Aurkus the level 9 Ghoul Sun Paladin by Schwer-Muta

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp9 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 24)
Dexterity11 (base 10)
Constitution32 (base 16)
Magic29 (base 26)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life411/411
Positive0/34
Stamina129/129
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage40
Accuracy16
Crit Chance2%
APR12
Speed1.00

Offense: Spell

Spellpower28
Crit Chance5%
Speed1

Offense: Mind

Mindpower15.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.62 (59.10447761194%)
Defense11.35
Ranged Defense11.35
Fatigue13
Physical Save31.900619307555
Spell Save23.275619307555
Mental Save13

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance40%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
5/5
2/5
1/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
1/5
2/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

The Arena (Roguelike) Unlocked Arena mode.
By Aurkus the Ghoul Sun Paladin level 4
5th Mirth 122nd year of Ascendancy at 07:46
see stats

Log

You pickup 0.75 gold pieces.
You pickup 0.50 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.60 gold pieces.

Aurkus picks up (j.):
potent elm magestaff (12-14.4 power, 2 apr, cold element).
There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 32 turns (stop reason: dialog is displayed).


Aurkus wears:
rogue's steel ring of clarity.

You gain 1.83 gold from the transmogrification of
barbed quiver of ash arrows of purging (14/14, 21-29.4 power, 7 apr).
You gain 1.00 gold from the transmogrification of
umbral rough leather gloves (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (12-14.4 power, 2 apr, cold element).
You gain 1.06 gold from the transmogrification of
gifted mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16.5-26.4 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.