Marauder the level 5 Skeleton Marauder by Popsicle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassMarauder
Level / Exp5 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 14)
Dexterity38 (base 27)
Constitution12 (base 12)
Magic12 (base 10)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life166/206
Stamina112/112
Healing Factor1.1291526171258
Regeneration0.28228815428145

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy42
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage16
Accuracy42
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+4%
Acid+11%

Defense: Base

Armour (hardiness)13 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0.92380522168512
Physical Save18
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 6%( 70%)
Acid+ 22%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
4/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
1/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Ran for 4 turns (stop reason: didn't move).


There is an exit to the worldmap here (press '' or right click to use).

Marauder wears:
warrior's copper ring of corrosion (+22%).

Marauder wears (replacing
iron longsword of erosion (12-16 power, 2 apr)): iron waraxe of massacre (18-26 power, 2 apr).

Marauder wears (replacing
corrosive iron gauntlets (0 def, 1 armour)): rough leather gloves of magic (+2) (0 def, 1 armour).

Marauder wears (replacing
brass lantern): survivor's brass lantern of health.

You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 100] (15 cooldown).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25 power, 48 block).
You gain 1.53 gold from the transmogrification of
shimmering linen robe of light (+16%) (0 def, 0 armour).
You gain 4.00 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 1.72 gold from the transmogrification of
potent elm starstaff of might (12-14 power, 2 apr, light element).
You gain 2.93 gold from the transmogrification of
projecting mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.78 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You feel very confident walking into this place.
Saving game...

Saving done.

Marauder wears (replacing
iron waraxe of massacre (18-26 power, 2 apr)): iron longsword of erosion (12-16 power, 2 apr).

Marauder wears (replacing
iron longsword of erosion (12-16 power, 2 apr)): iron waraxe of massacre (18-26 power, 2 apr).