Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 2 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 53/118 |
| Mana | 104/104 |
| Stamina | 103/103 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 39 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 9.3162197251611 |
| Spell Save | 7.8907856489946 |
| Mental Save | 7.1671832410705 |
Defense: Resistances
| Nature | + 1%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is on fire, taking 10.96 fire damage per turn. Burning |
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
| In main hand | Newly picked up iron greatmaul of crippling (10-15 power, 1 apr)iron greatmaul of crippling (10-15 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Massive two-handed maul. |
Inventory
Achievements
Log
Red crystal hits golem (servant of mobtown) for 33 fire damage.
Mobtown is on fire!
You collect a new ingredient: red crystal shard.
Red crystal hits mobtown for 32 fire damage.
Mobtown hits red crystal for 18 cold damage.
Mobtown killed red crystal!
Red crystal hits mobtown for 11 fire damage.
Red crystal hits golem (servant of mobtown) for 11 fire damage.
Rune: Shielding is still on cooldown for 2 turns.
Rune: Shielding is still on cooldown for 2 turns.
Rune: Shielding is still on cooldown for 2 turns.
Rune: Shielding is still on cooldown for 2 turns.
Rune: Shielding is still on cooldown for 2 turns.
Rune: Shielding is still on cooldown for 2 turns.
Red crystal hits mobtown for 11 fire damage.
Red crystal hits golem (servant of mobtown) for 11 fire damage.
Talent Rune: Shielding is ready to use.
Red crystal hits mobtown for 11 fire damage.
Red crystal casts Flame.
Character control switched to golem (servant of mobtown).
Red crystal hits mobtown for 32 fire damage.
Red crystal killed mobtown!
Red crystal hits golem (servant of mobtown) for 11 fire damage.
Golem (servant of mobtown) casts Rune: Shielding.
A shield forms around golem (servant of mobtown).
Rune: Shielding is still on cooldown for 14 turns.
