
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Cursed |
Level / Exp | 41 / 52% |
Size | medium |
Lifes / Deaths | Killed by Salumille the brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 19:57 / 248Killed by Salumille the brecklorn at level 5 on the 18th Voratun 122nd year of Ascendancy at 21:33 Killed by shadowblade at level 7 on the 3rd Profit 122nd year of Ascendancy at 10:27 Killed by skeleton mage at level 8 on the 4th Wealth 122nd year of Ascendancy at 08:18 Killed by Durrna the dwarf at level 8 on the 4th Wealth 122nd year of Ascendancy at 10:05 Killed by Zubarialemira the shadow stalker at level 14 on the 4th Loss 122nd year of Ascendancy at 13:28 Killed by shadow claw at level 14 on the 4th Loss 122nd year of Ascendancy at 15:18 Killed by shadow claw at level 14 on the 4th Loss 122nd year of Ascendancy at 17:15 Killed by Zubarialemira the shadow stalker at level 14 on the 4th Loss 122nd year of Ascendancy at 18:55 Killed by shadow claw at level 14 on the 6th Loss 122nd year of Ascendancy at 03:02 Killed by Grurba the dwarf at level 17 on the 7th Shortage 122nd year of Ascendancy at 15:15 Killed by Bossonova at level 17 on the 5th Iron 123rd year of Ascendancy at 06:13 Killed by unstable sand tunnel at level 17 on the 5th Iron 123rd year of Ascendancy at 07:27 Killed by Bossonova at level 17 on the 5th Iron 123rd year of Ascendancy at 13:17 Killed by Bossonova at level 18 on the 5th Iron 123rd year of Ascendancy at 20:29 Killed by Urkis, the High Tempest at level 18 on the 15th Iron 123rd year of Ascendancy at 15:41 Killed by Urkis, the High Tempest at level 18 on the 15th Iron 123rd year of Ascendancy at 16:41 Killed by dredge at level 20 on the 26th Iron 123rd year of Ascendancy at 13:59 Killed by void horror at level 20 on the 26th Iron 123rd year of Ascendancy at 15:49 Killed by Chronolith Clone at level 20 on the 27th Iron 123rd year of Ascendancy at 01:54 Killed by Chronolith Twin at level 20 on the 27th Iron 123rd year of Ascendancy at 05:57 Killed by Chronolith Clone at level 20 on the 27th Iron 123rd year of Ascendancy at 07:49 Killed by devourer at level 21 on the 28th Iron 123rd year of Ascendancy at 00:45 Killed by luminous horror at level 21 on the 19th Steel 123rd year of Ascendancy at 18:56 Killed by Elawen the Guardian at level 21 on the 19th Steel 123rd year of Ascendancy at 23:45 Killed by Elawen the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 00:43 Killed by Zubutira the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 14:58 Killed by Zubutira the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 15:42 Killed by Zubutira the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 17:05 Killed by Zubutira the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 19:15 Killed by Zubutira the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 20:00 Killed by Zubutira the Guardian at level 21 on the 20th Steel 123rd year of Ascendancy at 21:02 Killed by Zubuldasemina the giant fire ant at level 22 on the 21st Steel 123rd year of Ascendancy at 08:29 Killed by Zubuldasemina the giant fire ant at level 22 on the 21st Steel 123rd year of Ascendancy at 10:07 Killed by skeleton mage at level 22 on the 1st Gold 123rd year of Ascendancy at 14:01 Killed by skeleton mage at level 22 on the 1st Gold 123rd year of Ascendancy at 16:00 Killed by armoured skeleton warrior at level 22 on the 1st Gold 123rd year of Ascendancy at 17:40 Killed by armoured skeleton warrior at level 22 on the 1st Gold 123rd year of Ascendancy at 20:45 Killed by skeleton mage at level 22 on the 1st Gold 123rd year of Ascendancy at 22:45 Killed by armoured skeleton warrior at level 22 on the 2nd Gold 123rd year of Ascendancy at 00:00 Killed by armoured skeleton warrior at level 22 on the 2nd Gold 123rd year of Ascendancy at 01:25 Killed by armoured skeleton warrior at level 22 on the 2nd Gold 123rd year of Ascendancy at 02:19 Killed by ghoulking at level 22 on the 2nd Gold 123rd year of Ascendancy at 05:56 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 05:46 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 06:59 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 08:35 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 11:19 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 13:29 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 14:55 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 21:01 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 21:41 Killed by Migleaed the dolleg at level 23 on the 3rd Gold 123rd year of Ascendancy at 22:30 Killed by skeleton mage at level 23 on the 4th Gold 123rd year of Ascendancy at 18:50 Killed by lesser vampire at level 23 on the 4th Gold 123rd year of Ascendancy at 20:30 Killed by skeleton warrior at level 23 on the 4th Gold 123rd year of Ascendancy at 22:11 Killed by skeleton warrior at level 23 on the 4th Gold 123rd year of Ascendancy at 23:06 Killed by skeleton warrior at level 23 on the 5th Gold 123rd year of Ascendancy at 00:25 Killed by Betysewe the ghoul at level 23 on the 5th Gold 123rd year of Ascendancy at 03:57 Killed by skeleton warrior at level 23 on the 5th Gold 123rd year of Ascendancy at 17:06 Killed by Elibrekira the vampire at level 24 on the 7th Gold 123rd year of Ascendancy at 22:40 Killed by Bethith the armoured skeleton warrior at level 24 on the 9th Gold 123rd year of Ascendancy at 11:52 Killed by Yvebrenne the elder vampire at level 24 on the 9th Gold 123rd year of Ascendancy at 22:31 Killed by armoured skeleton warrior at level 24 on the 10th Gold 123rd year of Ascendancy at 04:04 Killed by The Master at level 24 on the 10th Gold 123rd year of Ascendancy at 07:31 Killed by will o' the wisp at level 24 on the 10th Gold 123rd year of Ascendancy at 08:26 Killed by armoured skeleton warrior at level 24 on the 10th Gold 123rd year of Ascendancy at 09:25 Killed by The Master at level 24 on the 10th Gold 123rd year of Ascendancy at 10:50 Killed by skeleton mage at level 25 on the 10th Gold 123rd year of Ascendancy at 16:00 Killed by skeleton mage at level 25 on the 10th Gold 123rd year of Ascendancy at 16:41 Killed by skeleton mage at level 25 on the 10th Gold 123rd year of Ascendancy at 17:25 Killed by skeleton mage at level 25 on the 10th Gold 123rd year of Ascendancy at 20:52 Killed by The Master at level 25 on the 11st Gold 123rd year of Ascendancy at 00:58 Killed by The Master at level 25 on the 11st Gold 123rd year of Ascendancy at 05:38 Killed by armoured skeleton warrior at level 25 on the 11st Gold 123rd year of Ascendancy at 07:26 Killed by skeleton master archer at level 25 on the 11st Gold 123rd year of Ascendancy at 07:47 Killed by The Master at level 25 on the 11st Gold 123rd year of Ascendancy at 09:00 Killed by skeleton mage at level 25 on the 11st Gold 123rd year of Ascendancy at 10:51 Killed by snow giant boulder thrower at level 25 on the 11st Gold 123rd year of Ascendancy at 11:44 Killed by Mayivea the elven elite warrior at level 25 on the 13rd Gold 123rd year of Ascendancy at 19:56 Killed by elven mage at level 25 on the 13rd Gold 123rd year of Ascendancy at 20:44 Killed by elven tempest at level 26 on the 14th Gold 123rd year of Ascendancy at 05:43 Killed by elven cultist at level 26 on the 14th Gold 123rd year of Ascendancy at 10:25 Killed by elven cultist at level 26 on the 14th Gold 123rd year of Ascendancy at 19:28 Killed by Velivena the elven guard at level 26 on the 14th Gold 123rd year of Ascendancy at 21:59 Killed by elven blood mage at level 26 on the 14th Gold 123rd year of Ascendancy at 23:19 Killed by elven cultist at level 26 on the 15th Gold 123rd year of Ascendancy at 00:58 Killed by Gotira the elven blood mage at level 26 on the 15th Gold 123rd year of Ascendancy at 04:25 Killed by elven blood mage at level 26 on the 15th Gold 123rd year of Ascendancy at 18:57 Killed by Xeldatira the elven cultist at level 26 on the 16th Gold 123rd year of Ascendancy at 01:28 Killed by Xeldatira the elven cultist at level 26 on the 16th Gold 123rd year of Ascendancy at 02:23 Killed by Belugawen the lesser vampire at level 27 on the 7th Stralite 123rd year of Ascendancy at 12:52 Killed by elven corruptor at level 27 on the 24th Stralite 123rd year of Ascendancy at 00:07 Killed by elven corruptor at level 27 on the 24th Stralite 123rd year of Ascendancy at 01:03 Killed by Grand Corruptor at level 27 on the 24th Stralite 123rd year of Ascendancy at 12:50 Killed by Grand Corruptor at level 27 on the 24th Stralite 123rd year of Ascendancy at 14:42 Killed by orc cryomancer at level 31 on the 19th Voratun 123rd year of Ascendancy at 14:36 Killed by Neryrin the orc fighter at level 31 on the 6th Profit 123rd year of Ascendancy at 01:40 Killed by skeleton warrior at level 31 on the 6th Profit 123rd year of Ascendancy at 03:20 Killed by orc necromancer at level 31 on the 6th Profit 123rd year of Ascendancy at 04:28 Killed by Gloruta the orc berserker at level 31 on the 21st Profit 123rd year of Ascendancy at 19:28 Killed by Betherivea the orc elite fighter at level 31 on the 21st Profit 123rd year of Ascendancy at 20:25 Killed by Gloruta the orc berserker at level 31 on the 21st Profit 123rd year of Ascendancy at 22:12 Killed by Gloruta the orc berserker at level 31 on the 21st Profit 123rd year of Ascendancy at 23:06 Killed by Betherivea the orc elite fighter at level 31 on the 21st Profit 123rd year of Ascendancy at 23:45 Killed by orc elite fighter at level 31 on the 22nd Profit 123rd year of Ascendancy at 00:27 Killed by Betherivea the orc elite fighter at level 31 on the 22nd Profit 123rd year of Ascendancy at 01:15 Killed by Betherivea the orc elite fighter at level 31 on the 22nd Profit 123rd year of Ascendancy at 02:10 Killed by Cyrybeth the orc fighter at level 31 on the 22nd Profit 123rd year of Ascendancy at 04:25 Killed by Islith the orc fighter at level 31 on the 22nd Profit 123rd year of Ascendancy at 21:03 Killed by Polelratira the orc elite fighter at level 31 on the 22nd Profit 123rd year of Ascendancy at 22:47 Killed by Islith the orc fighter at level 31 on the 23rd Profit 123rd year of Ascendancy at 00:25 Killed by orc berserker at level 32 on the 24th Profit 123rd year of Ascendancy at 08:15 Killed by Betatira the orc fighter at level 32 on the 24th Profit 123rd year of Ascendancy at 10:05 Killed by skeleton mage at level 32 on the 24th Profit 123rd year of Ascendancy at 11:58 Killed by naga myrmidon at level 32 on the 24th Profit 123rd year of Ascendancy at 15:48 Killed by naga tide huntress at level 32 on the 24th Profit 123rd year of Ascendancy at 17:27 Killed by naga psyren at level 32 on the 25th Profit 123rd year of Ascendancy at 00:51 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 26th Profit 123rd year of Ascendancy at 06:11 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 26th Profit 123rd year of Ascendancy at 08:51 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 26th Profit 123rd year of Ascendancy at 10:36 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 26th Profit 123rd year of Ascendancy at 13:29 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 26th Profit 123rd year of Ascendancy at 15:19 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 27th Profit 123rd year of Ascendancy at 01:06 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 27th Profit 123rd year of Ascendancy at 05:48 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 27th Profit 123rd year of Ascendancy at 09:12 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 27th Profit 123rd year of Ascendancy at 10:59 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 27th Profit 123rd year of Ascendancy at 14:23 Killed by orc cryomancer at level 32 on the 42nd Profit 123rd year of Ascendancy at 04:58 Killed by Glebeth the large brown snake at level 32 on the 42nd Profit 123rd year of Ascendancy at 08:50 Killed by orc cryomancer at level 32 on the 43rd Profit 123rd year of Ascendancy at 06:32 Killed by Nerynor the orc summoner at level 32 on the 43rd Profit 123rd year of Ascendancy at 20:19 Killed by Nerynor the orc summoner at level 32 on the 43rd Profit 123rd year of Ascendancy at 21:41 Killed by orc high pyromancer at level 33 on the 44th Profit 123rd year of Ascendancy at 12:20 Killed by orc high pyromancer at level 33 on the 44th Profit 123rd year of Ascendancy at 13:10 Killed by naga psyren at level 33 on the 45th Profit 123rd year of Ascendancy at 05:42 Killed by lava floor at level 33 on the 45th Profit 123rd year of Ascendancy at 13:21 Killed by orc necromancer at level 33 on the 45th Profit 123rd year of Ascendancy at 17:37 Killed by dreadmaster at level 33 on the 45th Profit 123rd year of Ascendancy at 19:02 Killed by orc grand master assassin at level 33 on the 45th Profit 123rd year of Ascendancy at 20:40 Killed by dread at level 33 on the 1st Wealth 123rd year of Ascendancy at 00:56 Killed by dread at level 33 on the 1st Wealth 123rd year of Ascendancy at 02:51 Killed by orc cryomancer at level 33 on the 1st Wealth 123rd year of Ascendancy at 06:16 Killed by orc grand master assassin at level 34 on the 22nd Wealth 123rd year of Ascendancy at 05:18 Killed by Ak'Gishil at level 34 on the 22nd Wealth 123rd year of Ascendancy at 09:34 Killed by oozing horror at level 34 on the 22nd Wealth 123rd year of Ascendancy at 11:21 Killed by dredge at level 34 on the 22nd Wealth 123rd year of Ascendancy at 12:54 Killed by eldritch eye at level 34 on the 22nd Wealth 123rd year of Ascendancy at 15:45 Killed by worm that walks at level 34 on the 22nd Wealth 123rd year of Ascendancy at 18:11 Killed by worm that walks at level 34 on the 22nd Wealth 123rd year of Ascendancy at 19:08 Killed by radiant horror at level 34 on the 22nd Wealth 123rd year of Ascendancy at 20:00 Killed by worm that walks at level 34 on the 22nd Wealth 123rd year of Ascendancy at 21:10 Killed by radiant horror at level 34 on the 22nd Wealth 123rd year of Ascendancy at 21:55 Killed by radiant horror at level 34 on the 22nd Wealth 123rd year of Ascendancy at 22:46 Killed by radiant horror at level 34 on the 23rd Wealth 123rd year of Ascendancy at 00:16 Killed by radiant horror at level 34 on the 23rd Wealth 123rd year of Ascendancy at 02:29 Killed by radiant horror at level 34 on the 23rd Wealth 123rd year of Ascendancy at 03:40 Killed by radiant horror at level 34 on the 23rd Wealth 123rd year of Ascendancy at 05:08 Killed by fire drake hatchling at level 35 on the 25th Wealth 123rd year of Ascendancy at 12:32 Killed by Fyrk, Faeros High Guard at level 35 on the 25th Wealth 123rd year of Ascendancy at 15:43 Killed by Fyrk, Faeros High Guard at level 35 on the 25th Wealth 123rd year of Ascendancy at 17:07 Killed by Fyrk, Faeros High Guard at level 35 on the 25th Wealth 123rd year of Ascendancy at 17:56 Killed by Fyrk, Faeros High Guard at level 35 on the 25th Wealth 123rd year of Ascendancy at 19:03 Killed by orc necromancer at level 35 on the 7th Dearth 123rd year of Ascendancy at 04:53 Killed by orc necromancer at level 35 on the 7th Dearth 123rd year of Ascendancy at 05:57 Killed by skeleton mage at level 35 on the 7th Dearth 123rd year of Ascendancy at 06:53 Killed by skeleton mage at level 35 on the 8th Dearth 123rd year of Ascendancy at 08:21 Killed by ghoul at level 35 on the 8th Dearth 123rd year of Ascendancy at 10:45 Killed by skeleton warrior at level 35 on the 8th Dearth 123rd year of Ascendancy at 11:13 Killed by orc blood mage at level 35 on the 8th Dearth 123rd year of Ascendancy at 13:58 Killed by skeleton mage at level 36 on the 9th Dearth 123rd year of Ascendancy at 15:10 Killed by orc necromancer at level 36 on the 9th Dearth 123rd year of Ascendancy at 16:20 Killed by Emelonne the orc necromancer at level 36 on the 9th Dearth 123rd year of Ascendancy at 23:22 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 10th Dearth 123rd year of Ascendancy at 11:52 Killed by greater multi-hued wyrm at level 36 on the 14th Dearth 123rd year of Ascendancy at 21:40 Killed by fire drake at level 36 on the 14th Dearth 123rd year of Ascendancy at 22:20 Killed by blade horror at level 36 on the 14th Dearth 123rd year of Ascendancy at 23:27 Killed by Ureslak the Prismatic at level 36 on the 15th Dearth 123rd year of Ascendancy at 00:39 Killed by Silida the orc summoner at level 37 on the 16th Dearth 123rd year of Ascendancy at 02:30 Killed by ritch flamespitter at level 37 on the 16th Dearth 123rd year of Ascendancy at 05:20 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 16th Dearth 123rd year of Ascendancy at 06:48 Killed by rimebark at level 37 on the 16th Dearth 123rd year of Ascendancy at 07:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 16th Dearth 123rd year of Ascendancy at 09:09 Killed by ritch flamespitter at level 37 on the 16th Dearth 123rd year of Ascendancy at 10:11 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 16th Dearth 123rd year of Ascendancy at 13:01 Killed by rimebark at level 37 on the 16th Dearth 123rd year of Ascendancy at 14:56 Killed by barrow wight at level 37 on the 16th Dearth 123rd year of Ascendancy at 15:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 16th Dearth 123rd year of Ascendancy at 17:54 Killed by fire drake hatchling at level 37 on the 16th Dearth 123rd year of Ascendancy at 19:43 Killed by icy orc wyrmic at level 37 on the 16th Dearth 123rd year of Ascendancy at 21:16 Killed by rimebark at level 37 on the 16th Dearth 123rd year of Ascendancy at 22:48 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 00:46 Killed by fire drake at level 37 on the 17th Dearth 123rd year of Ascendancy at 01:54 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 03:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 08:59 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 09:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 11:15 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 12:30 Killed by multi-hued drake at level 37 on the 17th Dearth 123rd year of Ascendancy at 13:38 Killed by multi-hued drake at level 37 on the 17th Dearth 123rd year of Ascendancy at 17:14 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 17th Dearth 123rd year of Ascendancy at 22:21 Killed by storm wyrm at level 37 on the 17th Dearth 123rd year of Ascendancy at 23:44 Killed by rimebark at level 37 on the 18th Dearth 123rd year of Ascendancy at 00:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 18th Dearth 123rd year of Ascendancy at 02:12 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 18th Dearth 123rd year of Ascendancy at 03:29 Killed by Doomed Shade of Bossonova at level 37 on the 25th Dearth 123rd year of Ascendancy at 00:49 Killed by orc blood mage at level 37 on the 25th Dearth 123rd year of Ascendancy at 08:54 Killed by orc warrior at level 38 on the 38th Dearth 123rd year of Ascendancy at 17:37 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 39th Dearth 123rd year of Ascendancy at 08:48 Killed by skeleton warrior at level 40 on the 19th Shortage 123rd year of Ascendancy at 16:23 Killed by Adaldanne the dredgling at level 40 on the 20th Shortage 123rd year of Ascendancy at 09:17 Killed by Adaldanne the dredgling at level 40 on the 20th Shortage 123rd year of Ascendancy at 09:55 Killed by Adaldanne the dredgling at level 40 on the 20th Shortage 123rd year of Ascendancy at 10:56 Killed by Adaldanne the dredgling at level 40 on the 20th Shortage 123rd year of Ascendancy at 12:18 Killed by Lisunne the devourer at level 40 on the 21st Shortage 123rd year of Ascendancy at 02:15 Killed by dolleg at level 40 on the 21st Shortage 123rd year of Ascendancy at 04:39 Killed by forge-giant at level 40 on the 21st Shortage 123rd year of Ascendancy at 09:07 Killed by Emynor the skeleton warrior at level 40 on the 21st Shortage 123rd year of Ascendancy at 13:12 Killed by Emynor the skeleton warrior at level 40 on the 21st Shortage 123rd year of Ascendancy at 14:02 Killed by orc high pyromancer at level 40 on the 21st Shortage 123rd year of Ascendancy at 17:20 Killed by multi-hued drake at level 40 on the 22nd Shortage 123rd year of Ascendancy at 01:24 Killed by forge-giant at level 40 on the 22nd Shortage 123rd year of Ascendancy at 04:01 Killed by multi-hued drake at level 40 on the 23rd Shortage 123rd year of Ascendancy at 02:47 Killed by multi-hued drake at level 40 on the 23rd Shortage 123rd year of Ascendancy at 03:30 Killed by forge-giant at level 41 on the 24th Shortage 123rd year of Ascendancy at 08:15 Killed by luminous horror at level 41 on the 25th Shortage 123rd year of Ascendancy at 22:06 Killed by radiant horror at level 41 on the 25th Shortage 123rd year of Ascendancy at 23:13 Killed by radiant horror at level 41 on the 26th Shortage 123rd year of Ascendancy at 01:03 Killed by uruivellas at level 41 on the 26th Shortage 123rd year of Ascendancy at 04:18 Killed by luminous horror at level 41 on the 26th Shortage 123rd year of Ascendancy at 06:01 Killed by worm that walks at level 41 on the 26th Shortage 123rd year of Ascendancy at 07:34 Killed by worm that walks at level 41 on the 26th Shortage 123rd year of Ascendancy at 08:56 Killed by lava floor at level 41 on the 26th Shortage 123rd year of Ascendancy at 09:42 Killed by forge-giant at level 41 on the 26th Shortage 123rd year of Ascendancy at 12:23 Killed by uruivellas at level 41 on the 26th Shortage 123rd year of Ascendancy at 14:48 Killed by uruivellas at level 41 on the 26th Shortage 123rd year of Ascendancy at 16:06 Killed by forge-giant at level 41 on the 26th Shortage 123rd year of Ascendancy at 16:50 Killed by spinning beam at level 41 on the 26th Shortage 123rd year of Ascendancy at 17:24 Killed by uruivellas at level 41 on the 26th Shortage 123rd year of Ascendancy at 18:05 Killed by uruivellas at level 41 on the 26th Shortage 123rd year of Ascendancy at 19:38 Killed by forge-giant at level 41 on the 26th Shortage 123rd year of Ascendancy at 21:09 Killed by forge-giant at level 41 on the 26th Shortage 123rd year of Ascendancy at 23:22 Killed by forge-giant at level 41 on the 27th Shortage 123rd year of Ascendancy at 00:07 Killed by forge-giant at level 41 on the 27th Shortage 123rd year of Ascendancy at 02:35 Killed by Beridel the human at level 41 on the 27th Shortage 123rd year of Ascendancy at 03:41 Killed by Beridel the human at level 41 on the 27th Shortage 123rd year of Ascendancy at 04:11 Killed by Beridel the human at level 41 on the 27th Shortage 123rd year of Ascendancy at 05:16 Killed by orc elite fighter at level 41 on the 27th Shortage 123rd year of Ascendancy at 14:01 Killed by Bossonova at level 41 on the 27th Shortage 123rd year of Ascendancy at 14:07 |
Primary Stats
Strength | 105 (base 60) |
Dexterity | 58 (base 19) |
Constitution | 78 (base 45) |
Magic | 16 (base 10) |
Willpower | 73 (base 55) |
Cunning | 33 (base 10) |
Resources
Life | 1476/1476 |
Hate | 100/100 |
Paradox | 0 |
Healing Factor | 1.5830366856123 |
Regeneration | 3.0869215369439 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
Offense: Mainhand
Damage | 221 |
Accuracy | 59 |
Crit Chance | 16% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 41.433333333333 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Nature | +18% |
Physical | +18% |
Light | +18% |
All | +8% |
Offense: Damage Penetration
Physical | +10% |
Defense: Base
Armour (hardiness) | 75.2 (95%) |
Defense | 35.3 |
Ranged Defense | 34.3 |
Fatigue | 36 |
Physical Save | 60.63125 |
Spell Save | 45.541666666667 |
Mental Save | 48.525 |
Defense: Resistances
Acid | + 5%( 70%) |
Physical | + 2%( 75%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Darkness | -10%( 70%) |
Light | + 11%( 70%) |
Mind | + 16%( 70%) |
Lightning | + 7%( 70%) |
Nature | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 40% |
Bleed Resistance | 60% |
Confusion Resistance | 66% |
Fear Resistance | 15% |
Stun Resistance | 100% |
Poison Resistance | 2% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 73). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 146) for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 518 life. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 7 turns. Also while Heroism is active, you will only die when reaching -612 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 477.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | You feel your grip on reality slipping. Level 2 Curse of Madness 2Penalty: Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Level 1: Unleashed: +6% critical damage, +8% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target filled with the spirit of the bunnies! This grants absolutly no special effects, but it looks very very cute! Bunnyficated! |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Horrible visions fill your mind. Level 4, Cursed Aura Curse of Nightmares 4: 4%Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 21% when tested. Level 1: Removed from Reality: +5 Physical Resistance, +5 Maximum Physical Resistance Level 2: -1 Luck, +7 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 13 air and an additional 5 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 4% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
beneficial effect | An aura of death surrounds you. Level 1 Curse of Corpses 1Penalty: Fear of Death: -2% resistance against damage from the undead. Level 1: Power over Death: +4% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 8%. Strength and Willpower are increased by 3. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
beneficial effect | Mayhem and destruction seem to follow you. Level 2 Curse of Misfortune 2Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +4 Defense, +2 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 550. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed snow giant kidney. * You've found the needed vial of fire wyrm saliva. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice ant stinger. * You've found the needed ice wyrm tooth. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed black mamba head. * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed giant spider spinneret. * You've found the needed electric eel tail. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots of disengagement (0 def, 5 armour) (Corpses) pair of drakeskin leather boots of disengagement (0 def, 5 armour) (Corpses)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +3 Dex Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | bladed drakeskin leather cap of the bounder (0 def, 5 armour) (Madness) bladed drakeskin leather cap of the bounder (0 def, 5 armour) (Madness)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +7 Dex Damage when the wearer is hit: 7 physical Curse of Madness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 605.29 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Skyvengeance of illumination [power 5] (5 cooldown) Skyvengeance of illumination [power 5] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +5 Str Changes resistances: +12% lightning Infravision radius: +3 It can be used to light the area (rad 5), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Chaludorek the stralite ring Chaludorek the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 Changes stats: +8 Str / +2 Mag / +2 Wil / +9 Con Changes resistances: +11% nature Changes resistances penetration: +10% physical Physical save: +10 Poison immunity: +22% Disease immunity: +15% Spellpower: +2 Defense after a teleport: +5 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 32% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +8 Dex Life regen: +0.80 Maximum life: +51.00 Healing mod.: +10% Rings can have magical properties. |
Around waist | Neira's Memory (Nightmares) Neira's Memory (Nightmares)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 Curse of Nightmares It can be used to generate a personnal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Madness) Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) (Madness)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 Changes stats: +9 Dex / +9 Con Changes damage: +10% physical Stun/Freeze immunity: +100% Knockback immunity: +100% Curse of Madness Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) (Misfortune) Gloves of the Firm Hand (0 def, 8 armour) (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Knockback immunity: +30% Curse of Misfortune These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | fortifying stralite plate armour of Eyal (7 def, 13 armour) (Misfortune) fortifying stralite plate armour of Eyal (7 def, 13 armour) (Misfortune)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +5 Con Life regen: +0.90 Maximum life: +126.00 Healing mod.: +14% Curse of Misfortune A suit of armour made of metal plates. |
Cloak | Emilethra (18 def, 20 armour) (Nightmares) Emilethra (18 def, 20 armour) (Nightmares)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +20 Defense: +18 Changes stats: +4 Str / +3 Con Changes resistances: +22% cold / +9% acid / +6% nature Physical save: +14 Spell save: +11 Mental save: +14 Knockback immunity: +15% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying stralite amulet of healing clarifying stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% mind Cut immunity: +60% Confusion immunity: +29% Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 279 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
duelist's movement infusion (799% speed; 5 turns) duelist's movement infusion (799% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 799% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 11 turns, die at -446) heroism infusion (+6 for 11 turns, die at -446)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. Also while Heroism is active, you will only die when reaching -446 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+8 for 11 turns, die at -555) heroism infusion (+8 for 11 turns, die at -555)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 11 turns. Also while Heroism is active, you will only die when reaching -555 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (719% speed; 5 turns) movement infusion (719% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 719% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (655% speed; 6 turns) movement infusion (655% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's healing infusion (heal 185) sneak's healing infusion (heal 185)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 185 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's heroism infusion (+16 for 8 turns, die at -428) titan's heroism infusion (+16 for 8 turns, die at -428)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. Also while Heroism is active, you will only die when reaching -428 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's movement infusion (885% speed; 6 turns) titan's movement infusion (885% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 885% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's sun infusion (rad 7; power 115; turns 4; dispells darkness) titan's sun infusion (rad 7; power 115; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 57). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 115) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's regeneration infusion (heal 503 over 5 turns) warrior's regeneration infusion (heal 503 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 503 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 16%; cure mental) wild infusion (resist 16%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 16% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 124 for 5 turns) Rune of Reflection (absorb and reflect 124 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 124 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (58 acid damage) acid wave rune (58 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 58.32 acid damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
duelist's invisibility rune (power 12 for 5 turns) duelist's invisibility rune (power 12 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
duelist's shielding rune (absorb 224 for 4 turns) duelist's shielding rune (absorb 224 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (77 fire damage) heat beam rune (77 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 76.68 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1248% regen over 10 turns; 62 instant mana)manasurge rune (1248% regen over 10 turns; 62 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1248% over 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's lightning rune (336 lightning damage) psychic's lightning rune (336 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 112.10 to 336.31 lightning damage. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 351 for 5 turns) shielding rune (absorb 351 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 351 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 55) teleportation rune (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 55) teleportation rune (range 55)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 74) teleportation rune (range 74)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 36) teleportation rune (range 36)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's phase door rune (range 11) titan's phase door rune (range 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 10) vision rune (radius 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 14) for 14 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's shielding rune (absorb 209 for 5 turns) wizard's shielding rune (absorb 209 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Aroyatira AroyatiraInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Dex / +4 Wil Changes damage: +21% mind Hate when firing a critical mind attack: +4.00 Maximum stamina: +35.00 Amulets can have magical properties. |
Pendent of the Sun and Moons Pendent of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% darkness / +10% light Changes resistances cap: +5% darkness / +5% light Changes resistances penetration: +15% darkness / +15% light Changes damage: +8% darkness / +8% light Spellpower: +8 Spell crit. chance: +5% It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendent depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echos Spellblaze EchosPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: 12.00 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 7 turns. At level 4, you may choose the exit location target area (radius 4). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying gold amulet of willpower (+4) clarifying gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +15% mind Confusion immunity: +30% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
enraging stralite amulet of vision enraging stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 Changes damage: +8% physical Blindness immunity: +18% Infravision radius: +2 See invisible: +9 Combat speed: +10% Amulets can have magical properties. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
gold amulet of the chosen gold amulet of the chosenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 7 light Damage when the wearer is hit: 6 light Changes resistances: +7% light Amulets can have magical properties. |
grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
inertial gold amulet inertial gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Pinning immunity: +24% Stamina each turn: +0.20 Amulets can have magical properties. |
mindweaver's gold amulet of vision mindweaver's gold amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Cun Mental save: +7 Blindness immunity: +12% Confusion immunity: +13% Mindpower: +8 Infravision radius: +2 See invisible: +8 Amulets can have magical properties. |
protective stralite amulet protective stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +6 Physical save: +15 Amulets can have magical properties. |
restful steel amulet of dexterity (+4) restful steel amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex Life regen: +0.60 Amulets can have magical properties. |
savior's gold amulet of the chosen savior's gold amulet of the chosenPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 7 light Changes resistances: +7% light Physical save: +7 Spell save: +8 Mental save: +5 Amulets can have magical properties. |
savior's stralite amulet savior's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +8 Spell save: +9 Mental save: +8 Amulets can have magical properties. |
serendipitous stralite amulet serendipitous stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +9 Changes stats: +11 Lck Amulets can have magical properties. |
shielding steel amulet shielding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light Blindness immunity: +22% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
stralite amulet of murder stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +16.00% Amulets can have magical properties. |
vitalizing stralite amulet vitalizing stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +9 Life regen: +0.90 Maximum life: +44.00 Amulets can have magical properties. |
voratun amulet of healing voratun amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Cut immunity: +70% Healing mod.: +23% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 279 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
wanderer's gold amulet of dexterity (+4) wanderer's gold amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +6 Cun / +6 Con Amulets can have magical properties. |
wanderer's gold amulet of the fish wanderer's gold amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Cun / +5 Con Changes resistances: +17% cold Allows you to breathe in: water Amulets can have magical properties. |
wanderer's stralite amulet of vision wanderer's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Cun / +6 Con Blindness immunity: +22% Infravision radius: +2 See invisible: +8 Amulets can have magical properties. |
warmaker's stralite amulet of constitution (+7) warmaker's stralite amulet of constitution (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +6 Dex / +4 Wil / +5 Con Amulets can have magical properties. |
warmaker's stralite amulet of constitution (+7) warmaker's stralite amulet of constitution (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Wil / +7 Con Amulets can have magical properties. |
warmaker's stralite amulet of vision warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +6 Dex / +8 Wil Blindness immunity: +19% Infravision radius: +2 See invisible: +9 Amulets can have magical properties. |
Amizilagen AmizilagenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances penetration: +20% blight Critical mult.: +20.00% Spell crit. chance: +7% Rings can have magical properties. |
Belenarilin BelenarilinInfused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +5% physical / +15% mind / +12% acid Cut immunity: +20% Disarm immunity: +25% Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
Galenight GalenightCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 Changes resistances: +24% lightning Maximum encumbrance: +70 Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Warcries +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Velisera VeliseraInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Wil / +2 Cun / +4 Con Allows you to breathe in: water Rings can have magical properties. |
conjurer's copper ring of blasting conjurer's copper ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Wil / +5 Mag Damage when the wearer hits(melee): 4 lightning / 4 physical Damage when the wearer is hit: 4 lightning / 3 physical Spellpower: +6 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +6 Str / +6 Con Rings can have magical properties. |
marksman's gold ring marksman's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Rings can have magical properties. |
marksman's gold ring of perseverance marksman's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Stun/Freeze immunity: +24% Life regen: +1.60 Rings can have magical properties. |
mule's gold ring of perseverance mule's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Stun/Freeze immunity: +27% Life regen: +0.50 Rings can have magical properties. |
rogue's steel ring of mental power rogue's steel ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Mindpower: +6 Rings can have magical properties. |
savage's steel ring of blasting savage's steel ring of blastingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Damage when the wearer hits(melee): 4 lightning / 5 physical Damage when the wearer is hit: 4 lightning / 4 physical Spell save: +6 Maximum stamina: +13.00 Rings can have magical properties. |
savior's steel ring of blight (+11%) savior's steel ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Physical save: +6 Spell save: +6 Mental save: +6 Rings can have magical properties. |
sneakthief's stralite ring of physical power sneakthief's stralite ring of physical power Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
solipsist's steel ring of mental power solipsist's steel ring of mental powerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +4 Wil Mindpower: +13 Rings can have magical properties. |
solipsist's steel ring of misery solipsist's steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +7 Cun / +4 Wil Hate when firing a critical mind attack: +1.00 Mindpower: +6 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 40%. Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
warrior's gold ring of pilfering warrior's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +8 Defense: +3 Changes stats: +4 Str It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's stralite ring of darkness (+26%) warrior's stralite ring of darkness (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +26% darkness Changes damage: +13% darkness Rings can have magical properties. |
warrior's stralite ring of frost (+26%) warrior's stralite ring of frost (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +26% cold Changes damage: +13% cold Rings can have magical properties. |
warrior's stralite ring of perseverance warrior's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +30% Life regen: +1.10 Rings can have magical properties. |
warrior's stralite ring of sensing warrior's stralite ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Blindness immunity: +23% See stealth: +13 See invisible: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. icy voratun dagger of massacre (47-61.1 power, 9 apr) (Nightmares)icy voratun dagger of massacre (47-61.1 power, 9 apr) (Nightmares) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +12 ice Curse of Nightmares Sharp, short and deadly. |
Ebonynull the voratun greatsword (62-99.2 power, 4 apr) (Corpses) Ebonynull the voratun greatsword (62-99.2 power, 4 apr) (Corpses)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 90% Damage when this weapon hits: +18 darkness Burst (radius 1) on hit: +4 darkness Damage against: +35% Humanoid When wielded/worn: Accuracy: +15 Armour penetration: +12 Physical crit. chance: +16.0% Changes stats: +8 Dex Changes resistances: +3% darkness Critical mult.: +24.00% See invisible: +6 Curse of Corpses Massive two-handed swords. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) (Madness) Warmaster Gnarg's Murderblade (60-96 power, 19 apr) (Madness)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +19 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 Curse of Madness A blood-etched greatsword, it has seen many foes. From the inside. |
Girdle of the Calm Waters (Madness) Girdle of the Calm Waters (Madness)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle (Madness) Mighty Girdle (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
spiritwalker's hardened leather belt of unlife (Madness) spiritwalker's hardened leather belt of unlife (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +6% blight Mana each turn: +0.27 Maximum mana: +26.00 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness A belt that goes around your waist. |
stabilizing hardened leather belt of burglary (Misfortune) stabilizing hardened leather belt of burglary (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck Trap disarming bonus: +10 Stealth bonus: +8 Physical save: +5 Infravision radius: +2 Curse of Misfortune A belt that goes around your waist. |
Veladamira (2 def, 0 armour) (Corpses) Veladamira (2 def, 0 armour) (Corpses)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Cun Changes resistances: +18% cold Maximum hate: +10.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (4 def, 0 armour) (Nightmares) Aetherwalk (4 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +4 Fatigue: +1% Changes stats: +5 Mag Changes resistances: +10% arcane Changes resistances cap: +5% arcane Curse of Nightmares It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Hatherab (0 def, 3 armour) (Shrouds) Hatherab (0 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances penetration: +25% physical Life regen: +0.80 Healing mod.: +20% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shinetitan (0 def, 5 armour) (Corpses) Shinetitan (0 def, 5 armour) (Corpses)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when the wearer hits(melee): 10 darkness Changes resistances: +9% light Changes resistances penetration: +25% light Changes damage: +9% darkness Light radius: +3 Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of hardened leather boots of evasion (8 def, 3 armour) (Nightmares) eldritch pair of hardened leather boots of evasion (8 def, 3 armour) (Nightmares)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 Fatigue: +3% Mana each turn: +0.31 Maximum mana: +32.00 Spell crit. chance: +2% Curse of Nightmares It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them for 12 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
scholar's pair of voratun boots of strife (0 def, 5 armour) (Misfortune) scholar's pair of voratun boots of strife (0 def, 5 armour) (Misfortune)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Wil Spellpower: +5 Mindpower: +4 Curse of Misfortune It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 131% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
catburglar's dwarven-steel helm of strength (+3) (0 def, 4 armour) (Nightmares) catburglar's dwarven-steel helm of strength (+3) (0 def, 4 armour) (Nightmares)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +6 Dex Changes resistances: +7% darkness Infravision radius: +2 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
defender's voratun helm of precognition (12 def, 10 armour) (Madness) defender's voratun helm of precognition (12 def, 10 armour) (Madness)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 Armour: +10 Defense: +12 Fatigue: +5% Changes stats: +4 Cun Physical save: +13 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic stralite mail armour of command (17 def, 15 armour) (Madness) prismatic stralite mail armour of command (17 def, 15 armour) (Madness)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +17 Fatigue: +16% Changes stats: +4 Cun Changes resistances: +14% darkness / +14% light Mental save: +14 Curse of Madness A suit of armour made of mail. |
voratun mail armour of command (17 def, 14 armour) (Corpses) voratun mail armour of command (17 def, 14 armour) (Corpses)Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +17 Fatigue: +16% Changes stats: +3 Cun Mental save: +17 Curse of Corpses A suit of armour made of mail. |
fortifying stralite plate armour of the dragon (7 def, 13 armour) (Misfortune) fortifying stralite plate armour of the dragon (7 def, 13 armour) (Misfortune)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +8 Str / +7 Con Changes resistances: +8% physical / +9% fire / +8% cold / +9% lightning / +9% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +28% Knockback immunity: +25% Maximum life: +30.00 Curse of Misfortune A suit of armour made of metal plates. |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
464 alchemist agate 464 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
14 sapphire 14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Dรบathedlen Heart Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10.00 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 74.81 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being seperated from its owner. It also snuffs out any light source that comes near it. |
bright dwarven lantern of the forge bright dwarven lantern of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 29 dreamforge Damage when the wearer is hit: 20 dreamforge Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 5 When wielded/worn: Changes resistances: +15% temporal / +0% all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherwordly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Damage when the wearer is hit: 25 physical + bleeding Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +5 Mindpower: +5 It can be used to activate talent Animate Blade (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
coruscating crystal coruscating crystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
16 ruby 16 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (0/1) Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 89/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
telekinetic stralite torque of clear mind [power 3] (20 cooldown) telekinetic stralite torque of clear mind [power 3] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast It can be used to absorbs and nullifies at most 3 detrimental mental status effects in the next 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Branathel of firewall [power 237] (6 cooldown) Branathel of firewall [power 237] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +6 Dex / +8 Con Grants telepathy: Dragon See invisible: +12 It can be used to creates a wall of flames lasting for 4 turns (dam 237 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
13 ametrine 13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Bossonova the Dwarf Cursed level 27
39th Stralite 123rd year of Ascendancy at 07:47 see stats
By Bossonova the Dwarf Cursed level 33
45th Profit 123rd year of Ascendancy at 12:00 see stats
By Bossonova the Dwarf Cursed level 30
18th Voratun 123rd year of Ascendancy at 10:53 see stats
By Bossonova the Dwarf Cursed level 30
15th Voratun 123rd year of Ascendancy at 08:03 see stats
By Bossonova the Dwarf Cursed level 37
25th Dearth 123rd year of Ascendancy at 02:32 see stats
By Bossonova the Dwarf Cursed level 8
2nd Wealth 122nd year of Ascendancy at 04:51 see stats
By Bossonova the Dwarf Cursed level 29
3rd Voratun 123rd year of Ascendancy at 02:46 see stats
By Bossonova the Dwarf Cursed level 41
26th Shortage 123rd year of Ascendancy at 11:07 see stats
By Bossonova the Dwarf Cursed level 17
5th Iron 123rd year of Ascendancy at 11:25 see stats
By Bossonova the Dwarf Cursed level 18
15th Iron 123rd year of Ascendancy at 17:24 see stats
By Bossonova the Dwarf Cursed level 38
33rd Dearth 123rd year of Ascendancy at 02:29 see stats
By Bossonova the Dwarf Cursed level 27
17th Stralite 123rd year of Ascendancy at 08:18 see stats
By Bossonova the Dwarf Cursed level 32
25th Profit 123rd year of Ascendancy at 02:29 see stats
By Bossonova the Dwarf Cursed level 10
21st Wealth 122nd year of Ascendancy at 15:30 see stats
By Bossonova the Dwarf Cursed level 20
25th Iron 123rd year of Ascendancy at 21:06 see stats
By Bossonova the Dwarf Cursed level 30
3rd Voratun 123rd year of Ascendancy at 14:39 see stats
By Bossonova the Dwarf Cursed level 40
8th Shortage 123rd year of Ascendancy at 06:11 see stats
By Bossonova the Dwarf Cursed level 39
15th Loss 123rd year of Ascendancy at 03:07 see stats
By Bossonova the Dwarf Cursed level 7
3rd Profit 122nd year of Ascendancy at 14:22 see stats
By Bossonova the Dwarf Cursed level 40
21st Shortage 123rd year of Ascendancy at 08:43 see stats
By Bossonova the Dwarf Cursed level 26
15th Gold 123rd year of Ascendancy at 01:40 see stats
By Bossonova the Dwarf Cursed level 29
3rd Voratun 123rd year of Ascendancy at 04:09 see stats
By Bossonova the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 11:37 see stats
By Bossonova the Dwarf Cursed level 33
1st Wealth 123rd year of Ascendancy at 02:50 see stats
By Bossonova the Dwarf Cursed level 11
26th Wealth 122nd year of Ascendancy at 17:26 see stats
By Bossonova the Dwarf Cursed level 32
25th Profit 123rd year of Ascendancy at 11:23 see stats
By Bossonova the Dwarf Cursed level 14
38th Dearth 122nd year of Ascendancy at 06:40 see stats
By Bossonova the Dwarf Cursed level 32
25th Profit 123rd year of Ascendancy at 07:11 see stats
By Bossonova the Dwarf Cursed level 21
4th Steel 123rd year of Ascendancy at 19:12 see stats
By Bossonova the Dwarf Cursed level 25
11st Gold 123rd year of Ascendancy at 22:11 see stats
Log
Bossonova's fate is no longer being spun.
Orc elite fighter uses Infusion: Sun.
Bossonova takes fate by the hand.
Bossonova loses sight!
Bossonova has been illuminated.
Ran for 2 turns (stop reason: taken damage).
Bossonova hits orc elite fighter for 251 physical damage.
Orc elite fighter hits Bossonova for 55 physical damage.
Orc elite fighter killed Bossonova!
Bossonova hits orc elite fighter for 9 physical damage.
Bossonova the level 41 dwarf cursed was bludgeoned to death by an orc elite fighter on level 6 of High Peak.
Bossonova deactivates Gloom.
Bossonova deactivates Stalk.
Bossonova deactivates Cleave.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Stalk is ready to use.
Talent Gloom is ready to use.
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...