










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.0Donators/Buyers bonus! Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 14 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by Isurille the skeletal rat at level 14 on the 5th Flare 122nd year of Ascendancy at 10:46 / 1 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 21 (base 13) |
| Constitution | 36 (base 28) |
| Magic | 38 (base 38) |
| Willpower | 24 (base 12) |
| Cunning | 13 (base 10) |
Resources
| Life | -60/684 |
| Paradox | 461 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 2.6953205265523 |
Speed
| Mental | +6.134043010989% |
| Attack | +6.134043010989% |
| Movement | -2.2204460492503E-14% |
| Spell | +6.134043010989% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 36 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 0.94 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 36 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 2% |
| Speed | 0.94220475507228 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 7% |
| Speed | 0.94220475507228 |
Offense: Damage Bonus
| Acid | +26% |
| Lightning | +6% |
| Nature | +15% |
| Mind | +18% |
| Physical | +4% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 47 (68.594633868923%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 27 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Lightning | + 33%( 70%) |
| Nature | + 50%( 70%) |
| Darkness | + 26%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 21%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Teleport Resistance | 30% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (94% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 7): Near SightedYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Starcrypt (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +9 Fatigue: +2% Changes stats: +5 Wil Spell save: +3 (+1 eff.) Light radius: +1 Infravision radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Magmahunter the quiver of elm arrows (18/18, 115% power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 115% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 104 physical damage Travel speed: +200% Damage (Ranged): +4 mind Damage (radius 1) on hit: +4 acid / +12 fire Damage (radius 2) on crit: +4 mind Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hathyroddadir the hardened leather cap (0 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +13 Fatigue: +3% Changes stats: +1 Dex / +3 Con Changes resistances penetration: +5% acid Critical mult.: +5.00% Light radius: +3 A cap made of leather. |
| On hands | hardened leather gloves 'Turudas' (0 def, 8 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Damage (Melee): 8 physical Changes damage: +4% physical Mental save: +6 (+4 eff.) Cut immunity: +10% Knockback immunity: +10% Teleport immunity: +20% Maximum life: +20.00 Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psionic shield 'Radharath' [power 49] (14/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +9% nature Blindness immunity: +20% Teleport immunity: +10% It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | LelunegInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Changes resistances: +22% acid / +1% physical Changes damage: +11% acid Physical save: +3 (+1 eff.) Stamina each turn: +2.00 Hate when firing a critical mind attack: +4.00 Only die when reaching: -20.00 life Rings make your fingers look great! |
| On fingers | copper ring 'Cloudtooth'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +18% lightning Changes damage: +6% lightning / +3% mind Silence immunity: +22% Mana each turn: +0.10 Rings make your fingers look great! |
| Around neck | Oozesaw the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: +3 Cun Changes resistances: +3% blight Changes resistances penetration: +5% nature Life regen: +2.00 Maximum life: +20.00 Amulets make your neck look great! |
| In main hand | iron dagger of projection (101% power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly. |
| Around waist | rough leather belt 'Zanyldil'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+6 eff.) Armour penetration: +1 Changes stats: +1 Str Poison immunity: +20% Maximum life: +30.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| In off hand | Salirin the Duathelrune (101% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% Range: 1.3x Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +6 (+2 eff.) Changes resistances: +9% darkness / +3% fire Changes damage: +3% fire Physical save: +9 (+4 eff.) Disarm immunity: +20% Only die when reaching: -40.00 life Sharp, short and deadly. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -2% Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the psychic (heal 94; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Alnubaghels the Skeleton Temporal Warden level 12
3rd Summertide 122nd year of Ascendancy at 06:57 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Alnubaghels the Skeleton Temporal Warden level 10
8th Mirth 122nd year of Ascendancy at 14:24 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Alnubaghels the Skeleton Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 04:37 see stats
Log
Something hits Alnubaghels for (5 to time), 0 physical, (170 to time), 0 fire (0 total damage).
Something hits Alnubaghels for (68 to time), 0 fire (0 total damage).
The fabric of time around Alnubaghels returns to normal.
Burning from Isurille the skeletal rat hits Alnubaghels for (49 to time), 0 fire (0 total damage).
Something hits Alnubaghels for (6 to time), 0 physical (0 total damage).
Your time shield crumbles under the damage!
The fabric of time around Alnubaghels stabilizes to normal.
The powerful time-altering energies generate a restoration field on Alnubaghels.
Your shield crumbles under the damage!
The shield around Alnubaghels crumbles.
Alnubaghels is pinned to the ground.
Something hits Alnubaghels for (5 to time), 0 physical, (27 to time), (84 absorbed), 80 fire (80 total damage).
Something hits Alnubaghels for 101 fire damage.
Something hits Alnubaghels for 89 physical damage.
Alnubaghels is not crippled anymore.
Alnubaghels receives 44 healing from Temporal Restoration Field.
Burning from Isurille the skeletal rat hits Alnubaghels for 82 fire damage.
Something hits Alnubaghels for 5 physical damage.
Something hits Alnubaghels for 101 fire damage.
Something hits Alnubaghels for 5 physical, 191 fire (197 total damage).
Something performs a melee critical strike against Alnubaghels!
Alnubaghels resists the knockback!
Something hits Alnubaghels for 9 physical, 6 lightning (15 total damage).
Something hits Alnubaghels for 79 physical damage.
Alnubaghels is not disabled anymore.
Alnubaghels recovers sight.
Alnubaghels receives 44 healing from Temporal Restoration Field.
Burning from Isurille the skeletal rat hits Alnubaghels for 86 fire damage.
Alnubaghels the level 14 skeleton temporal warden was boiled to death by Isurille the skeletal rat on level 12 of Infinite Dungeon.



































































