











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 23 / 74% |
Size | medium |
Lifes / Deaths | Killed by sick giant venus flytrap at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:17 / 98Killed by sick giant venus flytrap at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:50 Killed by Aerawyn the deformed brown bear at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:18 Killed by Aerawyn the deformed brown bear at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:35 Killed by netherworm mass at level 11 on the 9th Flare 122nd year of Ascendancy at 18:05 Killed by Vorowen the rogue at level 12 on the 1st Dusk 122nd year of Ascendancy at 14:56 Killed by Islyta the greater telugoroth at level 12 on the 4th Dusk 122nd year of Ascendancy at 07:48 Killed by Kelad, the One Who Stole Poosh at level 12 on the 4th Dusk 122nd year of Ascendancy at 08:10 Killed by Islyta the greater telugoroth at level 12 on the 4th Dusk 122nd year of Ascendancy at 09:13 Killed by Kelad, the One Who Stole Poosh at level 12 on the 4th Dusk 122nd year of Ascendancy at 09:40 Killed by Gloriba the brown bear at level 13 on the 16th Dusk 122nd year of Ascendancy at 19:49 Killed by Xuwen the grizzly bear at level 15 on the 19th Dusk 122nd year of Ascendancy at 04:11 Killed by Layedara the cave bear at level 15 on the 19th Dusk 122nd year of Ascendancy at 17:13 Killed by Mayirimira the brown bear at level 15 on the 19th Dusk 122nd year of Ascendancy at 18:01 Killed by fire drake at level 18 on the 36th Dusk 122nd year of Ascendancy at 15:24 Killed by worm that walks at level 18 on the 37th Dusk 122nd year of Ascendancy at 03:06 Killed by worm that walks at level 18 on the 37th Dusk 122nd year of Ascendancy at 03:26 Killed by carrion worm mass at level 18 on the 37th Dusk 122nd year of Ascendancy at 03:46 Killed by worm that walks at level 18 on the 37th Dusk 122nd year of Ascendancy at 05:15 Killed by worm that walks at level 18 on the 37th Dusk 122nd year of Ascendancy at 05:38 Killed by gwelgoroth at level 18 on the 39th Dusk 122nd year of Ascendancy at 05:32 Killed by Assassin Lord at level 18 on the 43rd Dusk 122nd year of Ascendancy at 12:41 Killed by slaver at level 19 on the 58th Dusk 122nd year of Ascendancy at 16:35 Killed by Porovena the slaver at level 19 on the 58th Dusk 122nd year of Ascendancy at 18:30 Killed by Eilinitha the slaver at level 19 on the 59th Dusk 122nd year of Ascendancy at 02:04 Killed by Salyta the broken golem at level 19 on the 68th Dusk 122nd year of Ascendancy at 17:02 Killed by Aduta the broken golem at level 19 on the 68th Dusk 122nd year of Ascendancy at 17:35 Killed by Xeritha the ink squid at level 19 on the 75th Dusk 122nd year of Ascendancy at 04:47 Killed by worm that walks at level 19 on the 76th Dusk 122nd year of Ascendancy at 00:34 Killed by worm that walks at level 19 on the 76th Dusk 122nd year of Ascendancy at 03:30 Killed by worm that walks at level 20 on the 76th Dusk 122nd year of Ascendancy at 14:22 Killed by worm that walks at level 20 on the 76th Dusk 122nd year of Ascendancy at 14:40 Killed by carrion worm mass at level 20 on the 76th Dusk 122nd year of Ascendancy at 17:38 Killed by worm that walks at level 20 on the 76th Dusk 122nd year of Ascendancy at 20:41 Killed by Weirdling Beast at level 20 on the 77th Dusk 122nd year of Ascendancy at 06:14 Killed by Weirdling Beast at level 20 on the 77th Dusk 122nd year of Ascendancy at 07:47 Killed by Weirdling Beast at level 20 on the 77th Dusk 122nd year of Ascendancy at 09:14 Killed by ultimate gwelgoroth at level 20 on the 28th Haze 122nd year of Ascendancy at 20:59 Killed by OOZIE UNLOCKER's Inner Demon at level 20 on the 28th Haze 122nd year of Ascendancy at 22:49 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 01:06 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 04:03 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 08:51 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 11:43 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 14:47 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 17:34 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 20:43 Killed by Grand Corruptor at level 20 on the 30th Haze 122nd year of Ascendancy at 23:34 Killed by elven corruptor at level 20 on the 31st Haze 122nd year of Ascendancy at 06:32 Killed by Yvobrema the bloated horror at level 21 on the 36th Haze 122nd year of Ascendancy at 12:15 Killed by Aritira the vampire at level 22 on the 44th Haze 122nd year of Ascendancy at 15:54 Killed by Emeluriawen the master vampire at level 22 on the 44th Haze 122nd year of Ascendancy at 20:30 Killed by Zubabressra the elder vampire at level 22 on the 45th Haze 122nd year of Ascendancy at 00:21 Killed by Zubabressra the elder vampire at level 22 on the 45th Haze 122nd year of Ascendancy at 03:28 Killed by Celia at level 22 on the 45th Haze 122nd year of Ascendancy at 05:12 Killed by Silesenor the ghoul at level 22 on the 45th Haze 122nd year of Ascendancy at 06:26 Killed by Silesenor the ghoul at level 22 on the 45th Haze 122nd year of Ascendancy at 09:13 Killed by Silesenor the ghoul at level 22 on the 45th Haze 122nd year of Ascendancy at 10:20 Killed by Salonor the ghoulking at level 22 on the 45th Haze 122nd year of Ascendancy at 13:24 Killed by Yvyriata the skeleton warrior at level 22 on the 45th Haze 122nd year of Ascendancy at 16:20 Killed by Yvyriata the skeleton warrior at level 22 on the 45th Haze 122nd year of Ascendancy at 19:20 Killed by Celia at level 22 on the 45th Haze 122nd year of Ascendancy at 22:15 Killed by Aeradhessra the ghast at level 22 on the 46th Haze 122nd year of Ascendancy at 01:17 Killed by Celia at level 22 on the 46th Haze 122nd year of Ascendancy at 04:26 Killed by Yvyriata the skeleton warrior at level 22 on the 46th Haze 122nd year of Ascendancy at 07:18 Killed by Salonor the ghoulking at level 22 on the 46th Haze 122nd year of Ascendancy at 10:22 Killed by Salonor the ghoulking at level 22 on the 46th Haze 122nd year of Ascendancy at 13:15 Killed by poison gas trap at level 22 on the 46th Haze 122nd year of Ascendancy at 16:05 Killed by Nerulle the armoured skeleton warrior at level 22 on the 46th Haze 122nd year of Ascendancy at 17:08 Killed by Yvyriata the skeleton warrior at level 22 on the 46th Haze 122nd year of Ascendancy at 19:59 Killed by Yvyriata the skeleton warrior at level 22 on the 46th Haze 122nd year of Ascendancy at 20:19 Killed by Xerokira the lesser vampire at level 22 on the 46th Haze 122nd year of Ascendancy at 22:55 Killed by Nerulle the armoured skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 01:49 Killed by Nerulle the armoured skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 02:50 Killed by skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 05:50 Killed by Aeradhessra the ghast at level 22 on the 47th Haze 122nd year of Ascendancy at 08:41 Killed by Celia at level 22 on the 47th Haze 122nd year of Ascendancy at 11:45 Killed by Celia at level 22 on the 47th Haze 122nd year of Ascendancy at 14:43 Killed by Yvyriata the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 17:51 Killed by Celia at level 22 on the 47th Haze 122nd year of Ascendancy at 20:44 Killed by Celia at level 22 on the 47th Haze 122nd year of Ascendancy at 20:55 Killed by Aerybeth the skeleton warrior at level 22 on the 47th Haze 122nd year of Ascendancy at 21:41 Killed by Salonor the ghoulking at level 22 on the 47th Haze 122nd year of Ascendancy at 21:49 Killed by Yvyriata the skeleton warrior at level 22 on the 48th Haze 122nd year of Ascendancy at 00:55 Killed by Celia at level 22 on the 48th Haze 122nd year of Ascendancy at 03:52 Killed by Aeradhessra the ghast at level 22 on the 48th Haze 122nd year of Ascendancy at 06:53 Killed by Yvyriata the skeleton warrior at level 22 on the 48th Haze 122nd year of Ascendancy at 08:48 Killed by Celia at level 22 on the 48th Haze 122nd year of Ascendancy at 09:56 Killed by Celia at level 22 on the 48th Haze 122nd year of Ascendancy at 10:58 Killed by Xerokira the lesser vampire at level 22 on the 48th Haze 122nd year of Ascendancy at 13:52 Killed by Yvyriata the skeleton warrior at level 22 on the 48th Haze 122nd year of Ascendancy at 15:01 Killed by Xerokira the lesser vampire at level 22 on the 48th Haze 122nd year of Ascendancy at 18:12 Killed by Yvyriata the skeleton warrior at level 22 on the 48th Haze 122nd year of Ascendancy at 19:24 Killed by Xerokira the lesser vampire at level 22 on the 48th Haze 122nd year of Ascendancy at 22:11 Killed by Xerokira the lesser vampire at level 22 on the 49th Haze 122nd year of Ascendancy at 01:12 Killed by Xerokira the lesser vampire at level 22 on the 49th Haze 122nd year of Ascendancy at 02:14 Killed by Ivoba the netherworm mass at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 00:19 Killed by Urrna the krog at level 22 on the 21st Regrowth 123rd year of Ascendancy at 16:59 Killed by OOZIE UNLOCKER at level 23 on the 24th Regrowth 123rd year of Ascendancy at 00:11 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 62 (base 48) |
Constitution | 46 (base 37) |
Magic | 15 (base 10) |
Willpower | 19 (base 10) |
Cunning | 16 (base 12) |
Resources
Life | 656/656 |
Stamina | 208/208 |
Healing Factor | 1.4067804250994 |
Regeneration | 7.3855972317719 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 6 |
See Invisible | 16 |
Offense: Mainhand
Damage | 91 |
Accuracy | 65 |
Crit Chance | 24% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Light | +5% |
Cold | +12% |
Mind | +41% |
All | +2% |
Offense: Damage Penetration
Lightning | +5% |
Light | +10% |
Nature | +5% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (69.687909656376%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 27 |
Mental Save | 20 |
Defense: Resistances
Blight | + 35%( 70%) |
Physical | + 20%( 70%) |
Cold | + 48%( 70%) |
All | + 10%( 70%) |
Lightning | + 19%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 21%( 70%) |
Fire | + 24%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | Increases defense by 23. Mobile Defense |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 40. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +10 Lck / +3 Dex Changes resistances: +3% nature Changes resistances penetration: +5% lightning / +5% nature Changes damage: +3% lightning / +27% mind Stealth bonus: +5 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +2.5% Capacity: 48 Turns elapse between self-loadings: 3 On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 Damage (Ranged): +17 blight Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 25.78 to 77.33 lightning damage (51.55 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +6% temporal / +9% nature / +6% cold Changes resistances penetration: +5% cold It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 163 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Disarm immunity: +20% Pinning immunity: +25% Knockback immunity: +21% Maximum life: +22.00 Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Dex / +4 Cun Changes resistances: +12% mind Changes resistances penetration: +10% light Changes damage: +12% mind / +3% light See invisible: +9 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +13.0% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +6 (+2 eff.) Armour: +2 Effects when hit in melee: * 21 arcane resource burn Changes resistances: +8% blight Spell save: +22 (+11 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +10 Defense: +6 (+1 eff.) Fatigue: +7% Damage (Melee): 5 fire Damage (Ranged): 6 fire Changes resistances: +11% fire / +11% physical Critical mult.: +13.00% A suit of armour made of leather. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Dex / +7 Mag / +4 Con Maximum life: +38.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +10 (+4 eff.) Fatigue: -5% Changes stats: +1 Con Changes resistances: +6% cold Life regen: +2.00 Only die when reaching: -60.00 life Maximum stamina: +20.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 198 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +12% fire / +10% cold Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (radius 1) on hit: +4 mind Damage (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +12 Changes stats: +2 Cun Changes resistances: +3% lightning Changes resistances penetration: +11% all Changes damage: +3% mind Critical mult.: +20.00% Mental crit. chance: +2% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Effects on ranged hit: * 11 arcane resource burn Changes stats: +16 Wil / +5 Cun / +11 Con Talent mastery: +0.15 Wild-gift / Antimagic Maximum life: +44.00 Mindpower: +14 (+7 eff.) Longbows are used to shoot arrows at your foes. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 8 cold Changes resistances: +8% lightning / +8% temporal / +9% nature Changes damage: +6% acid Mental save: +6 (+3 eff.) A belt that goes around your waist. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +1 Con Changes resistances: +8% acid / +1% physical / +3% light / +7% blight Changes resistances penetration: +5% mind Critical mult.: +10.00% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Maximum life: +33.00 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +3 Str / +3 Dex / +1 Mag Changes resistances: +10% cold See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical power: +5 (+2 eff.) Armour: +2 Changes resistances: +6% blight Spell save: +11 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Defense: +2 (+0 eff.) Changes stats: +3 Con Changes resistances: +8% blight / +6% cold / +10% nature Critical mult.: +5.00% Maximum stamina: +30.00 A pointy cloth hat, very wizardly... |
![]() Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% nature / +5% blight A cap made of leather. |
![]() Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +17 Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 Damage (Ranged): +9 cold Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% temporal Changes damage: +3% light Critical mult.: +5.00% Maximum psi: +20.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Maximum life: +43.00 Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 Damage (Ranged): +8 lightning Damage (radius 2) on crit: +5 lightning Shots are used with slings to pummel your foes to death. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Dex Changes resistances: +9% blight / +3% nature / +3% mind Changes resistances penetration: +5% physical It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 592 Base Damage: 235 Armor: 13 All Resist: 8 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 40. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +4 Dex Changes resistances penetration: +5% nature Only die when reaching: -40.00 life Mental crit. chance: +1% It can be used to sting an enemy dealing 118 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By OOZIE UNLOCKER the Thalore Archer level 20
77th Dusk 122nd year of Ascendancy at 16:27 see stats
By OOZIE UNLOCKER the Thalore Archer level 19
68th Dusk 122nd year of Ascendancy at 23:15 see stats
By OOZIE UNLOCKER the Thalore Archer level 15
19th Dusk 122nd year of Ascendancy at 05:01 see stats
By OOZIE UNLOCKER the Thalore Archer level 11
5th Flare 122nd year of Ascendancy at 01:28 see stats
By OOZIE UNLOCKER the Thalore Archer level 13
4th Dusk 122nd year of Ascendancy at 10:00 see stats
By OOZIE UNLOCKER the Thalore Archer level 21
39th Haze 122nd year of Ascendancy at 13:54 see stats
By OOZIE UNLOCKER the Thalore Archer level 19
59th Dusk 122nd year of Ascendancy at 04:36 see stats
By OOZIE UNLOCKER the Thalore Archer level 20
77th Dusk 122nd year of Ascendancy at 18:28 see stats
By OOZIE UNLOCKER the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 23:45 see stats
By OOZIE UNLOCKER the Thalore Archer level 20
76th Dusk 122nd year of Ascendancy at 09:24 see stats
By OOZIE UNLOCKER the Thalore Archer level 19
43rd Dusk 122nd year of Ascendancy at 14:36 see stats
By OOZIE UNLOCKER the Thalore Archer level 18
37th Dusk 122nd year of Ascendancy at 05:37 see stats
By OOZIE UNLOCKER the Thalore Archer level 20
77th Dusk 122nd year of Ascendancy at 16:27 see stats
By OOZIE UNLOCKER the Thalore Archer level 16
31st Dusk 122nd year of Ascendancy at 20:59 see stats
Log
Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Saving done.
Today is the 26th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 27th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 28th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 30th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 31st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 32nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 33rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Ran for 63 turns (stop reason: hostile spotted to the south (adventurers party)).
Today is the 34th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
OOZIE UNLOCKER hits Adventurers party for 0 lightning damage.
OOZIE UNLOCKER hits Adventurers party for 0 lightning damage.
OOZIE UNLOCKER hits Adventurers party for 0 lightning damage.
OOZIE UNLOCKER hits Adventurers party for 0 lightning damage.
OOZIE UNLOCKER hits Adventurers party for 0 lightning damage.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.