Summeria the level 6 Yeek Summoner by riotforpeace

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp6 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower25 (base 19)
Cunning31 (base 24)

Resources

Life112/112
Equilibrium0
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth26.878701826468
See Invisible26.878701826468

Offense: Mainhand

Damage8
Accuracy19
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy19
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+11%

Defense: Base

Armour (hardiness)0 (30%)
Defense17
Ranged Defense17
Fatigue2
Physical Save5
Spell Save12
Mental Save19

Defense: Resistances

Darkness+ 16%( 70%)
Lightning+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Poison Resistance50%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

The air bubbles are depleted!
Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.36 gold from the transmogrification of
slimey pouch of iron shots of accuracy (18/18, 14-17 power, 1 apr).
You gain 1.30 gold from the transmogrification of
impenetrable iron mail armour (2 def, 9 armour).
You gain 1.34 gold from the transmogrification of
cleansing linen wizard hat of corrosion (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.69 gold from the transmogrification of
linen robe of light (+15%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 1.21 gold from the transmogrification of
iron mace of erosion (12-16 power, 2 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.