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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 39 / 73% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 21 (base 18) |
| Constitution | 30 (base 30) |
| Magic | 27 (base 12) |
| Willpower | 85 (base 60) |
| Cunning | 65 (base 57) |
Resources
| Life | 971/1281 |
| Hate | 99/100 |
| Stamina | 336/372 |
| Equilibrium | 31 |
| Healing Factor | 1.2792147729953 |
| Regeneration | 30.12813552641 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| Stealth | 53 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 62 |
| Crit Chance | 24% |
| APR | 72 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 62 |
| Crit Chance | 22% |
| APR | 47 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +34% |
| Physical | +21% |
| Temporal | +34% |
| Fire | +30% |
| Arcane | +28% |
| Cold | +30% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 23.595440831196 (44.574340358689%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 33 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 37%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 29%( 70%) |
| Temporal | + 27%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 30% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 17% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Tactical | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Cursed / Gloom | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Precise Strikes |
| talent | Psiblades |
| talent | Gloom |
| talent | Icy Skin |
| talent | Savage Hunter |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 13%. Strength and Willpower are increased by 6. Poisons and diseases have a 21% chance of being neutralized each turn. Cursed Form |
| beneficial effect | Countering melee attacks: Has a 44% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
| detrimental effect | The target has 3 reduced saves and defense, and 2% reduced critical chance. 1 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 10%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | miner's pair of rough leather boots of speed (0 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
| Quiver | pouch of dwarven-steel shots of grasping (18/18, 33-40 power, 3 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 275 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun Mental save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +1 Damage (Melee): 6 acid Changes stats: +3 Dex Changes resistances: +6% acid Changes damage: +4% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered dragonbone wand of shielding [power 632] (27 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 632 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 27 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | solipsist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +15 Defense: +13 (+5 eff.) Changes stats: +6 Cun / +5 Wil Mindpower: +15 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | treant's steel ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature / +7% blight Poison immunity: +17% Disease immunity: +10% Life regen: +10.00 Maximum life: +49.00 Healing mod.: +12% Rings make your fingers look great! |
| Around neck | mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +5 (+2 eff.) Confusion immunity: +12% Mindpower: +7 (+2 eff.) Amulets make your neck look great! |
| In main hand | pulsing mindstar (12-14 power, 57 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +57 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +14 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding drakeskin leather belt of mageryPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +10 Mag / +8 Wil Changes resistances: +12% lightning / +10% temporal Spell crit. chance: +5% A belt that goes around your waist. |
| In off hand | hungering vined mindstar (6-6 power, 32 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 90% Wil, 54% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +2.00 Psi per kill: +1.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% It can be used to inflict 125.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping cashmere cloak of protection (12 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | timebroken silk robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag / +3 Wil Changes resistances: +11% acid / +15% physical / +13% fire / +13% cold / +13% all Changes damage: +17% acid / +21% temporal / +17% fire / +17% cold / +15% arcane / +8% physical Talent cooldown: Refit Golem (-2 turns) Maximum mana: +44.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
noble's rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +17% Summoned Reduced damage from: +18% Summoned A belt that goes around your waist. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Arena the Cornac Adventurer level 20
76th Pyre 122nd year of Ascendancy at 01:20 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Arena the Cornac Adventurer level 34
79th Pyre 122nd year of Ascendancy at 00:55 see stats
Level 10 (Roguelike)
Got a character to level 10.By Arena the Cornac Adventurer level 10
74th Pyre 122nd year of Ascendancy at 21:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Arena the Cornac Adventurer level 20
76th Pyre 122nd year of Ascendancy at 00:00 see stats
Level 30 (Roguelike)
Got a character to level 30.By Arena the Cornac Adventurer level 30
77th Pyre 122nd year of Ascendancy at 23:36 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Arena the Cornac Adventurer level 39
1st Mirth 122nd year of Ascendancy at 03:48 see stats
Log
Mindrot hits Arena for 0 mind, 14 darkness (14 total damage).
Arena receives 19 healing from Unnatural Body.
Deadly Poison from Orc assassin hits Arena for 46 nature damage.
Arena gains 1% of a turn from Ancestral Life.
Arena casts Netherblast.
Arena's spell attains critical power!
Arena is wasting away.
Arena loses 6 health to the entropy.
Arena's Netherblast hits Arena for 101 temporal, 205 darkness (306 total damage).
Arena is surrounded by a cursed miasma.
Arena hits Arena for 33 darkness, 19 mind (52 total damage).
Arena briefly catches sight of you!
Arena hits Arena for 0 mind, 0 acid, 80 mind, 7 acid (87 total damage).
Arena is no longer poisoned.
Mindrot hits Arena for 16 mind, 0 darkness (16 total damage).
Deadly Poison from Orc assassin hits Arena for 46 nature damage.
Arena casts Cacophony.
Arena loses 6 health to the entropy.
Arena hits Arena for 33 darkness, 38 mind (71 total damage).
Mindrot hits Arena for 7 mind, 13 darkness (20 total damage).
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Roguelike)!
Arena hits Arena for 90 mind damage.
Arena killed Arena!
Arena regains their strength.
Arena receives 22 healing from Unnatural Body.
Arena gains 1% of a turn from Ancestral Life.




































































