











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 25 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Burning Boobies) at level 13 on the 50th Dusk 122nd year of Ascendancy at 01:09 0 / 7Killed by Mayiba the assassin at level 24 on the 53rd Regrowth 123rd year of Ascendancy at 16:06 Killed by Isatta the slaver at level 24 on the 6th Pyre 123rd year of Ascendancy at 02:03 Killed by elven cultist at level 25 on the 23rd Pyre 123rd year of Ascendancy at 16:02 Killed by elven corruptor at level 25 on the 24th Pyre 123rd year of Ascendancy at 23:25 Killed by Vorayakira the ultimate telugoroth at level 25 on the 47th Pyre 123rd year of Ascendancy at 00:07 Killed by Burning Boobies at level 25 on the 47th Pyre 123rd year of Ascendancy at 00:11 |
Primary Stats
| Strength | 22 (base 16) |
| Dexterity | 16 (base 10) |
| Constitution | 45 (base 32) |
| Magic | 66 (base 55) |
| Willpower | 24 (base 21) |
| Cunning | 10 (base 10) |
Resources
| Life | 570/570 |
| Mana | 338/338 |
| Healing Factor | 1.3011689881047 |
| Regeneration | 5.529968199445 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 19% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Physical | +20% |
| Temporal | +15% |
| Blight | +9% |
| Arcane | +3% |
| Fire | +13% |
| All | 0% |
Offense: Damage Penetration
| Acid | +40% |
| Light | +45% |
| Temporal | +45% |
| Mind | +40% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 34 (30%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 34 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 29%( 70%) |
| All | 0%( 70%) |
| Lightning | + 44%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 56% |
| Pinning Resistance | 45% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 38. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed naga tongue. * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed wretchling eyeball. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Zeryrehad' (25 def, 15 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Defense: +25 (+7 eff.) Changes stats: +3 Mag Only die when reaching: -80.00 life Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Quiver | 26 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
| Light source | Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | cashmere wizard hat 'Sunbreeze' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Changes resistances: +9% acid / +19% fire Changes resistances penetration: +10% light Changes damage: +13% fire Critical mult.: +20.00% Maximum hate: +4.00 Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | Yarytosaleg [power 230] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 acid Changes resistances penetration: +5% acid Changes damage: +9% acid / +9% temporal It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 18% chance to evade weapon attacks for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. * Increase all damage by 16% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring 'Silygabreta'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +4 Str / +1 Dex / +2 Con Physical save: +12 (+6 eff.) Disarm immunity: +32% Pinning immunity: +25% Knockback immunity: +28% Only die when reaching: -40.00 life Maximum life: +30.00 Rings make your fingers look great! |
| On fingers | Harozilahek the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +4 Con Changes resistances: +9% acid / +9% cold Changes resistances penetration: +10% temporal Changes damage: +3% arcane Physical save: +8 (+4 eff.) Life regen: +4.00 Rings make your fingers look great! |
| Around waist | Emalle the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 blight Changes resistances: +6% blight Mental save: +6 (+3 eff.) Mental crit. chance: +4% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| On hands | Ulesagar the hardened leather gloves (0 def, 12 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +12 Changes resistances: +5% arcane / +3% blight Changes resistances penetration: +5% mind Physical save: +5 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +24% Knockback immunity: +10% Healing mod.: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | reinforced leather armour 'Eremiran' (12 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag Changes resistances: +24% lightning / +27% temporal / +7% arcane Changes resistances penetration: +10% all Changes damage: +9% blight / +6% temporal Spell save: +11 (+5 eff.) Mana when firing critical spell: +2.00 Maximum vim: +30.00 A suit of armour made of leather. |
| Cloak | cashmere cloak 'Chalekhad' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +6% nature / +3% mind Spell save: +6 (+3 eff.) Pinning immunity: +20% Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
6 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Burning Boobies the Cornac Alchemist level 17
20th Haze 122nd year of Ascendancy at 15:14 see stats
Earth Master
Killed Harkor'Zun.By Burning Boobies the Cornac Alchemist level 18
6th Decay 122nd year of Ascendancy at 16:51 see stats
Exterminator
Killed 1000 creatures.By Burning Boobies the Cornac Alchemist level 18
6th Decay 122nd year of Ascendancy at 03:42 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Burning Boobies the Cornac Alchemist level 22
10th Allure 123rd year of Ascendancy at 09:18 see stats
Level 10
Got a character to level 10.By Burning Boobies the Cornac Alchemist level 10
22nd Dusk 122nd year of Ascendancy at 00:01 see stats
Level 20
Got a character to level 20.By Burning Boobies the Cornac Alchemist level 20
8th Decay 122nd year of Ascendancy at 20:51 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Burning Boobies the Cornac Alchemist level 24
53rd Regrowth 123rd year of Ascendancy at 17:48 see stats
That was close
Killed your target while having only 1 life left.By Burning Boobies the Cornac Alchemist level 24
6th Pyre 123rd year of Ascendancy at 02:00 see stats
The Arena
Unlocked Arena mode.By Burning Boobies the Cornac Alchemist level 7
5th Mirth 122nd year of Ascendancy at 05:40 see stats
The secret city
Discovered the truth about mages.By Burning Boobies the Cornac Alchemist level 15
60th Dusk 122nd year of Ascendancy at 16:36 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Burning Boobies the Cornac Alchemist level 18
5th Decay 122nd year of Ascendancy at 23:18 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Burning Boobies the Cornac Alchemist level 24
6th Pyre 123rd year of Ascendancy at 20:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Burning Boobies the Cornac Alchemist level 25
40th Pyre 123rd year of Ascendancy at 15:24 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Burning Boobies the Cornac Alchemist level 15
61st Dusk 122nd year of Ascendancy at 07:09 see stats
Utterly Destroyed
Died on the Eidolon Plane.By Burning Boobies the Cornac Alchemist level 25
47th Pyre 123rd year of Ascendancy at 00:11 see stats
Log
Melee retaliation hits Vorayakira the ultimate telugoroth for 1 acid, 3 blight (4 total damage).
Vorayakira the ultimate telugoroth hits Burning Boobies for 288 physical damage.
Burning Boobies is weakened by the gloom.
Melee retaliation hits Vorayakira the ultimate telugoroth for 1 acid, 2 blight (3 total damage).
Vorayakira the ultimate telugoroth hits Burning Boobies for 117 physical damage.
Mindrot hits Burning Boobies for 9 mind, 8 darkness (17 total damage).
Talent Gem Portal is ready to use.
Talent Supercharge Golem is ready to use.
Talent Create Alchemist Gems is ready to use.
Talent Channel Staff is ready to use.
Vorayakira the ultimate telugoroth misses Burning Boobies.
Vorayakira the ultimate telugoroth is no longer rampaging.
Vorayakira the ultimate telugoroth casts Turn Back the Clock.
Mindrot hits Burning Boobies for 9 mind, 8 darkness (18 total damage).
Burning Boobies shrugs off the effect 'Regression'!
Vorayakira the ultimate telugoroth's Turn Back the Clock hits Burning Boobies for 17 temporal damage.
Melee retaliation hits Vorayakira the ultimate telugoroth for 1 acid, 2 blight (3 total damage).
Vorayakira the ultimate telugoroth hits Burning Boobies for 110 physical damage.
Mindrot hits Burning Boobies for 10 mind damage.
Burning Boobies the level 25 cornac alchemist was mentally tortured to death by Vorayakira the ultimate telugoroth and lost outside time on level 1 of Lost land of Poosh.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mindrot killed Burning Boobies!
Saving game...
Saving done.
New Achievement: Utterly Destroyed!























































