









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Brawler |
Level / Exp | 11 / 62% |
Size | medium |
Lifes / Deaths | Killed by Xanutira the Guardian at level 11 on the 20th Dusk 122nd year of Ascendancy at 13:44 0 / 5Killed by Xanutira the Guardian at level 11 on the 20th Dusk 122nd year of Ascendancy at 13:57 Killed by Xanutira the Guardian at level 11 on the 20th Dusk 122nd year of Ascendancy at 14:37 Killed by Xanutira the Guardian at level 11 on the 20th Dusk 122nd year of Ascendancy at 15:03 Killed by Xanutira the Guardian at level 11 on the 20th Dusk 122nd year of Ascendancy at 15:16 |
Primary Stats
Strength | 28 (base 13) |
Dexterity | 33 (base 26) |
Constitution | 32 (base 17) |
Magic | 10 (base 10) |
Willpower | 14 (base 10) |
Cunning | 30 (base 26) |
Resources
Life | -43/359 |
Stamina | 140/140 |
Healing Factor | 1.2724420161895 |
Regeneration | 4.4934330396757 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 26.446758763835 |
See Invisible | 26.446758763835 |
Offense: Barehand
Damage | 39 |
Accuracy | 31 |
Crit Chance | 10% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +10% |
Light | +10% |
Physical | +12% |
Cold | +15% |
Lightning | +3% |
Offense: Damage Penetration
Fire | +10% |
Defense: Base
Armour (hardiness) | 15 (35.65183292883%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 1.7763568394003E-15 |
Physical Save | 23 |
Spell Save | 25 |
Mental Save | 23 |
Defense: Resistances
Blight | + 19%( 70%) |
Cold | + 11%( 70%) |
All | + 3%( 70%) |
Lightning | + 8%( 70%) |
Light | + 32%( 70%) |
Temporal | + 8%( 70%) |
Darkness | + 11%( 70%) |
Fire | + 8%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Poison Resistance | 32% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Pugilism | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 8 lightning Changes resistances: +6% fire / +6% cold Changes resistances penetration: +10% fire Changes damage: +3% lightning Reduces incoming crit damage: 10.00% Light radius: +1 A pair of boots made of leather. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 darkness Changes resistances: +6% darkness Changes damage: +4% darkness When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Moonlight Ray (20% chance level 1). On weapon hit: * 5% chance to reduce damage dealt by 13% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +3 Fatigue: +5% Changes stats: +4 Str / +2 Dex Changes damage: +12% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 40% Changes stats: +1 Str / +1 Cun / +2 Con Spell save: +9 (+5 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Defense: +15 (+5 eff.) Changes stats: +3 Str Changes resistances: +5% nature / +6% blight Poison immunity: +11% Disease immunity: +12% Only die when reaching: -20.00 life Rings make your fingers look great! |
Around neck | ![]() Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +12% nature / +11% blight Poison immunity: +21% Disease immunity: +20% Amulets make your neck look great! |
Main armor | ![]() Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +3 Cun / +4 Wil Mental save: +12 (+6 eff.) A suit of armour made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -2% Changes resistances: +3% darkness / +3% cold Changes damage: +6% darkness / +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
Inventory
![]() steel waraxe of paradox (12-17 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +5% temporal One-handed war axes. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vivia the Cornac Brawler level 10
6th Dusk 122nd year of Ascendancy at 18:02 see stats
Log
Xanutira the Guardian hits Vivia for 105 physical, 4 cold, 4 physical, 4 physical, 6 physical (126 total damage).
Talent Uppercut is ready to use.
Melee retaliation hits Vivia for 13 cold damage.
Vivia hits Xanutira the Guardian for (11 flat reduction), 30 physical, (4 flat reduction), 0 darkness, (11 flat reduction), 5 light (36 total damage).
Vivia shrugs off the effect 'Frozen'!
Melee retaliation hits Xanutira the Guardian for (8 flat reduction), 0 lightning (0 total damage).
Xanutira the Guardian hits Vivia for 68 physical, 4 cold, 4 physical, 4 physical (82 total damage).
Vivia misses Xanutira the Guardian.
Xanutira the Guardian misses Vivia.
Vivia misses Xanutira the Guardian.
Xanutira the Guardian strikes a deadly pressure point on the target.
Xanutira the Guardian strikes at a vital spot on Vivia!
Xanutira the Guardian performs a melee critical strike against Vivia!
Vivia is encased in ice!
Melee retaliation hits Iceblock for 9 lightning damage.
Xanutira the Guardian hits Vivia for 75 physical, 4 cold, (1 to ice), 2 physical, (1 to ice), 2 physical, (2 to ice), 3 physical (89 total damage).
Vivia is mortally wounded!
Touch of Death from Xanutira the Guardian hits Vivia for (33 to ice), 50 physical (50 total damage).
Melee retaliation hits Iceblock for 9 lightning damage.
Vivia hits Iceblock for 37 physical, 6 darkness (42 total damage).
Xanutira the Guardian prepares to block incoming attacks.
Vivia explodes into a shower of gore!
Vivia overcomes the touch of death.
Touch of Death from Xanutira the Guardian hits Vivia for (43 to ice), 65 physical (65 total damage).
Vivia the level 11 cornac brawler was eviscerated to death by Xanutira the Guardian on level 1 of Ruined Dungeon.
Vivia is free from the ice.