Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Rogue |
| Level / Exp | 14 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by bone giant at level 14 on the 75th Pyre 122nd year of Ascendancy at 18:42 / 1 |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 58 (base 40) |
| Constitution | 14 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 34 (base 26) |
Resources
| Life | -4/318 |
| Stamina | 11/139 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 36 |
| Crit Chance | 21% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 36 |
| Crit Chance | 20% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.8 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Mind | +6% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 28.183333333333 |
| Ranged Defense | 28.183333333333 |
| Fatigue | 8 |
| Physical Save | 14.7 |
| Spell Save | 7 |
| Mental Save | 15.4 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Light | + 9%( 70%) |
| Fire | + 5%( 70%) |
| Cold | + 26%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Bleed Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Around waist | insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% fire / +6% cold Maximum encumbrance: +20 A belt that goes around your waist. |
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Around neck | shielding gold amulet of cunning (+4) shielding gold amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +10% light Blindness immunity: +25% Amulets can have magical properties. |
| In main hand | steel dagger of massacre (18-23.4 power, 6 apr) steel dagger of massacre (18-23.4 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
| Main armor | spiked rough leather armour of lightning resistance (1 def, 2 armour) spiked rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Changes resistances: +15% lightning A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | psion's linen wizard hat (1 def, 0 armour) psion's linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes damage: +6% mind Maximum psi: +10.00 Mindpower: +5 Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
| In off hand | iron dagger of corruption (4-5.2 power, 5 apr) iron dagger of corruption (4-5.2 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +4 darkness / +5 blight Sharp, short and deadly. |
Inventory
Newly picked up insidious steel battleaxe of erosion (19.5-29.25 power, 2 apr)insidious steel battleaxe of erosion (19.5-29.25 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +9 nature / +12 insidious poison / +9 temporal Massive two-handed battleaxes. |
iron dagger (4.5-5.85 power, 5 apr) iron dagger (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (5.5-7.15 power, 5 apr) iron dagger (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
voratun mace (45-63 power, 6 apr) voratun mace (45-63 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
potent elm starstaff (13-15.6 power, 2 apr, light damage) potent elm starstaff (13-15.6 power, 2 apr, light damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
thought-forged steel waraxe (12.5-17.5 power, 3 apr) thought-forged steel waraxe (12.5-17.5 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +7 mind Damage conversion: 25% mind When wielded/worn: Changes stats: +2 Wil One-handed war axes. |
Newly picked up mindwoven woollen robe of lightning (+15%) (0 def, 0 armour)mindwoven woollen robe of lightning (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Balahir the Skeleton Rogue level 10
75th Pyre 122nd year of Ascendancy at 05:09 see stats
Log
Bone giant hits Balahir for 0 blight, 0 blight damage (total 0.00).
Balahir hits bone giant for 36 physical, 11 physical, 4 darkness, 4 blight damage (total 53.55).
Bone giant uses Stun.
Balahir is stunned!
Bone giant hits Balahir for 0 physical, 0 blight damage (total 0.00).
Balahir hits bone giant for 8 physical damage.
Bone giant is no longer cursed.
Bone giant hits Balahir for 0 physical, 0 blight damage (total 0.00).
Balahir hits bone giant for 3 physical damage.
Bone giant hits Balahir for 0 physical, 0 blight damage (total 0.00).
Balahir hits bone giant for 3 physical damage.
Your shield crumbles under the damage!
The shield around Balahir crumbles.
Bone giant hits Balahir for 1 physical, 14 blight damage (total 14.17).
Balahir hits bone giant for 3 physical damage.
Balahir is not stunned anymore.
Bone giant hits Balahir for 38 physical, 14 blight damage (total 52.00).
Balahir hits bone giant for 8 physical damage.
Talent Sweep is ready to use.
Talent Re-assemble is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Dirty Fighting is ready to use.
Bone giant hits Balahir for 39 physical damage.
Bone giant killed Balahir!
Balahir hits bone giant for 8 physical damage.
Balahir the level 14 skeleton rogue was chopped into tiny pieces to death by a bone giant on level 16 of The Arena.
