Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 19 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 10 on the 10th Flare 122nd year of Ascendancy at 12:56 0 / 7Killed by Weirdling Beast at level 11 on the 2nd Dusk 122nd year of Ascendancy at 16:29 Killed by Weirdling Beast at level 11 on the 2nd Dusk 122nd year of Ascendancy at 17:01 Killed by Harkor'Zun at level 14 on the 30th Dusk 122nd year of Ascendancy at 08:36 Killed by naga myrmidon at level 15 on the 15th Haze 122nd year of Ascendancy at 08:43 Killed by unstable sand tunnel at level 16 on the 50th Haze 122nd year of Ascendancy at 00:00 Killed by skeleton warrior at level 19 on the 71st Haze 122nd year of Ascendancy at 22:09 |
Primary Stats
| Strength | 44 (base 36) |
| Dexterity | 28 (base 21) |
| Constitution | 34 (base 33) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 16) |
| Cunning | 10 (base 10) |
Resources
| Life | -12/595 |
| Stamina | 216/216 |
| Healing Factor | 1.4667510293594 |
| Regeneration | 13.479441959813 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 40 |
| Crit Chance | 2% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18.7 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
| Blight | +4% |
| Physical | +9% |
| Arcane | +9% |
| Nature | +6% |
Offense: Damage Penetration
| Acid | +15% |
| Arcane | +20% |
Defense: Base
| Armour (hardiness) | 60.92 (100%) |
| Defense | 25.15 |
| Ranged Defense | 30.15 |
| Fatigue | 60 |
| Physical Save | 34.65 |
| Spell Save | 23.925 |
| Mental Save | 23.925 |
Defense: Resistances
| Nature | + 14%( 70%) |
| Lightning | + 25%( 70%) |
| Acid | + 16%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 11%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Disarm Resistance | 24% |
| Pinning Resistance | 21% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 201 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 165 damage for 4 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| beneficial effect | The target is recovering 6 life each turn and its healing modifier has been increased by 16%. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed chunk of ghoul flesh. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed pouch of bone giant dust. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xilewen (0 def, 3 armour) Xilewen (0 def, 3 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer hits(melee): 6 acid Changes resistances: +21% lightning / +9% temporal Changes resistances penetration: +15% acid A pair of boots made of leather. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | iron helm of strength (+2) (0 def, 3 armour) iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Armyrodin (0 def, 1 armour) Armyrodin (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 Armour: +1 Maximum stamina: +35.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring 'Ulegund' steel ring 'Ulegund'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes damage: +9% arcane Critical mult.: +5.00% Physical save: +5 Spell save: +7 Mental save: +12 Disarm immunity: +24% Confusion immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Rings can have magical properties. |
| Around neck | Eilinenn EilinennPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer is hit: 16 physical Changes resistances penetration: +20% arcane Maximum life: +60.00 Amulets can have magical properties. |
| In main hand | stralite mace of purging (38-53.2 power, 5 apr) stralite mace of purging (38-53.2 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +9 nature Blunt and deadly. |
| Around waist | cleansing rough leather belt of life cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight / +6% acid Life regen: +0.30 Healing mod.: +11% A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Duration will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | rejuvenating steel plate armour of the deep (4 def, 11 armour) rejuvenating steel plate armour of the deep (4 def, 11 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +22% Changes resistances: +6% cold / +6% acid Allows you to breathe in: water Life regen: +0.50 Stamina each turn: +0.50 A suit of armour made of metal plates. |
Inventory
Newly picked up serendipitous gold amuletserendipitous gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +6 Changes stats: +8 Lck Amulets can have magical properties. |
shielding gold amulet of constitution (+3) shielding gold amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% light Blindness immunity: +23% Amulets can have magical properties. |
Newly picked up solipsist's gold ring of darkness (+24%)solipsist's gold ring of darkness (+24%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% darkness Changes damage: +12% darkness Mindpower: +7 Rings can have magical properties. |
titan's gold ring of nature (+24%) titan's gold ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +24% nature Changes damage: +12% nature Physical save: +10 Rings can have magical properties. |
hateful dwarven-steel greatmaul of crippling (41.5-62.25 power, 2 apr) hateful dwarven-steel greatmaul of crippling (41.5-62.25 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 darkness Damage against: +8% Humanoid When wielded/worn: Physical crit. chance: +10.0% Massive two-handed maul. |
icy dwarven-steel greatmaul of projection (42-63 power, 2 apr) icy dwarven-steel greatmaul of projection (42-63 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +9 mind / +6 ice It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
thought-forged dwarven-steel greatmaul of crippling (43.5-65.25 power, 2 apr) thought-forged dwarven-steel greatmaul of crippling (43.5-65.25 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 mind Damage conversion: 30% mind When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Wil Massive two-handed maul. |
Myruifang (35.5-56.8 power, 2 apr) Myruifang (35.5-56.8 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 30% mind When wielded/worn: Damage when the wearer hits(melee): 6 temporal Changes resistances: +15% mind Massive two-handed swords. |
swiftstrike hardened leather sling of recursion swiftstrike hardened leather sling of recursionRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 70% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Damage conversion: 25% temporal Slings are used to hurl stones or metal shots at your foes. |
spiritwalker's hardened leather belt spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.18 Maximum mana: +23.00 A belt that goes around your waist. |
shimmering cashmere robe of nature (+18%) (2 def, 0 armour) shimmering cashmere robe of nature (+18%) (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% nature Changes damage: +12% arcane / +12% nature Maximum mana: +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
cashmere wizard hat of darkness (+15%) (2 def, 0 armour) cashmere wizard hat of darkness (+15%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +15% darkness Changes damage: +10% darkness A pointy cloth hat, very wizardly... |
warlord's dwarven-steel helm (0 def, 4 armour) warlord's dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +6 Armour: +4 Fatigue: +4% Changes stats: +4 Wil Physical save: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening hardened leather armour of resilience (3 def, 6 armour) enlightening hardened leather armour of resilience (3 def, 6 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +2 Cun / +2 Wil Mental save: +10 Maximum life: +25.00 A suit of armour made of leather. |
dwarven-steel shield of harmony (8 def, 2 armour, 27.5 dam, 77 block) dwarven-steel shield of harmony (8 def, 2 armour, 27.5 dam, 77 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +77 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +3 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 14 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
reinforced dwarven-steel shield of deflection (12 def, 6 armour, 29 dam, 103 block) reinforced dwarven-steel shield of deflection (12 def, 6 armour, 29 dam, 103 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +103 When wielded/worn: Armour: +6 Defense: +12 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
high-capacity pouch of dwarven-steel shots (50/50, 32.5-39 power, 3 apr) high-capacity pouch of dwarven-steel shots (50/50, 32.5-39 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 50 Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 32 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ren the Thalore Bulwark level 14
30th Dusk 122nd year of Ascendancy at 12:01 see stats
Exterminator
Killed 1000 creatures.By Ren the Thalore Bulwark level 16
50th Haze 122nd year of Ascendancy at 04:01 see stats
Fear me not!
Survived the Fearscape!By Ren the Thalore Bulwark level 16
40th Haze 122nd year of Ascendancy at 07:45 see stats
Level 10
Got a character to level 10.By Ren the Thalore Bulwark level 10
10th Flare 122nd year of Ascendancy at 10:54 see stats
Poisonous
Sided with the assassin lord.By Ren the Thalore Bulwark level 13
28th Dusk 122nd year of Ascendancy at 07:23 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ren the Thalore Bulwark level 13
12nd Dusk 122nd year of Ascendancy at 12:54 see stats
The secret city
Discovered the truth about mages.By Ren the Thalore Bulwark level 13
8th Dusk 122nd year of Ascendancy at 08:20 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Ren the Thalore Bulwark level 13
29th Dusk 122nd year of Ascendancy at 01:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ren the Thalore Bulwark level 18
66th Haze 122nd year of Ascendancy at 20:55 see stats
Unstoppable
Returned from the dead.By Ren the Thalore Bulwark level 16
50th Haze 122nd year of Ascendancy at 00:00 see stats
Log
Ren hits ghoul for 116 physical, 10 nature, 6 acid damage (total 131.08).
Ren hits ghoul for 18 physical, 16 blight damage (total 33.04).
Skeleton warrior uses Stunning Blow.
Ren is stunned!
Skeleton warrior hits Ren for 80 physical, 13 blight damage (total 91.47).
Ren hits skeleton warrior for 18 physical, 12 blight damage (total 29.38).
Skeleton warrior hits Ren for 48 physical, 13 blight damage (total 59.94).
Ren hits skeleton warrior for 6 physical, 4 blight damage (total 8.81).
Skeleton warrior casts Epidemic.
Ren shrugs off the effect 'Epidemic'!
Skeleton warrior hits Ren for 39 physical, 13 blight damage (total 50.91).
Ren hits skeleton warrior for 6 physical, 4 blight damage (total 8.81).
Infusion: Regeneration is still on cooldown for 1 turns.
Ren's Rune: Shielding has been disrupted by anti-magic forces!
Skeleton warrior hits Ren for 39 physical, 13 blight damage (total 50.91).
Ren hits skeleton warrior for 6 physical, 4 blight damage (total 8.81).
Ren's Rune: Shielding has been disrupted by anti-magic forces!
Skeleton warrior misses Ren.
Ren's Rune: Shielding has been disrupted by anti-magic forces!
Skeleton warrior hits Ren for 54 physical, 13 blight damage (total 65.35).
Ren hits skeleton warrior for 6 physical, 4 blight damage (total 8.81).
Ren is not stunned anymore.
Saving done.
Saving done.
Saving game...
