












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 3021% |
| Size | medium |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 50 on the 1st Regrowth 125th year of Ascendancy at 04:30 / 2Killed by Atamathon the Giant Golem at level 50 on the 26th Pyre 126th year of Ascendancy at 22:16 |
Primary Stats
| Strength | 67 (base 31) |
| Dexterity | 89 (base 60) |
| Constitution | 19 (base 9) |
| Magic | 103 (base 60) |
| Willpower | 39 (base 16) |
| Cunning | 99 (base 63) |
Resources
| Life | -2/1029 |
| Stamina | 186/320 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 15.200940093816 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +19% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 49.493318879612 |
| See Invisible | 58.493318879612 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 260 |
| Accuracy | 79 |
| Crit Chance | 82% |
| APR | 62 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Temporal | +36% |
| Mind | +62% |
| Physical | +112% |
| Cold | +41% |
| All | +14% |
Offense: Damage Penetration
| Lightning | +40% |
| Fire | +30% |
| Temporal | +48% |
| Darkness | +35% |
| Physical | +70% |
| Cold | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 97 (63.594633868923%) |
| Defense | 90 |
| Ranged Defense | 92 |
| Fatigue | 7.9238052216851 |
| Physical Save | 60 |
| Spell Save | 71 |
| Mental Save | 70 |
Defense: Resistances
| Lightning | + 66%( 70%) |
| Acid | + 46%( 70%) |
| Cold | + 70%( 70%) |
| Temporal | + 56%( 70%) |
| Mind | + 56%( 70%) |
| Physical | + 70%( 70%) |
| Fire | + 50%( 70%) |
| All | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 48% |
| Pinning Resistance | 73% |
| Disarm Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 126.63 physical damage and 136.19 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 916% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 503 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Lisimibremina the bee swarm. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Cyrada the orc high cryomancer. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Silibeth the gaeramarth. Escort: lost defiler (level 1 of Daikara) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by Islyyassra the giant blue ant. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Adudhelle the barrow wight. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Mayuwe the forest wight. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3628. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | barbed pouch of voratun shots of crippling (24/24, 173% power, 6 apr)3.0 T5 shot ammo [Ego++] Master Power 173% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +28.0% Capacity 24 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Shockborn the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +10 (+2 eff.) Spell.pwr +14 (+3 eff.) Res.pen +15% lightning +10% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Level 4.8 Pwr.cost 25 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 141.25 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Tool | powerful voratun torque of psionic shield [power 163] (30/21 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 163 for 5 turns Puts all charms on 21 cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Dourdash0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +16 Cun +10 Dex dps ---------- Res.pen +10% darkness Acc +12 (+2 eff.) ----- def ----- Mind.save +9 (+2 eff.) HP.reg +9.00 Confus- +48% Stun/Frz- +50% ---------- misc Infravis +3 Rings make your fingers look great! |
| On fingers | Cloudgrit the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +17 (+6 eff.) Mov.spd +19% Dmg.mod +7% all Acc +13 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Resists +31% lightning Max.HP +41.00 Disarm- +43% Pinning- +43% Knockbk- +46% Blinding Speed: Puts all charms on 33 cooldown Level 3.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| Around neck | voratun amulet 'Tidesage'0.1 T5 amulet jewelry [Random Unique] Master While equipped: dps ---------- Crit.mult +37.00% Dmg.mod +12% mind +18% cold Acc +17 (+3 eff.) Apr +34 ----- def ----- Resists +9% cold Phys.save +16 (+4 eff.) Spell.save +20 (+5 eff.) Mind.save +25 (+6 eff.) Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 14 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Emelarianor the Blizzardbringer1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Dex +5 Wil +6 Cun dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +4 (+1 eff.) Dmg.mod +9% cold Res.pen +5% fire +15% cold ----- def ----- Armour +13 Defense +15 (+3 eff.) Resists +6% fire +9% cold Phys.save +42 (+11 eff.) Spell.save +13 (+3 eff.) Mind.save +20 (+5 eff.) A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Erachik (14 def, 21 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +4 Mag +3 Wil ----- def ----- Armour +21 Defense +14 (+3 eff.) Resists +30% cold Phys.save +20 (+5 eff.) Spell.save +39 (+10 eff.) Mind.save +35 (+9 eff.) ---------- misc Infravis +2 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Brenaroddaroddaleg the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Cun +8 Mag dps ---------- Mind.crit +3% Dmg.mod +3% acid +22% temporal +36% mind +51% physical Res.pen +13% temporal +15% physical On Melee Ret: * 50% chance to reduce strength, dexterity, and constitution by 31 * 44% chance to reduce damage dealt by 24% ----- def ----- Resists +27% physical +30% mind +15% all Anom.red +14 ---------- misc Equi/ret +0.04 Psi/ret +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 238; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1079%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1079% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the warrior (speed 665%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 369; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 380; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 397; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 397 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 585; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 585 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; magical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 38%; physical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (306.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 416.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 174; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 174 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 129; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Gunechak0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +5 (+1 eff.) Dmg.mod +7% light +8% temporal +7% darkness +8% physical Res.pen +25% temporal Acc +9 (+2 eff.) Apr +18 Melee Ret 2 temporal ----- def ----- Resists +12% temporal ---------- misc Masteries +0.27 Technique/Tireless Combatant Amulets make your neck look great! |
voratun amulet 'Turadulin'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun dps ---------- Phys.pwr +15 (+3 eff.) Phys.spd +10% Dmg.mod +22% physical Acc +5 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +12% physical Max.HP +104.40 Cut- +20% ---------- misc Stam/turn +3.90 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Camigokath0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Acc +6 (+1 eff.) ----- def ----- Resists +6% blight +6% temporal +3% darkness Crit.chn- 5.00% Spell.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
Glimmerraptor the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+7 eff.) Melee Ret 8 mind ----- def ----- Resists +7% blight +3% fire +7% nature +6% light Poison- +13% Disease- +13% ---------- misc Equi/ret +0.08 Light +2 Rings make your fingers look great! |
Ivenne0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +2 Cun dps ---------- Spell.pwr +7 (+2 eff.) Acc +6 (+1 eff.) ----- def ----- Phys.save +9 (+2 eff.) Die.at -40.00 life Blind- +22% Silence- +10% ---------- misc Infravis +4 See.Stealth +5 See.Invis +8 Rings make your fingers look great! |
steel ring 'Betharin'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +13% cold +12% fire Acc +8 (+2 eff.) ----- def ----- Resists +1% physical +27% fire +26% cold Max.HP +80.00 Blind- +10% Rings make your fingers look great! |
gold ring 'Isedavena'0.1 T3 ring jewelry [Random Unique] Nature While equipped: Stats +9 Con dps ---------- Spell.crit +1% Phasing +30% ----- def ----- Resists +14% blight +8% nature +5% arcane Phys.save +18 (+5 eff.) Poison- +17% Disease- +12% ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Gera the Exiler0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +7 Mag +3 Wil +18 Cun dps ---------- Spell.pwr +28 (+7 eff.) Melee+ 15 temporal Dmg.mod +9% blight +15% temporal +17% arcane +10% physical Acc +12 (+2 eff.) Melee Ret 6 arcane ----- def ----- Resists +17% arcane +15% temporal Anom.red +10 ---------- misc Psi/ret +0.04 Max.vim +20.00 Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 127.94 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 27 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% nature +14% blight Poison- +23% Disease- +27% Stun/Frz- +60% Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Blastsaw'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +7 Cun +10 Con dps ---------- Phys.pwr +17 (+3 eff.) Spell.pwr +19 (+5 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +18% lightning +7% all Acc +9 (+2 eff.) Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Resists +3% lightning +3% cold Phys.save +20 (+5 eff.) Rings make your fingers look great! |
voratun ring 'Dazzledream'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Con dps ---------- Mov.spd +22% Dmg.mod +9% physical Acc +14 (+3 eff.) Apr +5 ----- def ----- Defense +13 (+3 eff.) Resists +6% light Phys.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +50% ---------- misc Stam/turn +3.00 Blinding Speed: Puts all charms on 33 cooldown Level 4.0 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
voratun ring 'Stormking'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +11 Str +8 Mag +7 Cun dps ---------- Phys.crit +7.0% Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +12% lightning ----- def ----- Armour +18 Resists +9% lightning Max.HP +100.00 HP.reg +20.00 Heal.mod +18% Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 164 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Anmalice (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-8 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 50% Dex, 65% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 161.27 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
runic reinforced leather sling of true flight4.0 T4 sling 1H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 4 While equipped: Stats +4 Mag dps ---------- Phys.crit +12.0% Spell.pwr +9 (+2 eff.) Dmg.mod +9% arcane Acc +11 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Rhulin the Fogvengeance4.0 T5 sling 1H weapon [Random Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +7 Dex +2 Wil +12 Cun dps ---------- Phys.spd +10% Dmg.mod +6% blight +6% cold +12% darkness Res.pen +10% darkness +9% physical ---------- misc Mana/turn +0.08 Slings are used to hurl stones or metal shots at your foes. |
Noonsever the pouch of dwarven-steel shots (52/52, 151% power, 7 apr)3.0 T3 shot ammo [Random Unique] Nature/Master Power 151% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +7 Crit +10.0% Capacity 52 Proj.spd +400% Ranged+ +12 light On Hit.r1 +12 light On Crit.r2 +4 light On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 246 physical damage While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Ice Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Star Shot (20/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Fire Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
Wind Worn Shot (9/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
deadly pouch of voratun shots of corruption (19/19, 180% power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 181% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 On Hit: 20% Curse of Vulnerability 5 Shots are used with slings to pummel your foes to death. |
plaguebringer's pouch of voratun shots of annihilation (19/19, 172% power, 16 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 173% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +16 Crit +13.0% Capacity 19 Proj.spd +200% Ranged+ +19 blight On Hit: 20% Epidemic 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 31 Shots are used with slings to pummel your foes to death. |
Cloudminister (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +6% lightning +23% temporal +27% light +12% blight +28% physical +18% all Res.pen +15% blight +8% temporal +13% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Resists +21% lightning +40% light +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Halyredobers the Scorpionpiety (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.spd +30% Spell.spd +30% Mind.spd +30% Dmg.mod +6% acid Res.pen +10% acid On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +9% acid Max.HP +52.00 A suit of armour made of leather. |
Aerurion the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +6 Dex +1 Mag dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Armour +9 Defense +12 (+3 eff.) Resists +3% lightning +9% fire +18% cold Phys.save +31 (+8 eff.) ---------- misc Infravis +2 A belt that goes around your waist. |
Galen1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Mag +10 Con dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Armour +13 Defense +38 (+8 eff.) Resists +12% fire +6% darkness +12% cold Phys.save +22 (+6 eff.) Mind.save +15 (+4 eff.) Poison- +21% A belt that goes around your waist. |
drakeskin leather belt 'Deledin'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +14 (+2 eff.) Dmg.mod +13% physical Res.pen +15% physical Melee Ret 6 physical ----- def ----- Resists +12% light +13% darkness ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Hurozilahek the cashmere cloak (27 def, 12 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +12 Defense +27 (+6 eff.) Resists +15% cold +15% temporal Phys.save +16 (+4 eff.) Spell.save +19 (+5 eff.) Mind.save +18 (+4 eff.) Heal.mod +10% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Brodetofang' (2 def, 11 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +6 Wil +4 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +2 (+1 eff.) Resists +16% cold Spell.save +14 (+4 eff.) ---------- misc Max.mana +93.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lustrebreaker (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% temporal +6% arcane +9% light ----- def ----- Defense +3 (+1 eff.) Resists +6% temporal +20% light +15% mind Max.HP +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 41 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Branagorn (9 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +3 Wil ----- def ----- Armour +5 Defense +9 (+2 eff.) Resists +5% arcane ---------- misc Stam/turn +1.00 Max.stam +28.00 See.Invis +3 Blink to a nearby random location (rad 9) Puts all charms on 21 cooldown A pair of boots made of leather. |
Betawen (21 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +12 Dex +9 Con dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +13 (+5 eff.) Dmg.mod +9% physical +6% arcane +12% mind Res.pen +10% arcane Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 29 ----- def ----- Armour +5 Defense +21 (+4 eff.) Fatigue +4% Resists +3% mind ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xoth the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -9% Resists +6% blight +6% light +5% arcane +6% nature Phys.save +23 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +14 (+3 eff.) Max.HP +36.00 ---------- misc Max.enc +37 Stam/turn +0.50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethel the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +6 Wil +6 Cun +3 Con dps ---------- Mind.crit +4% Crit.mult +15.00% Mind.pwr +13 (+5 eff.) Dmg.mod +20% darkness +5% physical Acc +15 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +17% physical +18% darkness +6% temporal ---------- misc Equi/ret +2.70 Psi/ret +2.50 Hate/ret +3.00 Max.hate +10.00 A pointy cloth hat, very wizardly... |
Jetfear the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Wil dps ---------- Mind.crit +4% Mind.pwr +9 (+3 eff.) Dmg.mod +43% darkness +25% physical +13% light +11% temporal Res.pen +10% arcane ----- def ----- Defense +3 (+1 eff.) Resists +15% physical +31% darkness +5% arcane Phys.save +9 (+2 eff.) ---------- misc Max.hate +13.00 A pointy cloth hat, very wizardly... |
Lavawind the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +3% fire +19% darkness +6% temporal Res.pen +25% fire On Melee Ret: * 40% chance to reduce strength, dexterity, and constitution by 31 * 50% chance to reduce damage dealt by 24% ----- def ----- Defense +3 (+1 eff.) Resists +28% darkness +9% temporal Shield.pwr +14% HP.reg +6.00 ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Mayidakira' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +16 Cun +12 Wil dps ---------- Mind.crit +8% Mind.pwr +4 (+2 eff.) Dmg.mod +13% cold ----- def ----- Defense +3 (+1 eff.) Resists +3% nature +22% cold Phys.save +9 (+2 eff.) Mind.save +25 (+6 eff.) Disease- +21% Silence- +21% ---------- misc Max.hate +6.00 Hateful Whisper: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 220 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Alugrim the Tidesteel (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +4% Mind.pwr +14 (+5 eff.) Dmg.mod +38% mind Res.pen +20% cold On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +3 (+1 eff.) Resists +6% blight +36% mind +5% arcane Phys.save +11 (+3 eff.) Spell.save +9 (+2 eff.) Mind.save +20 (+5 eff.) ---------- misc Max.psi +28.00 A pointy cloth hat, very wizardly... |
Frozenreaper (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +10 Wil dps ---------- Res.pen +25% cold ----- def ----- Armour +5 Fatigue +5% Resists +14% blight +25% cold +22% mind +31% fire Mind.save +43 (+10 eff.) Confus- +50% A cap made of leather. |
Galepiety the drakeskin leather cap (10 def, 10 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Acc +12 (+2 eff.) On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +5% Resists +12% lightning +16% cold ---------- misc Equi/ret +0.08 Infravis +4 Breathe water A cap made of leather. |
Xawyn (0 def, 9 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +13 Dex +13 Cun +6 Con dps ---------- Apr +7 ----- def ----- Armour +9 Fatigue +5% Resists +13% fire +27% cold Crit.chn- 10.00% Spell.save +6 (+2 eff.) Pinning- +21% ---------- misc Stam/turn +2.00 Max.stam +30.00 A cap made of leather. |
Branddream the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +4 Dex +5 Wil +5 Cun dps ---------- Dmg.mod +12% light +9% fire Apr +7 Melee Ret 6 fire ----- def ----- Armour +5 Fatigue +5% Resists +6% fire Phys.save +25 (+6 eff.) Mind.save +13 (+3 eff.) ---------- misc Light +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emelidann the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% darkness +23% cold Crit.chn- 5.00% Mind.save +3 (+1 eff.) HP.reg +2.00 Heal.mod +5% Blind- +21% Confus- +21% ---------- misc Breathe water Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 530.4 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Salowyn the Phoenixslicer (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +10 Str +17 Dex +9 Cun +8 Con dps ---------- Dmg.mod +18% fire +6% cold Res.pen +26% fire ----- def ----- Armour +5 Fatigue +5% Resists +6% fire ---------- misc Stam/ret +1.30 Equi/ret +3.00 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 530.4 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
1694 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
52 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
ethereal alchemist's lamp of corpselight0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +12 (+3 eff.) ----- def ----- Resists +8% blight +8% darkness ---------- misc Light +6 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 25 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Harilatharig the Lavaclash1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +2 Str +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +5% Crit.mult +13.00% Phys.pwr +8 (+1 eff.) Spell.pwr +6 (+1 eff.) Res.pen +20% physical +15% fire Melee Ret 2 physical ----- def ----- Resists +6% lightning +11% darkness +6% nature +14% blight Max.HP +78.00 Confus- +20% ---------- misc Light +5 Infravis +6 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 25 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Hazequake'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Wil dps ---------- Phys.crit +4.0% Crit.mult +18.00% Phys.pwr +9 (+2 eff.) Dmg.mod +3% blight +15% cold +11% mind Melee Ret 8 blight 2 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Hurosin'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: dps ---------- Phasing +20% Acc +20 (+4 eff.) ----- def ----- Defense +13 (+3 eff.) Phys.save +30 (+8 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Max.HP +61.00 Heal.mod +22% ---------- misc Stam/turn +2.00 Max.mana +80.00 Max.vim +50.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 41 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Dourwedge the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% darkness Res.pen +20% lightning +10% darkness +5% arcane Melee Ret 6 darkness ----- def ----- Armour +9 Defense +16 (+3 eff.) Resists +15% lightning +17% physical +5% arcane +3% darkness ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 697.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 133 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Polirianor the Stormrupture [power 91] (30/21 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +8 Resists +12% darkness +4% physical Max.HP +80.00 Stun/Frz- +20% Teleport- +20% Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 21 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing voratun torque of mindblast [power 360] (30/13 cooldown)2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 583 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of healing [power 542] (30/13 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Agent K the Shalore Skirmisher level 37
29th Regrowth 124th year of Ascendancy at 22:19 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Agent K the Shalore Skirmisher level 37
38th Regrowth 124th year of Ascendancy at 13:33 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Agent K the Shalore Skirmisher level 37
27th Regrowth 124th year of Ascendancy at 23:37 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Agent K the Shalore Skirmisher level 43
2nd Mirth 124th year of Ascendancy at 06:48 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Agent K the Shalore Skirmisher level 50
46th Regrowth 126th year of Ascendancy at 10:53 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Agent K the Shalore Skirmisher level 49
38th Haze 124th year of Ascendancy at 20:16 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Agent K the Shalore Skirmisher level 41
72nd Pyre 124th year of Ascendancy at 16:58 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Agent K the Shalore Skirmisher level 50
47th Dusk 125th year of Ascendancy at 11:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Agent K the Shalore Skirmisher level 14
26th Haze 122nd year of Ascendancy at 09:53 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Agent K the Shalore Skirmisher level 39
53rd Pyre 124th year of Ascendancy at 07:36 see stats
Deus Ex Machina (Insane (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Agent K the Shalore Skirmisher level 50
58th Pyre 125th year of Ascendancy at 23:25 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Agent K the Shalore Skirmisher level 34
12nd Regrowth 124th year of Ascendancy at 01:45 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Agent K the Shalore Skirmisher level 50
38th Regrowth 126th year of Ascendancy at 14:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Agent K the Shalore Skirmisher level 23
7th Regrowth 123rd year of Ascendancy at 12:04 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Agent K the Shalore Skirmisher level 31
40th Haze 123rd year of Ascendancy at 16:14 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Agent K the Shalore Skirmisher level 36
22nd Regrowth 124th year of Ascendancy at 18:11 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Agent K the Shalore Skirmisher level 50
34th Regrowth 126th year of Ascendancy at 21:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Agent K the Shalore Skirmisher level 33
3rd Regrowth 124th year of Ascendancy at 17:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Agent K the Shalore Skirmisher level 50
46th Regrowth 126th year of Ascendancy at 16:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Agent K the Shalore Skirmisher level 10
34th Dusk 122nd year of Ascendancy at 11:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Agent K the Shalore Skirmisher level 20
6th Decay 122nd year of Ascendancy at 22:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Agent K the Shalore Skirmisher level 30
6th Haze 123rd year of Ascendancy at 04:14 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Agent K the Shalore Skirmisher level 40
53rd Pyre 124th year of Ascendancy at 07:36 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Agent K the Shalore Skirmisher level 50
54th Haze 124th year of Ascendancy at 10:23 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Agent K the Shalore Skirmisher level 50
27th Dusk 125th year of Ascendancy at 16:59 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Agent K the Shalore Skirmisher level 50
65th Pyre 125th year of Ascendancy at 23:00 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Agent K the Shalore Skirmisher level 50
3rd Regrowth 125th year of Ascendancy at 19:31 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Agent K the Shalore Skirmisher level 24
15th Regrowth 123rd year of Ascendancy at 18:58 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Agent K the Shalore Skirmisher level 50
73rd Pyre 125th year of Ascendancy at 04:29 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Agent K the Shalore Skirmisher level 20
7th Decay 122nd year of Ascendancy at 16:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Agent K the Shalore Skirmisher level 16
52nd Haze 122nd year of Ascendancy at 11:52 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Agent K the Shalore Skirmisher level 40
53rd Pyre 124th year of Ascendancy at 09:36 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Agent K the Shalore Skirmisher level 50
38th Regrowth 126th year of Ascendancy at 14:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Agent K the Shalore Skirmisher level 11
62nd Dusk 122nd year of Ascendancy at 09:12 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Agent K the Shalore Skirmisher level 37
38th Regrowth 124th year of Ascendancy at 13:33 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Agent K the Shalore Skirmisher level 50
38th Regrowth 126th year of Ascendancy at 14:59 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Agent K the Shalore Skirmisher level 43
5th Mirth 124th year of Ascendancy at 18:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Agent K the Shalore Skirmisher level 11
55th Dusk 122nd year of Ascendancy at 00:04 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Agent K the Shalore Skirmisher level 44
10th Dusk 124th year of Ascendancy at 01:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Agent K the Shalore Skirmisher level 22
4th Regrowth 123rd year of Ascendancy at 14:10 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Agent K the Shalore Skirmisher level 16
43rd Haze 122nd year of Ascendancy at 10:31 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Agent K the Shalore Skirmisher level 50
1st Regrowth 125th year of Ascendancy at 04:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Agent K the Shalore Skirmisher level 37
27th Regrowth 124th year of Ascendancy at 05:10 see stats
Log
Agent K speeds up.
Talent Kneecapper is ready to use.
Agent K is pulled in!
Atamathon the Giant Golem hits Agent K for (51 flat reduction), 47 fire, (51 flat reduction), 65 light, (51 flat reduction), 18 physical (130 total damage).
Atamathon the Giant Golem uses Crush.
Agent K reacts to an attack from Atamathon the Giant Golem, mitigating the blow!.
Agent K vanishes from sight.
Agent K deactivates Secrets of the Eternals.
Agent K resists the crushing!
Melee retaliation hits Atamathon the Giant Golem for 2 temporal damage.
Atamathon the Giant Golem hits Agent K for (51 flat reduction), (301 reacted , -6 stam), 343 arcane (343 total damage).
Talent Noggin Knocker is ready to use.
Agent K uses Evasion.
Agent K tries to evade attacks.
Agent K casts Grace of the Eternals.
Agent K is pulled in!
Atamathon the Giant Golem hits Agent K for (51 flat reduction), 80 fire, (51 flat reduction), 106 light, (51 flat reduction), 40 physical (226 total damage).
Agent K is on fire!
Atamathon the Giant Golem's fire burn area effect hits Agent K for (51 flat reduction), 68 fire (68 total damage).
Atamathon the Giant Golem activates Reflective Skin.
Atamathon the Giant Golem says: 'EXECUTE PHASE COMMENCING!'
Talent Block is ready to use.
Burning from Atamathon the Giant Golem hits Agent K for (45 flat reduction), 0 fire (0 total damage).
Agent K is pulled in!
Atamathon the Giant Golem stops surging mana.
Atamathon the Giant Golem hits Agent K for (51 flat reduction), 80 fire, (51 flat reduction), 106 light (186 total damage).
Agent K the level 50 shalore skirmisher was seared to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.















































































































































