Zederum the level 13 Dwarf Wyrmic by habanero

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp13 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 30)
Dexterity14 (base 10)
Constitution34 (base 22)
Magic14 (base 10)
Willpower29 (base 25)
Cunning15 (base 11)

Resources

Life561/561
Stamina184/184
Equilibrium0
Healing Factor1.185336564623
Regeneration5.1272222734826

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage62
Accuracy32
Crit Chance9%
APR7
Speed1.00

Offense: Spell

Spellpower7
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+3%
Nature+15%
Fire+3%
Cold+11%
All0%

Offense: Damage Penetration

Blight+10%
Darkness+15%
Light+10%

Defense: Base

Armour (hardiness)25.522593642275 (62.32946707186%)
Defense17
Ranged Defense17
Fatigue13
Physical Save30
Spell Save18
Mental Save21

Defense: Resistances

Acid+ 19%( 70%)
Blight+ 5%( 70%)
Physical+ 1%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)
Lightning+ 8%( 70%)
Temporal+ 5%( 70%)
Fire+ 13%( 70%)
Cold+ 26%( 70%)

Defense: Immunities

Disarm Resistance26%
Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
1/5
1/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
2/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
3/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Race / Dwarf1.00
1/5
2/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
failed
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Zederum the Dwarf Wyrmic level 12
20th Profit 122nd year of Ascendancy at 11:06
see stats
Level 10 Got a character to level 10.
By Zederum the Dwarf Wyrmic level 10
2nd Acquisition 122nd year of Ascendancy at 15:45
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Zederum the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 17:48
see stats
The secret city Discovered the truth about mages.
By Zederum the Dwarf Wyrmic level 12
26th Profit 122nd year of Ascendancy at 18:52
see stats

Log

Zederum's corrosive acid area effect hits Horned Horror for (7 flat reduction), 0 acid (0 total damage).
Zederum hits Horned Horror for (18 flat reduction), 12 acid (12 total damage).
Horned Horror casts
Chain Lightning.
Horned Horror hits Zederum for 26 physical, 21 lightning, 116 lightning (163 total damage).
Melee retaliation hits Horned Horror for
(3 flat reduction), 0 acid, (5 flat reduction), 0 fire, (3 flat reduction), 0 mind, (8 flat reduction), 0 cold (0 total damage).
Zederum the level 13 dwarf wyrmic was amped to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Horned Horror killed Zederum!
Saving game...

Ran for 2 turns (stop reason: interesting character).


Saving done.

There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.


Resting starts...

Talent Acidic Spray is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Icy Skin is ready to use.
Talent Infusion: Healing is ready to use.
Talent Corrosive Mist is ready to use.
Talent Lightning Speed is ready to use.
Talent Elemental Harmony is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).