Sawbutcher level 20
40th Revenge 124th year of Ascendancy at 18:16 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Reeju the Orc Sawbutcher level 28
27th Dearth 124th year of Ascendancy at 09:57 see stats
We weren't kidding! (Exploration mode)
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Reeju the Orc Sawbutcher level 23
7th Pain 124th year of Ascendancy at 02:40 see stats
Log
Steam giant gunslinger's Shoot hits Reeju for 41 physical, 8 acid (49 total damage).
Steam giant gunslinger's Shoot hits Reeju for 30 physical damage.
Bleeding from Mecharachnid warrior hits Reeju for 10 physical damage.
Steam giant gunslinger shoots!
Mecharachnid warrior uses Block.
Steam giant gunslinger's Shoot hits Reeju for 32 physical damage.
Steam giant gunslinger's Shoot hits Reeju for 38 physical, 8 acid (46 total damage).
Bleeding from Mecharachnid warrior hits Reeju for 10 physical damage.
Steam giant gunslinger shoots!
Mecharachnid warrior hits Reeju for 57 physical, 6 acid, 44 physical, 6 acid (113 total damage).
Melee retaliation hits Mecharachnid warrior for (1 blocked), 0 fire, (1 blocked), 0 fire (0 total damage).
Steam giant gunslinger's Shoot hits Reeju for 30 physical damage.
Steam giant gunslinger's Shoot hits Reeju for 41 physical, 8 acid (48 total damage).
Bleeding from Mecharachnid warrior hits Reeju for 16 physical damage.
Steam giant gunslinger shoots!
Mecharachnid warrior hits Reeju for 50 physical, 6 acid, 38 physical, 6 acid (101 total damage).
Melee retaliation hits Mecharachnid warrior for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (0 total damage).
Steam giant gunslinger's Shoot hits Reeju for 34 physical damage.
Steam giant gunslinger's Shoot hits Reeju for 41 physical damage.
Reeju the level 28 orc sawbutcher was bled to death by a steam giant gunslinger on level 2 of Steam Quarry.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Steam giant gunslinger's Shoot killed Reeju!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!







































































































