mobdeep the level 3 Cornac Alchemist by mobtown

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassAlchemist
Level / Exp3 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic21 (base 21)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life127/135
Mana119/119
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+3%
Arcane+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9.1
Spell Save11.2
Mental Save7.35

Defense: Resistances

Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
0/5
0/5
0/5
0/5
Spell / Infusion1.30
0/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Mobdeep wears:
polar rough leather gloves (0 def, 1 armour).

You gain 1.92 gold from the transmogrification of
barbed quiver of elm arrows of daylight (8/8, 12-16.8 power, 5 apr).
You gain 3.25 gold from the transmogrification of
Chargelash (13/13, 10-14 power, 5 apr).
Saving done.

There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving done.

Saving done.

Saving game...