Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 159/169 |
| Mana | 116/116 |
| Stamina | 102/112 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 48 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 28.92 (69%) |
| Defense | 6.7 |
| Ranged Defense | 10.7 |
| Fatigue | 20 |
| Physical Save | 12.676167897794 |
| Spell Save | 8.37884110119 |
| Mental Save | 7.6264151913827 |
Defense: Resistances
| Light | + 9%(100%) |
| Physical | + 7%(100%) |
| Fire | + 21%(100%) |
| All | + 6%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | reinforced iron shield of fire resistance (+16%) (4 def, 7 armour, 49.5 block) reinforced iron shield of fire resistance (+16%) (4 def, 7 armour, 49.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices |
| Main armor | impenetrable steel mail armour (2 def, 11 armour) impenetrable steel mail armour (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 Fatigue: +14% A suit of armour made of mail. |
| In main hand | Gilavor (6-8.4 power, 2 apr) Gilavor (6-8.4 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind Changes resistances penetration: +10% arcane Defense after a teleport: +20 Resist all after a teleport: +4% Sharp, long, and deadly. |
Inventory
iron mace of daylight (9-12.6 power, 2 apr) iron mace of daylight (9-12.6 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 light Damage against: +5% Undead Blunt and deadly. |
Achievements
Log
Elven tempest hits mobtown for 1 lightning damage.
Elven tempest hits mobtown for 7 lightning damage.
Mobtown casts Rune: Shielding.
A shield forms around mobtown.
Mobtown casts Channel Staff.
Mobtown hits elven tempest for 28 temporal damage.
Elven tempest casts Lightning.
Elven tempest's spell attains critical power!
Elven tempest hits mobtown for 0 lightning damage.
Mobtown casts Channel Staff.
Mobtown's spell attains critical power!
Mobtown hits elven tempest for 44 temporal damage.
Elven guard uses Block.
Your shield crumbles under the damage!
The shield around mobtown crumbles.
Elven tempest hits mobtown for 3 lightning damage.
Mobtown casts Channel Staff.
Mobtown hits elven tempest for 26 temporal damage.
Elven tempest hits mobtown for 14 light damage.
Mobtown hits elven tempest for 15 blight, 4 light damage (total 18.41).
Elven tempest casts Lightning.
Character control switched to golem (servant of mobtown).
Elven tempest hits mobtown for 12 lightning, 69 lightning damage (total 80.33).
Elven tempest killed mobtown!
