
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 6 / 83% |
Size | medium |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 4 on the 23rd Voratun 122nd year of Ascendancy at 17:50 / 30Killed by Ben Cruthdar, the Cursed at level 4 on the 23rd Voratun 122nd year of Ascendancy at 18:29 Killed by Ben Cruthdar, the Cursed at level 4 on the 23rd Voratun 122nd year of Ascendancy at 18:57 Killed by Ben Cruthdar, the Cursed at level 4 on the 23rd Voratun 122nd year of Ascendancy at 19:39 Killed by Ben Cruthdar, the Cursed at level 4 on the 23rd Voratun 122nd year of Ascendancy at 20:09 Killed by Belura the ghoulking at level 6 on the 28th Voratun 122nd year of Ascendancy at 06:34 Killed by Belura the ghoulking at level 6 on the 28th Voratun 122nd year of Ascendancy at 06:59 Killed by Belura the ghoulking at level 6 on the 28th Voratun 122nd year of Ascendancy at 08:07 Killed by Belura the ghoulking at level 6 on the 28th Voratun 122nd year of Ascendancy at 08:26 Killed by Bilan the dwarf at level 6 on the 30th Voratun 122nd year of Ascendancy at 02:48 Killed by fire drake hatchling at level 6 on the 18th Profit 122nd year of Ascendancy at 07:47 Killed by fire drake hatchling at level 6 on the 18th Profit 122nd year of Ascendancy at 08:19 Killed by Gloratta the thief at level 6 on the 25th Profit 122nd year of Ascendancy at 00:46 Killed by shadowblade at level 6 on the 25th Profit 122nd year of Ascendancy at 04:08 Killed by shadowblade at level 6 on the 25th Profit 122nd year of Ascendancy at 04:28 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 04:53 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 05:20 Killed by shadowblade at level 6 on the 25th Profit 122nd year of Ascendancy at 05:32 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 06:00 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 06:32 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 07:01 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 07:18 Killed by shadowblade at level 6 on the 25th Profit 122nd year of Ascendancy at 07:38 Killed by shadowblade at level 6 on the 25th Profit 122nd year of Ascendancy at 08:08 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 08:46 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 09:53 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 11:08 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 11:30 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 11:48 Killed by Assassin Lord at level 6 on the 25th Profit 122nd year of Ascendancy at 12:17 |
Primary Stats
Strength | 25 (base 21) |
Dexterity | 9 (base 11) |
Constitution | 24 (base 21) |
Magic | 11 (base 10) |
Willpower | 13 (base 10) |
Cunning | 14 (base 14) |
Resources
Life | 266/266 |
Stamina | 136/136 |
Healing Factor | 1 |
Regeneration | 1.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
Offense: Mainhand
Damage | 41 |
Accuracy | 16 |
Crit Chance | 14% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14.7 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 14.64 (43%) |
Defense | 3.65 |
Ranged Defense | 3.65 |
Fatigue | 13 |
Physical Save | 17.15 |
Spell Save | 8.4 |
Mental Save | 9.45 |
Defense: Resistances
Darkness | + 5%( 70%) |
Cold | + 12%( 70%) |
All | 0%( 70%) |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. |
Class Talents
Technique / Two-handed weapons | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed maiming | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | iron torque of kinetic psionic shield [power 14] (20 cooldown) iron torque of kinetic psionic shield [power 14] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 14 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +14.00 A pair of boots made of leather. |
Main armor | spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 11 physical A suit of armour made of mail. |
On head | linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... |
Light source | ethereal brass lantern of the sun ethereal brass lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +5% darkness Changes damage: +5% light Spellpower: +2 Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 12.02 light damage within radius 4. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | Cyretira (28-42 power, 2 apr) Cyretira (28-42 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 mind / +8 arcane When wielded/worn: Physical crit. chance: +8.0% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
Inventory
spellwoven linen robe of power (0 def, 0 armour) spellwoven linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +6% physical / +6% arcane / +6% fire / +5% cold / +6% lightning / +7% acid / +6% nature / +5% blight Spellpower: +7 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brodugoneg (0 def, 1 armour) Brodugoneg (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Mag Spellpower on spell critical (stacks up to 3 times): +6 Effect duration reduction after a teleport: +30% A pair of boots made of leather. |
insulating linen wizard hat of fire (+5%) (1 def, 0 armour) insulating linen wizard hat of fire (+5%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +22% fire / +5% cold Changes damage: +11% fire A pointy cloth hat, very wizardly... |
Belena (5 def, 2 armour) Belena (5 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +6% Changes resistances: +6% darkness / +5% arcane Mental save: +6 A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Bossonova the Dwarf Berserker level 6
23rd Voratun 122nd year of Ascendancy at 20:48 see stats
By Bossonova the Dwarf Berserker level 4
18th Voratun 122nd year of Ascendancy at 12:58 see stats
Log
Bossonova has finished recovering.
Bossonova is not stunned anymore.
Bossonova stops regenerating health quickly.
Bossonova is no longer poisoned.
Bossonova is not cripple anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Infusion: Sun is ready to use.
Talent Rush is ready to use.
Talent Stunning Blow is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Death Dance is ready to use.
Talent Infusion: Wild is ready to use.
Quest 'Trapped!' is done! (Press 'j' to see the quest log)
Quest 'Trapped!' completed! (Press 'j' to see the quest log)
You feel very confident walking into this place.
You are sent back to the material plane!
Talent Infusion: Regeneration is ready to use.
Today is the 26th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Today is the 27th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 28th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.