Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Ignore Race/Class Locks 1.0.0 Stone Wardens DLC Class 1.0.0 Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Archer |
Level / Exp | 3 / 36% |
Size | medium |
Lifes / Deaths | Killed by rattlesnake at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:33 / 17Killed by rattlesnake at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:57 Killed by rattlesnake at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:01 Killed by rattlesnake at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:47 Killed by rattlesnake at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:43 Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:00 Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:23 Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:00 Killed by rattlesnake at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:46 Killed by green worm mass at level 3 on the 78th Pyre 122nd year of Ascendancy at 03:43 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 05:06 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 07:27 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 09:35 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 14:19 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 16:04 Killed by Prox the Mighty at level 3 on the 78th Pyre 122nd year of Ascendancy at 19:07 Killed by Prox the Mighty at level 3 on the 79th Pyre 122nd year of Ascendancy at 05:31 |
Primary Stats
Strength | 19 (base 17) |
Dexterity | 19 (base 19) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 12 (base 12) |
Resources
Life | 133/133 |
Stamina | 106/106 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
Offense: Mainhand
Damage | 20 |
Accuracy | 23 |
Crit Chance | 2% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14.8 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 5.15 |
Ranged Defense | 5.15 |
Fatigue | 6 |
Physical Save | 10.15 |
Spell Save | 7 |
Mental Save | 12.7 |
Defense: Resistances
All | 0%( 70%) |
Inscriptions (2/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On fingers | copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
Around waist | clarifying rough leather belt of the mind clarifying rough leather belt of the mindInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Mindpower: +3 A belt that goes around your waist. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Quiver | quiver of elm arrows (7/7, 8.5-11.9 power, 5 apr) quiver of elm arrows (7/7, 8.5-11.9 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.5 - 11.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 7 Arrows are used with bows to pierce your foes to death. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Your quiver of elm arrows is full.
Rested for 55 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Sinarae misses Prox the Mighty.
Prox the Mighty uses Knockback.
Prox the Mighty hits Sinarae for 39 physical damage.
Prox the Mighty hits Sinarae for 19 physical damage.
Sinarae hits Prox the Mighty for 8 physical damage.
Prox the Mighty hits Sinarae for 17 physical damage.
Sinarae hits Prox the Mighty for 8 physical damage.
Prox the Mighty hits Sinarae for 21 physical damage.
Sinarae hits Prox the Mighty for 8 physical damage.
Prox the Mighty hits Sinarae for 23 physical damage.
Sinarae hits Prox the Mighty for 8 physical damage.
Prox the Mighty hits Sinarae for 21 physical damage.
Prox the Mighty killed Sinarae!
Sinarae the level 3 cornac archer was bled to death by Prox the Mighty and eaten raw on level 3 of Trollmire.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...