



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 32 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 42 (base 36) |
| Dexterity | 25 (base 14) |
| Constitution | 35 (base 30) |
| Magic | 50 (base 36) |
| Willpower | 13 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | 342/873 |
| Hate | 100/100 |
| Vim | 110/224 |
| Healing Factor | 1.2316660017318 |
| Regeneration | 38.181646053686 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +21.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 60 |
| Crit Chance | 26% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 60 |
| Crit Chance | 29% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 4% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | -54% |
| Lightning | -39% |
| Cold | -50% |
| All | -60% |
Offense: Damage Penetration
| Blight | +10% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 61.551211628464 (73.607947236566%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 16 |
| Physical Save | 40 |
| Spell Save | 35 |
| Mental Save | 24 |
Defense: Resistances
| Acid | +100%(100%) |
| Cold | + 45%(100%) |
| Blight | +100%(100%) |
| Mind | + 18%(100%) |
| Fire | -30%(100%) |
| All | + 12%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 265 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| detrimental effect | The target is confused, acting randomly (chance 48%) and unable to perform complex actions. Confused |
Quests
Equipment
| Tool | Zanustir the Galevenom [power 55] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 37% * 20% chance to reduce armor by 37% Damage when hit (Melee): 4 nature Changes damage: +21% lightning / +6% nature It can be used to setup a psionic shield, reducing all damage taken by 55 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite jade ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all Life regen: +11.00 Maximum life: +74.00 Healing mod.: +18% Rings make your fingers look great! |
| On fingers | steel onyx ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Life regen: +8.00 Maximum life: +56.00 Healing mod.: +11% Rings make your fingers look great! |
| On fingers | steel emerald ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +3 Changes resistances: +3% all Life regen: +8.00 Maximum life: +48.00 Healing mod.: +12% Rings make your fingers look great! |
| On fingers | Tintir the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Damage when hit (Melee): 8 acid Changes stats: +3 Str / +9 Mag / +4 Cun Changes resistances: +6% blight Reduces incoming crit damage: 15.00% Spell save: +18 (+7 eff.) Rings make your fingers look great! |
| Around waist | Yvogakira the hardened leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +9 Defense: +19 (+9 eff.) Damage when hit (Melee): 4 blight Changes stats: +6 Dex / +2 Mag / +5 Cun / +2 Con Changes resistances penetration: +10% blight Reduces incoming crit damage: 15.00% Stealth bonus: +8 Physical save: +16 (+5 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
| Main armor | Camoromidor the dwarven-steel plate armour (15 def, 17 armour)Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Armour: +17 Defense: +15 (+7 eff.) Fatigue: +16% Changes stats: +2 Dex Changes resistances: +7% mind Physical save: +8 (+3 eff.) Mental save: +11 (+6 eff.) Life regen: +3.00 Stamina each turn: +1.00 Maximum life: +20.00 Healing mod.: +13% A suit of armour made of metal plates. |
| In off hand | Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| In main hand | elemental dwarven-steel longsword of crippling (22-31 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 96 cold damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +5% cold Changes damage: +10% cold Sharp, long, and deadly. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
pixie's steel ring of frost (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun / +3 Mag Changes resistances: +22% cold Changes damage: +11% cold Spellpower: +9 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Damage (Melee): 11 light Damage (Ranged): 11 light Changes stats: +3 Cun / +2 Mag Changes damage: +11% light Rings make your fingers look great! |
steel citrine ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +6 Dex Light radius: +4 Infravision radius: +4 Rings make your fingers look great! |
steel onyx ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +5 Con Spell save: +14 (+6 eff.) Maximum stamina: +20.00 Rings make your fingers look great! |
steel ring 'Sparktitan'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Fatigue: -5% Changes stats: +6 Cun / +5 Dex Changes resistances: +24% cold / +5% arcane / +3% fire Changes resistances penetration: +10% lightning Changes damage: +12% cold Maximum encumbrance: +22 Rings make your fingers look great! |
wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings make your fingers look great! |
Icy Kill (35-45 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Mercy (35-45 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Chamudokor the Glowslicer (12-17 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +2 Str / +3 Dex / +1 Mag / +1 Cun Changes resistances: +6% light Disarm immunity: +23% Light radius: +1 Sharp, long, and deadly. |
elemental iron longsword of projection (10-14 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 96 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +6% acid Sharp, long, and deadly. |
Hathisaldil the Filthpulverizer (27-37 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Damage (Melee): +9 darkness Damage against: +10% Living When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Effects on melee hit: * 10% chance to slow global speed by 37% Changes resistances: +3% light / +6% nature Changes resistances penetration: +5% physical Changes damage: +6% nature Blunt and deadly. |
Strikegash (14-19 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 light Damage against: +8% Undead When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +6 Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 12 Changes resistances penetration: +5% lightning / +7% physical Changes damage: +12% lightning / +3% mind Disarm immunity: +20% Blunt and deadly. |
iron waraxe (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (11-16 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Shadowwaker the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 37% Damage when hit (Melee): 4 darkness Changes stats: +1 Str / +3 Mag Changes resistances: +6% lightning / +5% temporal / +3% light / +6% blight / +6% fire A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 17 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Emelimitha the iron plate armour (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% lightning Silence immunity: +10% Confusion immunity: +20% Only die when reaching: -20.00 life A suit of armour made of metal plates. |
steel torque of psionic shield [power 51] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 51 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Talent Virulent Disease is ready to use.
There is a shortcut to chapter "Just Read The Instructions" here (press '' or right click to use).
Melee retaliation hits Broken golem for (0 absorbed), 0 blight, (0 absorbed), 0 acid, (0 absorbed), 0 nature (0 total damage).
Broken golem hits worm that walks (servant of NIE-KREM) for 40 physical, 16 nature (57 total damage).
Minotaur casts Rune: Acid Wave.
Worm that walks (servant of NIE-KREM) is disarmed!
Broken golem is disarmed!
The shield around broken golem crumbles.
Minotaur hits worm that walks (servant of NIE-KREM) for 0 acid damage.
Minotaur hits Broken golem for (74 absorbed), 158 acid (159 total damage).
Worm that walks (servant of NIE-KREM) is confused and fails to use Attack.
Velemina the minotaur uses Infusion: Wild.
Velemina the minotaur lessens the pain.
Broken golem resists the disease!
Worm that walks (servant of NIE-KREM) is no longer harassed.
Melee retaliation hits Broken golem for 0 blight, 0 acid, 0 nature (1 total damage).
Broken golem hits worm that walks (servant of NIE-KREM) for 2 physical damage.
Velemina the minotaur uses Adrenaline Surge.
Velemina the minotaur feels a surge of adrenaline.
There is a shortcut to chapter "Different Tan" here (press '' or right click to use).
Welcome to chapter "Illusory Castle - Just Read The Instructions"!
You feel mildly anxious, and walk with caution.
Lisytta the broken golem is clear from the black blood.
Lisytta the broken golem is less vulnerable.
Polawen the broken golem is less vulnerable.
Polawen the broken golem is clear from the black blood.
Polawen the broken golem is free from the epidemic.














































