Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 1 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 100/100 |
| Mana | 100/100 |
| Stamina | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.28 (56%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 9.1 |
| Spell Save | 7.7 |
| Mental Save | 7 |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour iron mail armourRequires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 |
| In main hand | iron battleaxe iron battleaxeRequires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. |
Inventory
Achievements
Log
Mobtown casts Channel Staff.
Mobtown hits white crystal for 8 acid damage.
White crystal hits mobtown for 0 cold damage.
Your shield crumbles under the damage!
The shield around mobtown crumbles.
White crystal hits mobtown for 18 cold damage.
Mobtown casts Channel Staff.
Mobtown hits white crystal for 9 acid damage.
Mobtown casts Channel Staff.
Mobtown hits white crystal for 10 acid damage.
White crystal casts Ice Shards.
Mobtown casts Channel Staff.
Mobtown hits white crystal for 8 acid damage.
Mobtown is encased in ice!
White crystal hits mobtown for 40 cold damage.
Golem (servant of mobtown) casts Rune: Shielding.
A shield forms around golem (servant of mobtown).
White crystal hits mobtown for 24 cold damage.
Golem (servant of mobtown) hits mobtown for 15 physical damage.
Mobtown casts Channel Staff.
Mobtown hits Iceblock for 9 acid damage.
Character control switched to golem (servant of mobtown).
Golem (servant of mobtown) hits mobtown for 14 physical damage.
Golem (servant of mobtown) killed mobtown!
White crystal casts Ice Shards.
