Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Reaver |
Level / Exp | 12 / 57% |
Size | medium |
Lifes / Deaths | Killed by Laiendoin the shalore at level 12 on the 1st Haze 122nd year of Ascendancy at 01:17 / 1 |
Primary Stats
Strength | 36.752612745299 (base 26) |
Dexterity | 30.752612745299 (base 12) |
Constitution | 27 (base 21) |
Magic | 28 (base 26) |
Willpower | 23 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | -1/426 |
Vim | 135/144 |
Healing Factor | 1.3 |
Regeneration | 0.325 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -30% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 51 |
Accuracy | 44 |
Crit Chance | 14% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 44 |
Crit Chance | 16% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26.5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 25.55 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 17.263414460855 |
Ranged Defense | 17.263414460855 |
Fatigue | 0 |
Physical Save | 36.156707230427 |
Spell Save | 20.425 |
Mental Save | 29.9 |
Defense: Resistances
Lightning | + 9%( 70%) |
Temporal | + 6%( 70%) |
Blight | + 22%( 70%) |
All | + 3%( 70%) |
Cold | + 22%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Disarm Resistance | 19% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 108.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xeravea the Splendourmalice (0 def, 4 armour) Xeravea the Splendourmalice (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +6% lightning / +3% temporal Spell save: +3 Light radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing iron helm of dexterity (+2) (0 def, 3 armour) stabilizing iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Physical save: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Rootwhisper' (0 def, 2 armour) hardened leather gloves 'Rootwhisper' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Changes stats: +3 Dex Poison immunity: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | copper ring 'Growthrebel' copper ring 'Growthrebel'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +12% nature Changes resistances penetration: +5% mind Physical save: +10 Poison immunity: +11% Disease immunity: +11% Rings can have magical properties. |
On fingers | gold ring 'Isada' gold ring 'Isada'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 Changes stats: +5 Dex / +2 Wil / +6 Cun Damage when the wearer is hit: 4 mind Rings can have magical properties. |
Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | Adivea (26-36.4 power, 4 apr) Adivea (26-36.4 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 mind Damage conversion: 31% mind When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Changes stats: +3 Wil / +1 Cun / +3 Con Changes resistances penetration: +5% physical Physical save: +9 Disarm immunity: +19% Maximum psi: +10.00 New effects duration reduction after a teleport: +10% Blunt and deadly. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | arcing steel longsword of massacre (21-29.4 power, 3 apr) arcing steel longsword of massacre (21-29.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Sharp, long, and deadly. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Main armor | enlightening hardened leather armour of command (10 def, 11 armour) enlightening hardened leather armour of command (10 def, 11 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +10 Fatigue: +8% Changes stats: +6 Cun / +5 Wil Mental save: +23 A suit of armour made of leather. |
Inventory
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Zan the Skeleton Reaver level 12
64th Dusk 122nd year of Ascendancy at 05:24 see stats
By Zan the Skeleton Reaver level 10
1st Dusk 122nd year of Ascendancy at 17:50 see stats
By Zan the Skeleton Reaver level 11
6th Dusk 122nd year of Ascendancy at 16:46 see stats
By Zan the Skeleton Reaver level 12
56th Dusk 122nd year of Ascendancy at 00:31 see stats
Log
Laiendoin the shalore is unstoppable!
Laiendoin the shalore hits Zan for 11 physical, 11 physical, 9 physical, 9 physical (39 total damage).
Zan hits Laiendoin the shalore for 6 mind, 13 physical, 2 mind, 13 physical, 3 lightning, 6 mind, (6 refused), 5 blight, (0 refused), 0 mind, (9 refused), 0 blight, (1 refused), 0 lightning (48 total damage).
Laiendoin the shalore casts Timeless.
Laiendoin the shalore is unstoppable!
Bleeding from Zan hits Laiendoin the shalore for (4 refused), 0 physical (0 total damage).
Zan hits Laiendoin the shalore for (-1 refused), 0 mind, (3 refused), 0 blight (0 total damage).
Laiendoin the shalore hits Zan for 19 physical, 6 nature, 4 nature, 8 temporal (38 total damage).
Laiendoin the shalore is unstoppable!
Laiendoin the shalore hits Zan for 11 physical, 11 physical (21 total damage).
Zan hits Laiendoin the shalore for (4 refused), 0 mind, (11 refused), 0 physical, (0 refused), 0 mind, (7 refused), 0 physical, (1 refused), 0 lightning (0 total damage).
Laiendoin the shalore is unstoppable!
Bleeding from Zan hits Laiendoin the shalore for (4 refused), 0 physical (0 total damage).
Zan hits Laiendoin the shalore for (-1 refused), 0 mind, (3 refused), 0 blight (0 total damage).
Laiendoin the shalore hits Zan for 28 physical, 6 nature, 4 nature, 8 temporal (46 total damage).
Laiendoin the shalore is unstoppable!
Laiendoin the shalore hits Zan for 11 physical, 11 physical (21 total damage).
Zan hits Laiendoin the shalore for (3 refused), 0 mind, (9 refused), 0 physical, (0 refused), 0 mind, (8 refused), 0 physical, (1 refused), 0 lightning (0 total damage).
Zan is not stunned anymore.
Laiendoin the shalore uses Stunning Blow.
Zan is stunned!
Laiendoin the shalore is unstoppable!
Bleeding from Zan hits Laiendoin the shalore for (18 refused), 0 physical (0 total damage).
Zan hits Laiendoin the shalore for (2 refused), 0 mind, (13 refused), 0 blight (0 total damage).
Laiendoin the shalore hits Zan for 35 physical, 6 nature, 4 nature, 8 temporal (53 total damage).
Laiendoin the shalore stops bleeding.
Saving game...