
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 29 / 41% |
| Size | small |
| Lifes / Deaths | Killed by Archmage Tarelion at level 15 on the 18th Dusk 122nd year of Ascendancy at 02:48 0 / 8Killed by snow giant boulder thrower at level 17 on the 54th Dusk 122nd year of Ascendancy at 04:34 Killed by The Master at level 23 on the 10th Regrowth 123rd year of Ascendancy at 21:18 Killed by Lord of Skulls (archer) at level 24 on the 46th Regrowth 123rd year of Ascendancy at 15:57 Killed by The Master at level 24 on the 46th Regrowth 123rd year of Ascendancy at 16:09 Killed by Lord of Skulls (archer) at level 24 on the 47th Regrowth 123rd year of Ascendancy at 00:52 Killed by Saluwen the orc warrior at level 26 on the 68th Regrowth 123rd year of Ascendancy at 01:34 Killed by shade of cave troll at level 29 on the 53rd Pyre 123rd year of Ascendancy at 13:37 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 60 (base 42) |
| Constitution | 28 (base 23) |
| Magic | 26 (base 10) |
| Willpower | 43 (base 11) |
| Cunning | 93 (base 60) |
Resources
| Life | -275/740 |
| Stamina | 320/336 |
| Healing Factor | 1.1456298990388 |
| Regeneration | 7.3797512881921 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 55.322061542335 |
| See Invisible | 64.322061542335 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 62 |
| Crit Chance | 37% |
| APR | 17 |
| Speed | 0.85 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.6666666666667 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Physical | +15% |
| Blight | +6% |
| Arcane | +7% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
| Lightning | +15% |
| Mind | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 25.719009130622 (74.587707036968%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 19 |
| Mental Save | 35 |
Defense: Resistances
| Blight | + 21%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 27%( 70%) |
| All | + 14%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 18%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 10% |
| Blind Resistance | 54% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 571% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Shardskin. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the worried loremaster from death by thought-forged warrior. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 108. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bear paw. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eremimas (15 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Crit +3.0% Physical Power +5 (+2 eff.) defense ------ Armor +3 Defense +15 (+4 eff.) other ------- Stamina/turn +2.00 Max stamina +10.00 Infravision +2 A pair of boots made of leather. |
| Quiver | Borugokor (48/48, 44-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 43.5 - 52.2 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 48 On-ranged-hit +15 cold +26 physical On-crit, radius 2 +16 acid +9 cold +8 mind On Hit: * 20% chance to reduce armor by 14% * 20% chance to knock the target back 3 spaces and deal 170 physical damage While equipped: other ------- Reload +3 Shots are used with slings to pummel your foes to death. |
| Light source | nightwalker's brass lantern of the zealot2.0 Encumbrance T1 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+2 eff.) defense ------ Resistance +3% all Spell save +5 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cleansing hardened leather cap of trickery (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Disrupt/Master While equipped: Stats +3 Cun +2 Dex offense ------ Ignore Armor +4 defense ------ Armor +3 Fatigue +3% Resistance +7% nature +8% blight A cap made of leather. |
| On hands | alchemist's drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats +9 Mag +10 Wil offense ------ Spellpower +7 (+1 eff.) On-Hit 6 acid 6 lightning 7 fire 10 arcane 4 cold Damage +7% arcane defense ------ Armor +3 Resistance +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats -5 Lck defense ------ Defense +5 (+2 eff.) Physical save -10 (-10 eff.) Spell save -10 (-10 eff.) Mind save -10 (-5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 4 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+6 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Camurand the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex offense ------ Ignore resists +15% mind Accuracy +10 (+2 eff.) defense ------ Armor +2 Physical save +6 (+6 eff.) Blind Resist +23% other ------- Infravision +4 See Stealth +7 See Invisibility +7 Rings make your fingers look great! |
| Around neck | Xoriamina the Frozentrencher0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% blight +12% cold Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Resistance +15% cold +16% light +17% darkness Blind Resist +31% Amulets make your neck look great! |
| In main hand | Eldoral Last Resort4.0 Encumbrance T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3 Cun +4 Dex offense ------ Damage +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
| Around waist | hardened leather belt 'Dazzlebreaker'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +3 Wil offense ------ Against +21% Summoned defense ------ Defense +26 (+6 eff.) Resistance +6% temporal +1% physical Resist Against +27% Summoned Anomaly Control +13 Stealth +8 Life +68.00 Cut Resist +10% other ------- Max mana +46.00 Max stamina +34.00 Max hate +12.00 Max psi +21.00 Max vim +25.00 Max positive +25.00 Max negative +29.00 A belt that goes around your waist. |
| In off hand | warded dwarven-steel shield of shrapnel (0 def, 6 armour, 30-36 power, 73.5 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 30.0 - 36.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +74 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 158 physical damage over 5 turns (1/turn) defense ------ Armor +6 Fatigue +8% other ------- Wards +4 lightning +5 temporal +4 darkness +5 fire +4 nature +5 blight +4 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
| Cloak | Freezemonster (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +4 Con offense ------ Critical power +18.00% Ignore resists +10% temporal Accuracy +8 (+2 eff.) Ignore Armor +8 When Hit 10 cold defense ------ Defense +2 (+1 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crackleoath the cashmere robe (25 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +5 Cun +2 Mag offense ------ Critical power +13.00% Ignore resists +15% lightning defense ------ Defense +25 (+6 eff.) Resistance +4% physical +9% darkness +11% all other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 See Invisibility +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune of the sneak (range 8; phase 24; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Eremudechak the Fogsear0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +13 (+4 eff.) Spellpower +13 (+2 eff.) Mindpower +9 (+3 eff.) Damage +15% darkness Accuracy +20 (+5 eff.) defense ------ Resistance +6% lightning Physical save +18 (+13 eff.) Healmod +20% Stun Resist +20% Rings make your fingers look great! |
stormbringer's voratun battleaxe of torment (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +34 lightning +44 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Move Speed +45% Ignore resists +14% lightning +35% cold Massive two-handed battleaxes. |
thought-forged voratun battleaxe of corruption (58-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Psionic Weapon Damage 57.5 - 86.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +21 mind On Hit: 20% Curse of Vulnerability level 5 On Hit: * 35% chance to reduce all saves and defense by 27 While equipped: Stats +6 Cun +5 Wil Massive two-handed battleaxes. |
nature's living mindstar of gales (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +13% lightning +9% cold +5% nature +11% physical defense ------ Defense +16 (+4 eff.) Resistance +6% blight Disease Resist +20% Pinning Resist +31% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of dampening1.0 Encumbrance T5 belt armor [Ego++] Arcane/Nature While equipped: Stats +7 Mag defense ------ Resistance +7% acid +8% fire +7% lightning +8% cold other ------- Mana/turn +0.17 Max mana +44.00 A belt that goes around your waist. |
Evermoss Robe (12 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +12 (+4 eff.) Damage +30% nature Ignore resists +10% nature When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+12 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Mayydata (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Str +2 Wil +2 Cun +2 Con offense ------ On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Resistance +6% lightning other ------- See Invisibility +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
thaloren drakeskin leather cap of might (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Master While equipped: Stats +3 Str +7 Wil +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +10% blight Mind save +10 (+5 eff.) A cap made of leather. |
stralite mail armour of implacability (4 def, 13 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training ,Str 38 [Ego+] Master While equipped: defense ------ Armor +13 Defense +4 (+1 eff.) Fatigue +6% Physical save +9 (+9 eff.) A suit of armour made of mail. |
searing reinforced leather armour of the wind (21 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +6.0% On-Hit 14 acid 13 fire Ignore Armor +9 When Hit 12 acid 10 fire defense ------ Armor +7 Defense +21 (+5 eff.) Fatigue +8% Resistance +14% acid +12% fire other ------- Stamina/turn +0.80 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 65 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
403 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+8 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+8 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of dwarven-steel shots of torment (18/18, 40-49 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master/Psionic Weapon Damage 40.5 - 48.6 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +13.0% Capacity 18 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of annihilation (24/24, 64-76 power, 11 apr)3.0 Encumbrance T4 shot ammo [Ego++] Master Weapon Damage 63.5 - 76.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +11 Critical Rate +20.5% Capacity 24 Projectile Speed +200% On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By bfdgsd the Halfling Skirmisher level 26
63rd Regrowth 123rd year of Ascendancy at 21:17 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By bfdgsd the Halfling Skirmisher level 25
47th Regrowth 123rd year of Ascendancy at 22:20 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By bfdgsd the Halfling Skirmisher level 29
37th Pyre 123rd year of Ascendancy at 13:05 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bfdgsd the Halfling Skirmisher level 18
37th Haze 122nd year of Ascendancy at 10:11 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By bfdgsd the Halfling Skirmisher level 27
70th Regrowth 123rd year of Ascendancy at 09:50 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By bfdgsd the Halfling Skirmisher level 16
51st Dusk 122nd year of Ascendancy at 20:51 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By bfdgsd the Halfling Skirmisher level 20
51st Haze 122nd year of Ascendancy at 19:42 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By bfdgsd the Halfling Skirmisher level 24
41st Regrowth 123rd year of Ascendancy at 06:53 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By bfdgsd the Halfling Skirmisher level 10
2nd Summertide 122nd year of Ascendancy at 07:20 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By bfdgsd the Halfling Skirmisher level 20
51st Haze 122nd year of Ascendancy at 14:43 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By bfdgsd the Halfling Skirmisher level 18
55th Dusk 122nd year of Ascendancy at 22:37 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By bfdgsd the Halfling Skirmisher level 17
53rd Dusk 122nd year of Ascendancy at 14:18 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By bfdgsd the Halfling Skirmisher level 28
8th Pyre 123rd year of Ascendancy at 19:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By bfdgsd the Halfling Skirmisher level 11
3rd Dusk 122nd year of Ascendancy at 13:27 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By bfdgsd the Halfling Skirmisher level 15
17th Dusk 122nd year of Ascendancy at 17:37 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By bfdgsd the Halfling Skirmisher level 23
10th Regrowth 123rd year of Ascendancy at 19:39 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By bfdgsd the Halfling Skirmisher level 16
25th Dusk 122nd year of Ascendancy at 08:15 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By bfdgsd the Halfling Skirmisher level 26
68th Regrowth 123rd year of Ascendancy at 01:34 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By bfdgsd the Halfling Skirmisher level 24
47th Regrowth 123rd year of Ascendancy at 05:37 see stats
Log
Bfdgsd shoots!
Burning from Shade of cave troll hits bfdgsd for (29 flat reduction), 34 fire (34 total damage).
Shade of cave troll's armor corrodes!
Bfdgsd's Shoot performs a ranged critical strike against Shade of cave troll!
Bfdgsd's mind surges with critical power!
Bfdgsd's Shoot hits Shade of cave troll for 86 physical, 15 physical, 4 cold, 8 acid, 2 cold, (3 ignored), 0 mind, 205 physical (320 total damage).
Bfdgsd's Shoot hits Shade of cave troll for 43 physical, 15 physical, (4 ignored), 0 cold (58 total damage).
Bfdgsd's Shoot hits Shade of cave troll for 42 physical, (15 ignored), 0 physical, 4 cold (46 total damage).
Bfdgsd shrugs off some effects!
Resting starts...
Bfdgsd uses Block.
Shards of metal explode from Bfdgsd's shield!
Rested for 1 turns (stop reason: taken damage).
Burning from Shade of cave troll hits bfdgsd for (53 blocked), 0 fire (0 total damage).
Bfdgsd is no longer evading attacks.
Burning from Shade of cave troll hits bfdgsd for (53 blocked), 0 fire (0 total damage).
Bfdgsd uses Infusion: Regeneration.
Bfdgsd starts regenerating health quickly.
Bfdgsd stops burning.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Bfdgsd is focused on firing.
Ran for 2 turns (stop reason: taken damage).
Bfdgsd tries to evade attacks.
Something hits bfdgsd for (29 flat reduction), 1015 fire (1015 total damage).
bfdgsd the level 29 halfling skirmisher was combusted to death by a shade of cave troll on level 1 of Shadow Crypt.






















































































