










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.6Donators/Buyers bonus! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Drem |
| Class | Sun Paladin |
| Level / Exp | 29 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Xerorenne the giant green ant at level 10 on the 30th Dearth 122nd year of Ascendancy at 16:03 0 / 7Killed by Xanutira the skeleton warrior at level 12 on the 39th Dearth 122nd year of Ascendancy at 10:19 Killed by Lisuvena the ghoul at level 19 on the 18th Iron 123rd year of Ascendancy at 18:26 Killed by Bethilewen the sandworm at level 19 on the 27th Iron 123rd year of Ascendancy at 10:39 Killed by Velimira the giant yellow ant at level 23 on the 13rd Steel 123rd year of Ascendancy at 01:54 Killed by Emutha the orc warrior at level 26 on the 24th Steel 123rd year of Ascendancy at 07:50 Killed by Xanereta the ghoul at level 29 on the 7th Stralite 123rd year of Ascendancy at 04:38 |
Primary Stats
| Strength | 89 (base 56) |
| Dexterity | 35 (base 13) |
| Constitution | 26 (base 10) |
| Magic | 83 (base 60) |
| Willpower | 30 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -124/921 |
| Mana | 368/368 |
| Stamina | 256/256 |
| Positive | 43/134 |
| Healing Factor | 1.4816586254954 |
| Regeneration | 28.521928540787 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 21 |
| See Invisible | 25 |
Offense: Mainhand
| Damage | 227 |
| Accuracy | 42 |
| Crit Chance | 28% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | 0% |
| Blight | +22% |
| Physical | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 9 |
| Physical Save | 49 |
| Spell Save | 43 |
| Mental Save | 49 |
Defense: Resistances
| Cold | + 31%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 25%( 70%) |
| Nature | + 19%( 70%) |
| Physical | + 30%( 70%) |
| Fire | + 16%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 52% |
| Disarm Resistance | 30% |
| Stun Resistance | 80% |
| Poison Resistance | 20% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 386 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.50 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed warg claw. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed wretchling eyeball. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed black mamba head. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
| Light source | Loamire the dwarven lantern1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats +4 Dex +5 Wil offense ------ Physical Crit +2.0% Mind Crit +3% Damage +6% physical defense ------ Resistance +3% nature Mind save +26 (+9 eff.) other ------- Light +5 See Stealth +21 See Invisibility +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Erelynarichak the Thunderdredge (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +8 Dex +11 Wil offense ------ Physical Power +9 (+2 eff.) Spellpower +10 (+3 eff.) Ignore Shields +10% defense ------ Armor +4 Fatigue +4% Resistance +13% lightning +11% temporal +9% physical Physical save +10 (+3 eff.) other ------- Mana-on-crit +2.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 667.9 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Yvelaith the yew totem of stinging [power 242] (15 cooldown) =+2 con=2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +2 Cun +2 Con other ------- Light +1 Infravision +2 See Invisibility +9 Sting an enemy dealing 242 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: offense ------ Damage +10% lightning Ignore resists +5% lightning +5% darkness When Hit 2 lightning defense ------ Resistance +26% lightning Life +84.00 Life Regen +9.00 Healmod +11% Disarm Resist +30% Pinning Resist +20% Knockbk Resist +22% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun offense ------ On-Hit 15 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 17 defense ------ Stun Resist +30% other ------- Hate-on-crit +1.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Xanetira'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +4 Cun defense ------ Armor +4 Defense +20 (+6 eff.) Resistance +12% cold Physical save +29 (+9 eff.) Spell save +17 (+5 eff.) Mind save +19 (+6 eff.) Poison Resist +20% Confus Resist +20% Stun Resist +10% A belt that goes around your waist. |
| In main hand | Champion's Will (179% power, 22 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 179% Range: 1.0x-1.6x Uses 20% Con, 50% Mag, 115% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +22 Critical Rate +12.0% Attack Speed 100% On Hit: * releases a burst of light, dealing 56 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con other ------- Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. This item has been sent to the Item's Vault. |
| On hands | dwarven-steel gauntlets 'Faluthad' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: defense ------ Armor +2 Fatigue +3% Resistance +4% physical Crit Resistance 15.00% Spell save +3 (+1 eff.) Life Regen +5.00 Healmod +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +1.00 Max stamina +22.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+4 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
| Cloak | elven-silk cloak 'Hazeviper' (30 def, 10 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +10 Defense +30 (+10 eff.) Resistance +9% lightning +4% physical +6% light +6% cold Physical save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +6 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 557; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, acid, fire, mind, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 5 acid, 4 fire, 3 mind, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dagedeldir the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Physical Crit +2.0% Critical power +20.00% Physical Power +10 (+2 eff.) Ignore resists +10% physical Accuracy +14 (+5 eff.) On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Resistance +3% blight Unlife -80.00 life Rings make your fingers look great! |
solipsist's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +10 (+5 eff.) Rings make your fingers look great! |
chilling steel longsword of paradox (108% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 108% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 cold +9 temporal While equipped: defense ------ Resistance +7% temporal Sharp, long, and deadly. |
Manuroddagorn the Cracklebrawn (112% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Psionic Weapon Damage 112% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +8 darkness Damage Against +11% Living While equipped: Stats +3 Mag +4 Wil offense ------ Critical power +20.00% Spellpower/crit +4 Damage +6% lightning other ------- Max mana +20.00 Blunt and deadly. |
Mardomahor the steel waraxe (104% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Master Weapon Damage 105% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +1 Str +3 Dex offense ------ Combat Speed +10% Accuracy +9 (+3 eff.) defense ------ Resistance +12% temporal Cut Resist +20% Confus Resist +20% Pinning Resist +20% other ------- Stamina/turn +2.00 One-handed war axes. |
hardened leather belt 'Porann'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +4 Dex +2 Wil +4 Cun offense ------ Physical Crit +3.0% Spellpower +2 (+0 eff.) Ignore Armor +1 defense ------ Armor +8 Defense +9 (+3 eff.) Physical save +20 (+6 eff.) Spell save +13 (+4 eff.) Mind save +20 (+7 eff.) other ------- Max stamina +30.00 A belt that goes around your waist. |
Ragerotar the linen cloak (1 def, 0 armour) =+5 con=2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +5 Con offense ------ Accuracy +20 (+7 eff.) defense ------ Defense +1 (+0 eff.) Resistance +3% blight Physical save +9 (+3 eff.) Spell save +6 (+2 eff.) other ------- Max mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Murkmistress' (16 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 15% defense ------ Armor +4 Defense +16 (+5 eff.) Physical save +9 (+3 eff.) Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Brenathel' (5 def, 4 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Power +5 (+1 eff.) Damage +15% physical Ignore resists +5% physical Accuracy +20 (+7 eff.) defense ------ Armor +4 Defense +5 (+1 eff.) Resistance +15% physical +5% arcane +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Manigas the pair of dwarven-steel boots (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +8 Fatigue +3% Resistance +3% light +5% physical Unlife -80.00 life other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of iron boots of rushing (0 def, 3 armour) =+5 con=3.0 Encumbrance T1 feet armor [Ego++] Master While equipped: Stats +2 Str +2 Cun +5 Con defense ------ Armor +3 Fatigue +2% Physical save +11 (+3 eff.) Mind save +11 (+4 eff.) Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steel Helm of Garkul (0 def, 6 armour) =+5 con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
insulating iron helm of constitution (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% Resistance +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Bethussra' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +12% acid +5% cold Life Regen +4.00 Cut Resist +20% Knockbk Resist +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Velyyawen' (25 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +3 Defense +25 (+8 eff.) Fatigue +5% Resistance +6% fire +6% cold Life Regen +4.00 Cut Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polywen (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Master While equipped: Stats +1 Str offense ------ Physical Crit +1.0% defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +16% fire +9% mind +12% physical Physical save +23 (+7 eff.) other ------- Stamina/turn +1.00 A suit of armour made of mail. |
Thundernigh (7 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Arcane While equipped: offense ------ Ignore resists +20% lightning defense ------ Armor +6 Defense +7 (+2 eff.) Fatigue +12% Resistance +12% acid +28% temporal Spell save +3 (+1 eff.) Pinning Resist +20% A suit of armour made of mail. |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
14 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
307 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Hellsweeper'1.0 Encumbrance T5 lite [Rare] Master While equipped: Stats +2 Dex +6 Mag offense ------ When Hit 6 fire defense ------ Armor +6 Resistance +9% fire Unlife -80.00 life other ------- Light +11 Infravision +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Prismwoe [power 385] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% light Ignore resists +5% light When Hit 10 light defense ------ Resistance +9% cold other ------- Light +1 Blast the opponent's mind dealing 385 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 22% for 2 turns. 100% to heal for 52. 100% to gain a 35% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing yew totem of healing [power 248] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Yvuriamira [power 194] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Ignore resists +20% blight When Hit 4 blight defense ------ Defense +10 (+3 eff.) Resistance +15% blight +6% temporal Spell save +6 (+2 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 42 lightning damage and will be dazed for 1 turn (213 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding [power 278] (20 cooldown)2.0 Encumbrance T3 wand charm [Ego] Arcane Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tzvan the Drem Sun Paladin level 29
3rd Stralite 123rd year of Ascendancy at 01:59 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Tzvan the Drem Sun Paladin level 27
40th Steel 123rd year of Ascendancy at 08:07 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Tzvan the Drem Sun Paladin level 15
16th Loss 122nd year of Ascendancy at 22:25 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Tzvan the Drem Sun Paladin level 24
21st Steel 123rd year of Ascendancy at 09:20 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Tzvan the Drem Sun Paladin level 23
13rd Steel 123rd year of Ascendancy at 00:46 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tzvan the Drem Sun Paladin level 29
2nd Stralite 123rd year of Ascendancy at 23:22 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Tzvan the Drem Sun Paladin level 10
29th Dearth 122nd year of Ascendancy at 22:56 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Tzvan the Drem Sun Paladin level 20
28th Iron 123rd year of Ascendancy at 07:08 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Tzvan the Drem Sun Paladin level 28
22nd Gold 123rd year of Ascendancy at 11:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Tzvan the Drem Sun Paladin level 19
27th Iron 123rd year of Ascendancy at 14:16 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Tzvan the Drem Sun Paladin level 29
3rd Stralite 123rd year of Ascendancy at 01:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Tzvan the Drem Sun Paladin level 8
20th Dearth 122nd year of Ascendancy at 01:42 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Tzvan the Drem Sun Paladin level 29
3rd Stralite 123rd year of Ascendancy at 01:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Tzvan the Drem Sun Paladin level 10
35th Dearth 122nd year of Ascendancy at 03:04 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Tzvan the Drem Sun Paladin level 24
21st Steel 123rd year of Ascendancy at 22:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Tzvan the Drem Sun Paladin level 15
5th Loss 122nd year of Ascendancy at 22:51 see stats
Log
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 light, 0 lightning (0 total damage).
Skeleton magus hits Tzvan for (22 flat reduction), 109 arcane (109 total damage).
Skeleton magus hits Tzvan for (22 flat reduction), 107 arcane (107 total damage).
Skeleton magus hits Xanereta the ghoul for 191 arcane damage.
Shadow hits Tzvan for (22 flat reduction), 63 physical (63 total damage).
Isudatira the degenerated skeleton archer activates his slippery armour!
Isudatira the degenerated skeleton archer hurls lightning at Tzvan!
Mayikira the ghoul uses Shadow's Path.
Shadow hits Tzvan for (22 flat reduction), 32 physical (32 total damage).
Isudatira the degenerated skeleton archer hits Tzvan for (14 flat reduction), 0 lightning (0 total damage).
Shadow hits Tzvan for (22 flat reduction), 155 physical (155 total damage).
Porona the skeleton archer casts Fiery Grasp.
Tzvan deactivates Second Life.
Tzvan has been healed by a blast of positive energy!
Tzvan is on fire!
Tzvan resists the grasp!
Porona the skeleton archer hits Tzvan for (11 flat reduction), 0 fire, (22 flat reduction), 0 fire, (9 flat reduction), 0 blight, (9 flat reduction), 0 fire (0 total damage).
Tzvan receives 70 healing.
Melee retaliation hits Porona the skeleton archer for 14 light, 2 lightning (16 total damage).
Deadly Poison from Xanereta the ghoul hits Tzvan for (22 flat reduction), 1 nature (1 total damage).
Deep Wound from Xanereta the ghoul hits Tzvan for (22 flat reduction), 17 physical (17 total damage).
Poison from Xanereta the ghoul hits Tzvan for (22 flat reduction), 9 nature (9 total damage).
Burning from Porona the skeleton archer hits Tzvan for (3 flat reduction), 0 fire (0 total damage).
Xanereta the ghoul uses Steady Shot.
Xanereta the ghoul's Steady Shot performs a ranged critical strike against Tzvan!
Poison bursts out of Tzvan's corpse!
Xanereta the ghoul's Steady Shot hits Tzvan for (22 flat reduction), 178 physical (178 total damage).
Tzvan the level 29 drem sun paladin was swiped to death by Xanereta the ghoul on level 1 of Ruined halfling complex.



































































































