DwarfMage the level 12 Dwarf Archmage by vacant

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassArchmage
Level / Exp12 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic39 (base 36)
Willpower28 (base 25)
Cunning11 (base 11)

Resources

Life282/282
Mana257/257
Equilibrium0
Healing Factor1.0283363011315
Regeneration2.3137566775459

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage15
Accuracy8
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+3%
Lightning+26%
Fire+10%
Cold+10%

Offense: Damage Penetration

Arcane+15%

Defense: Base

Armour (hardiness)4 (30%)
Defense19
Ranged Defense22
Fatigue6
Physical Save9
Spell Save24
Mental Save19

Defense: Resistances

Lightning+ 52%( 70%)
Light+ 3%( 70%)
Arcane+ 5%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Pinning Resistance19%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
1/5
1/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
0/5
Wild-gift / Harmony1.00
4/5
5/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By DwarfMage the Dwarf Archmage level 10
1st Profit 122nd year of Ascendancy at 13:09
see stats
Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By DwarfMage the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 08:14
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By DwarfMage the Dwarf Archmage level 11
5th Profit 122nd year of Ascendancy at 03:47
see stats

Log

The unstable sand tunnel collapses!
Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Talent One with Nature is ready to use.
Talent Waters of Life is ready to use.
Talent Elemental Harmony is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.66 gold from the transmogrification of
acidic steel shield of purity (0 def, 4 armour, 39.5 block).
You gain 1.56 gold from the transmogrification of
resilient cashmere cloak of Iron Throne (2 def, 0 armour).
You gain 1.60 gold from the transmogrification of
mighty cured leather sling.
You gain 2.00 gold from the transmogrification of
steel greatsword of torment (24-39 power, 2 apr).
You gain 3.12 gold from the transmogrification of
elemental steel dagger (11-14 power, 6 apr).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.