







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 29 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 22 on the 78th Haze 122nd year of Ascendancy at 08:03 0 / 7Killed by Emeligawyn the squid at level 23 on the 2nd Decay 122nd year of Ascendancy at 20:22 Killed by Saluriabrewyn the fox at level 25 on the 3rd Allure 123rd year of Ascendancy at 06:52 Killed by Elawen the ghoul at level 28 on the 12nd Pyre 123rd year of Ascendancy at 06:39 Killed by Ce'Nuriatha the netherworm mass at level 28 on the 12nd Pyre 123rd year of Ascendancy at 07:50 Killed by Adyssra the orc warrior at level 28 on the 12nd Pyre 123rd year of Ascendancy at 10:55 Killed by Silivea the poison ooze at level 29 on the 13rd Pyre 123rd year of Ascendancy at 06:21 |
Primary Stats
| Strength | 83 (base 13) |
| Dexterity | 107 (base 56) |
| Constitution | 61 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 87 (base 60) |
Resources
| Life | -207/937 |
| Stamina | 4/206 |
| Healing Factor | 1.4649470706755 |
| Regeneration | 16.480654545099 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Barehand
| Damage | 132 |
| Accuracy | 68 |
| Crit Chance | 46% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +5% |
| Light | +6% |
| Nature | +3% |
| Physical | +33% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Physical | +15% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 24 (37.644941169318%) |
| Defense | 62 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 28 |
| Mental Save | 34 |
Defense: Resistances
| Darkness | + 27%( 70%) |
| Lightning | + 28%( 70%) |
| Physical | + 32%( 70%) |
| Acid | + 35%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 432 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 128 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed storm wyrm claw. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed electric eel tail. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed bear paw. * You've found the needed snow giant kidney. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 64% (based on Cunning). Uses 50 power out of 10/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| On hands | sand voratun gauntlets of the nighthunter (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 6 physical Damage +6% physical Accuracy +7 (+1 eff.) defense ------ Armor +9 Fatigue +5% Resistance +5% darkness other ------- Infravision +1 Unarmed combat: Weapon Damage 28.5 - 39.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +15 Critical Rate +17.0% Attack Speed 100% On-hit +12 darkness On-Hit, radius 1 +10 physical On-crit, radius 2 +8 physical On Hit: 10% Sand Breath level 5 On Crit: 10% Dominate level 5 Track: Puts all charms on 15 turn cooldown Effective talent level: 2.4 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Gloryrera the yew totem of healing [power 260] (13/15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Spell Crit +1% Ignore resists +15% blight defense ------ Spell save +9 (+5 eff.) other ------- Max mana +20.00 Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 1. 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Veleth'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Str +4 Dex offense ------ Damage +12% physical Accuracy +20 (+5 eff.) defense ------ Unlife -40.00 life Life +49.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 107.55 You won the Ring of Blood trial, and this is your reward. |
| Around neck | wanderer's gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Cun +6 Con offense ------ Move Speed +10% On-Hit 8 light 8 darkness Damage +6% light +5% darkness When Hit: * 5% chance to reduce damage dealt by 20% * 7% chance to blind defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| Main armor | Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 53.55 to 66.94 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Light source | Cuthydas the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Wil offense ------ Physical Crit +3.0% Mind Crit +2% Ignore resists +5% physical defense ------ Mind save +6 (+3 eff.) Life +41.00 other ------- EQ when Hit +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Naturewill (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +3 Cun +8 Con offense ------ Damage +3% nature On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Defense +2 (+1 eff.) Resistance +6% lightning Spell save +5 (+3 eff.) other ------- Stamina/turn +0.60 Masteries +0.20 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+5 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.2 Power cost 30 out of 9/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 60 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Inventory
wild infusion (res 19%; magical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 270; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 270.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 270; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 270.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 237; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 236.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 45; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 45.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 27; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 16%; move 43%; dur 5; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 43% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 16; resist 20%; move 37%; dur 5; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 37% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 37; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 127; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 107; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 137; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 299; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 299 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 360; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 360 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 80; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Baledohir the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +5 Cun defense ------ Defense +5 (+2 eff.) Fatigue -6% Resistance +3% lightning Physical save +6 (+2 eff.) Life +80.00 Life Regen +3.00 Blind Resist +10% Amulets make your neck look great! |
Blazerazor the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Ignore resists +20% lightning When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Resistance +6% acid +15% mind Physical save +11 (+4 eff.) Life +37.00 Life Regen +3.00 Amulets make your neck look great! |
Cureseam0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con offense ------ Damage +3% nature Ignore resists +20% nature +5% temporal When Hit 10 darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% nature +6% temporal Amulets make your neck look great! |
Gloomwild0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Cun offense ------ When Hit 2 darkness defense ------ Fatigue -5% Resistance +6% darkness +6% temporal Crit Resistance 15.00% Life Regen +2.00 other ------- See Invisibility +3 Amulets make your neck look great! |
Lightparry the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +18% blight Ignore resists +10% light defense ------ Resistance +13% fire +18% cold Blind Resist +12% other ------- Light +2 Infravision +5 Sight +2 See Invisibility +9 Masteries +0.24 Technique/Conditioning Amulets make your neck look great! |
Polisessra the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Ignore resists +10% physical Accuracy +10 (+2 eff.) Ignore Armor +2 defense ------ Defense +5 (+2 eff.) Resistance +11% mind Confus Resist +23% Amulets make your neck look great! |
Undeathbrand0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +15% cold On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Resistance +9% temporal +14% fire +6% light +13% cold Amulets make your neck look great! |
serendipitous steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego++] Nature While equipped: Stats +5 Lck offense ------ Accuracy +7 (+1 eff.) defense ------ Defense +9 (+3 eff.) Resist unseen 10% Blind Resist +10% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
steel amulet 'Ichorqueller'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% nature +9% mind Ignore resists +15% lightning +20% mind On-Hit (Melee): * 10% chance to slow global speed by 51% * 20% chance to reduce all saves and defense by 25 defense ------ Resistance +12% lightning +9% nature +6% mind Stun Resist +26% Amulets make your neck look great! |
Armyromas the Snowward0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str offense ------ Physical Power +5 (+2 eff.) Damage +3% blight +20% cold Accuracy +5 (+1 eff.) defense ------ Resistance +6% blight +22% cold other ------- Max stamina +10.00 Rings make your fingers look great! |
Urthuvon the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +2.0% Damage +6% physical defense ------ Armor +6 Resistance +6% temporal Spell save +6 (+3 eff.) Rings make your fingers look great! |
Xamissra0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex offense ------ Physical Power +5 (+2 eff.) Spellpower +7 (+7 eff.) Mindpower +7 (+3 eff.) Damage +3% temporal When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Unlife -40.00 life Rings make your fingers look great! |
copper ring 'Freezeoracle'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% acid +3% cold Ignore resists +10% cold defense ------ Resistance +22% acid +9% lightning Rings make your fingers look great! |
copper ring 'Polutira'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun offense ------ Ignore resists +5% mind defense ------ Defense +6 (+2 eff.) Crit Resistance 5.00% other ------- Infravision +1 Rings make your fingers look great! |
sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
Eksatin's Ultimatum (63-94 power, 25 apr)3.0 Encumbrance T4 battleaxe 2H weapon [Unique] Master Weapon Damage 63.0 - 94.5 Physical Uses 130% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +25.0% Attack Speed 100% On Critical: * decapitate a weakened target While equipped: offense ------ Critical power +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Silent Blade (25-32 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
acidic iron greatsword of corruption (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Arcane Weapon Damage 16.5 - 26.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: 20% Curse of Impotence level 1 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
acidic voratun greatsword of shearing (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Ignore resists +19% all Accuracy +17 (+4 eff.) Ignore Armor +14 Massive two-handed swords. |
dwarven-steel greatsword of shearing (34-54 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 34.0 - 54.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Ignore resists +12% all Accuracy +13 (+3 eff.) Ignore Armor +12 Massive two-handed swords. |
stralite mace 'Uluregochak' (35-49 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Random Unique] Arcane Weapon Damage 35.0 - 49.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +15 blight +15 cold On Hit: 20% Epidemic level 4 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 6 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Ignore resists +25% blight defense ------ Disease Resist +14% Blunt and deadly. |
nature's living mindstar of clarity (17-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Weapon Damage 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +9% nature defense ------ Resistance +7% blight Mind save +6 (+3 eff.) Disease Resist +19% other ------- Max psi +23.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of life (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +7% nature defense ------ Resistance +2% blight Life +43.00 Life Regen +1.20 Disease Resist +13% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% lightning +15% fire +15% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of disruption (12-14 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Disrupt Weapon Damage 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% Damage Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadebore the reinforced leather sling4.0 Encumbrance T4 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +13 fire On-Hit, radius 1 +4 acid While equipped: Stats +6 Str +11 Wil +10 Con offense ------ Physical Power +10 (+3 eff.) Damage +16% fire defense ------ Resistance +6% light +3% darkness Physical save +6 (+2 eff.) Life +80.00 Life Regen +4.00 Slings are used to hurl stones or metal shots at your foes. |
Harafang the Snowsin (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +49 (+29 eff.) Spellpower/crit +7 Damage +30% darkness +6% cold Ignore resists +15% fire +15% cold defense ------ Resistance +6% cold +6% fire other ------- Mana/turn +0.44 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Weapon Damage 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +20 (+15 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
blighted yew magestaff of greater warding (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +14 (+12 eff.) Damage +20% lightning defense ------ Armor +8 Defense +8 (+2 eff.) other ------- Vim-on-crit +3.00 Max vim +23.00 Wards +3 lightning Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hurotar the Flashpyre (38-54 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.5 - 53.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +3 Str +2 Dex +2 Cun +5 Con offense ------ Ignore resists +15% lightning +12% physical +12% all Accuracy +50 (+12 eff.) Ignore Armor +23 defense ------ Resistance +6% lightning One-handed war axes. |
dwarven-steel waraxe 'Yvulebreda' (18-26 power, 7 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.5% Attack Speed 100% On-hit +12 acid On-Hit, radius 1 +20 physical While equipped: Stats +5 Mag +5 Con offense ------ Physical Power +11 (+3 eff.) Damage +9% acid Ignore resists +11% physical defense ------ Unlife -80.00 life Disarm Resist +25% One-handed war axes. |
Daimyruilen the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Cun +5 Dex offense ------ Physical Crit +7.0% Mind Crit +8% defense ------ Resistance +17% acid +1% physical +10% blight +8% fire +10% lightning +8% cold Crit Resistance 10.00% Poison Resist +20% Cut Resist +10% A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Skysquall1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Dex offense ------ Physical Crit +8.0% Mind Crit +10% Damage +18% lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Xeruseta1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +2 Resistance +6% light Life +76.00 Teleport Resist +20% A belt that goes around your waist. |
hardened leather belt 'Isloleyavena'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +9 Cun +9 Wil offense ------ Against +21% Summoned defense ------ Armor +10 Resistance +9% blight Resist Against +19% Summoned Unlife -40.00 life Healmod +10% A belt that goes around your waist. |
rough leather belt 'Breneromidin'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ When Hit 2 physical defense ------ Defense +10 (+3 eff.) Resistance +6% fire +6% cold Physical save +3 (+1 eff.) other ------- Max hate +2.00 A belt that goes around your waist. |
rough leather belt 'Vilereek'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +10% temporal On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Resistance +12% acid +6% nature Life Regen +0.80 Healmod +12% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Coalreign the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +10% darkness defense ------ Defense +7 (+2 eff.) Resistance +18% darkness Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layildata (7 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +10 (+3 eff.) Damage +3% physical When Hit 8 physical defense ------ Armor +2 Defense +7 (+2 eff.) Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowream the cashmere cloak (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun offense ------ Mind Crit +4% Damage +12% darkness Ignore resists +15% mind defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +3% acid +16% cold +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Khelagar' (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Dex offense ------ Damage +12% physical Ignore Armor +2 defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +2% physical +13% cold Physical save +9 (+3 eff.) other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Veluyama' (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil offense ------ On-Hit (Melee): * 20% chance to reduce armor by 15% defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +3% blight +18% cold +9% fire Physical save +8 (+3 eff.) Mind save +20 (+9 eff.) Unlife -50.00 life Pinning Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of the Shaloren (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Arcane/Master While equipped: Stats +3 Mag +3 Wil defense ------ Defense +9 (+3 eff.) Physical save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Prismquick' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Physical Power +5 (+2 eff.) Damage +6% light +9% physical defense ------ Defense +1 (+1 eff.) Physical save +9 (+3 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Defense +2 (+1 eff.) Resistance +16% darkness +16% temporal Mind save +8 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +12% Out-of-Phase Resilience +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+12 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
fearwoven elven-silk robe of frost (+30%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +8 (+3 eff.) Damage +23% physical +22% darkness +20% cold Ignore resists +8% darkness +8% physical defense ------ Resistance +15% all +30% cold other ------- Max hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +3 (+1 eff.) defense ------ Resistance +19% blight +15% all Mind save +23 (+10 eff.) Life +64.00 Life Regen +2.20 Healmod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +6 (+6 eff.) Damage +15% arcane +7% temporal defense ------ Resistance +13% all other ------- Max mana +66.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beluthel (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str offense ------ When Hit 4 mind defense ------ Armor +1 Resistance +5% lightning +6% temporal other ------- Stamina/turn +2.00 A pair of boots made of leather. |
Emivea the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con offense ------ Spellpower +5 (+5 eff.) Ignore resists +13% darkness +13% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +3% Resistance +22% darkness +20% temporal Out-of-Phase Defense +20 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.12 Psi when Hit +0.12 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blightbringer's pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +5 (+5 eff.) Damage +7% acid +7% blight defense ------ Armor +4 Fatigue +3% Disease Resist +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blood-soaked pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +3 defense ------ Armor +5 A pair of boots made of leather. |
pair of dwarven-steel boots 'Gulaith' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Critical power +20.00% Accuracy +25 (+6 eff.) defense ------ Armor +4 Fatigue -3% Physical save +7 (+2 eff.) other ------- Encumbrance +31 Stamina/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. |
scholar's pair of dwarven-steel boots of invasion (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Spellpower +6 (+6 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Oozemire the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) Damage +9% nature Ignore resists +5% cold On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +1 Resistance +3% nature Unarmed combat: Weapon Damage 11.0 - 12.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shadequake the dwarven-steel gauntlets (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ On-Hit 5 physical Damage +6% physical Ignore resists +10% darkness Accuracy +13 (+3 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +7 Fatigue +3% Resistance +6% darkness Physical save +11 (+4 eff.) Mind save +12 (+6 eff.) Disarm Resist +43% Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +14 Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +7 physical On-crit, radius 2 +7 physical On Hit: 20% Perfect Control level 3 On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Singeraptor the drakeskin leather gloves (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag offense ------ On-Hit 9 blight Damage +4% blight +7% arcane Ignore resists +15% fire When Hit 2 blight 4 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Armor +8 Resistance +8% blight Mind save +9 (+5 eff.) Life +63.00 Unarmed combat: Weapon Damage 31.0 - 34.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On-hit +7 arcane On-crit, radius 2 +9 blight +13 arcane On Hit: 10% Battle Shout level 5 On Hit: 20% Soul Rot level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 blight Damage +4% blight Accuracy +10 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +5% blight Unarmed combat: Weapon Damage 11.5 - 16.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +3 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +6 blight On Hit: 20% Soul Rot level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of strength (+4) (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Str offense ------ Physical Power +13 (+4 eff.) defense ------ Armor +5 Fatigue +3% Mind save +7 (+4 eff.) Life +52.00 Unarmed combat: Weapon Damage 29.0 - 40.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 12.5 - 17.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +22.00 Unarmed combat: Weapon Damage 23.5 - 32.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 6.5 - 7.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 10 darkness Damage +4% darkness defense ------ Armor +2 Resistance +5% darkness Unarmed combat: Weapon Damage 20.0 - 22.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On Hit: 20% Moonlight Ray level 3 On Hit: * 5% chance to reduce damage dealt by 20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of spellstriking (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spellpower +7 (+7 eff.) On-Hit 14 arcane Damage +4% arcane defense ------ Armor +3 Fatigue +5% Resistance +7% arcane Unarmed combat: Weapon Damage 29.5 - 41.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On-hit +11 arcane On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Bregudor (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +9% physical Ignore resists +10% mind Accuracy +5 (+1 eff.) defense ------ Armor +3 Fatigue +5% Resistance +3% mind Physical save +11 (+4 eff.) other ------- Max stamina +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elenokath the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Con defense ------ Armor +3 Fatigue +3% Resistance +7% blight +1% physical +9% darkness +6% mind Spell save +7 (+4 eff.) Mind save +8 (+4 eff.) Disarm Resist +20% Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 3 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
Emelorilaith the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +7 Dex +3 Wil +3 Con defense ------ Armor +4 Fatigue +4% Crit Resistance 10.00% Mind save +10 (+5 eff.) other ------- Light +5 See Invisibility +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kindlesaw the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Damage +9% light defense ------ Defense +1 (+1 eff.) Resistance +5% arcane +3% temporal Mind save +5 (+3 eff.) other ------- Light +1 A pointy cloth hat, very wizardly... |
Kindlevein the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex offense ------ Critical power +5.00% Accuracy +20 (+5 eff.) Ignore Armor +2 When Hit 4 light defense ------ Armor +1 Fatigue +1% other ------- EQ when Hit +0.12 A cap made of leather. |
Murkvile the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +1 Fatigue +1% Resistance +12% darkness other ------- Light +1 A cap made of leather. |
Umbragrinder (0 def, 7 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +2 Dex +4 Mag +4 Cun offense ------ Ignore resists +5% darkness On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 defense ------ Armor +7 Fatigue +4% other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Vipershine (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +6 Dex +2 Wil offense ------ Damage +13% cold When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Defense +2 (+1 eff.) Resistance +19% cold Crit Resistance 10.00% A pointy cloth hat, very wizardly... |
cleansing cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Disrupt While equipped: defense ------ Defense +2 (+1 eff.) Resistance +8% nature +8% blight A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Malathel' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +4 Fatigue +4% Resistance +14% acid +6% darkness +8% fire +9% cold +8% lightning Confus Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Shadebutcher' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +3% darkness Ignore resists +15% darkness defense ------ Armor +1 Fatigue +1% Resistance +3% lightning Spell save +6 (+3 eff.) A cap made of leather. |
stabilizing linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Wil defense ------ Defense +1 (+1 eff.) Physical save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 24.95 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
fortifying steel mail armour of acid resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Master While equipped: Stats +4 Str +3 Con defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% acid Life +42.00 A suit of armour made of mail. |
hardened dwarven-steel mail armour (3 def, 13 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +13 Defense +3 (+1 eff.) Fatigue +12% Resistance +8% acid +8% physical +8% cold +8% lightning +8% fire A suit of armour made of mail. |
steel mail armour 'Velenne' (2 def, 14 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun offense ------ Damage +3% mind defense ------ Armor +14 Defense +2 (+1 eff.) Fatigue +7% Resistance +7% acid +6% cold +6% mind Physical save +6 (+2 eff.) Mind save +14 (+7 eff.) other ------- Hate-on-crit +3.00 Breathe water A suit of armour made of mail. |
Hanogas the Corruptionlady (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +6% arcane On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +5% mind +15% cold Mind save +12 (+6 eff.) Life +28.00 Life Regen +2.00 Healmod +12% A suit of armour made of leather. |
Islymina (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Master While equipped: Stats +3 Mag offense ------ Critical power +20.00% Damage +9% arcane +30% mind defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +21% acid other ------- Hate-on-crit +4.00 Max vim +50.00 A suit of armour made of leather. |
nimble drakeskin leather armour of Toknor (36 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +7 Dex offense ------ Physical Crit +4.0% Critical power +16.00% Physical Power +6 (+2 eff.) Move Speed +20% defense ------ Armor +8 Defense +36 (+9 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic rough leather armour of lightning resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +15% lightning +10% light +10% darkness A suit of armour made of leather. |
radiant reinforced leather armour of clarity (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +18% blight +14% darkness +8% mind Mind save +19 (+8 eff.) other ------- Light +2 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour 'Mirescar' (3 def, 7 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: Stats +4 Cun offense ------ On-Hit 6 fire On-Ranged-Hit 6 fire On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Armor +7 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% fire +3% nature +11% physical A suit of armour made of leather. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
564 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of quickening (dig speed 23 turns)3.0 Encumbrance T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Velydheyann' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex offense ------ Physical Crit +1.0% Physical Power +24 (+6 eff.) Move Speed +10% defense ------ Defense +5 (+2 eff.) Resistance +3% light +3% darkness Life Regen +4.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belyra the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +5 Dex defense ------ Defense +20 (+5 eff.) Resistance +6% mind Mind save +11 (+6 eff.) Healmod +20% Blind Resist +20% Poison Resist +20% other ------- Light +4 See Stealth +16 See Invisibility +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (0/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 18/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kindleradiance the steel torque of psionic shield [power 49] (13/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% darkness Ignore resists +25% light When Hit 10 light defense ------ Resistance +9% lightning Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lelerak [power 115] (13/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +5 Cun offense ------ Mind Crit +2% Critical power +10.00% Ignore resists +25% physical defense ------ Crit Resistance 15.00% Mind save +6 (+3 eff.) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 153 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
evasive iron torque of psionic shield [power 25] (13/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Smoldertitan [power 43] (13/20 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +8 Dex offense ------ Ignore Armor +6 When Hit 10 fire defense ------ Armor +10 Defense +20 (+5 eff.) Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding [power 116] (13/20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Knucklebones the Skeleton Brawler level 26
3rd Regrowth 123rd year of Ascendancy at 15:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Knucklebones the Skeleton Brawler level 10
73rd Dusk 122nd year of Ascendancy at 18:26 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Knucklebones the Skeleton Brawler level 22
78th Haze 122nd year of Ascendancy at 07:37 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Knucklebones the Skeleton Brawler level 27
33rd Regrowth 123rd year of Ascendancy at 04:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Knucklebones the Skeleton Brawler level 25
3rd Allure 123rd year of Ascendancy at 13:34 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Knucklebones the Skeleton Brawler level 26
3rd Regrowth 123rd year of Ascendancy at 14:02 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Knucklebones the Skeleton Brawler level 10
61st Dusk 122nd year of Ascendancy at 08:18 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Knucklebones the Skeleton Brawler level 20
64th Haze 122nd year of Ascendancy at 01:04 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Knucklebones the Skeleton Brawler level 27
28th Regrowth 123rd year of Ascendancy at 03:31 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Knucklebones the Skeleton Brawler level 26
2nd Regrowth 123rd year of Ascendancy at 15:01 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Knucklebones the Skeleton Brawler level 18
29th Haze 122nd year of Ascendancy at 23:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Knucklebones the Skeleton Brawler level 8
10th Mirth 122nd year of Ascendancy at 23:12 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Knucklebones the Skeleton Brawler level 26
3rd Regrowth 123rd year of Ascendancy at 15:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Knucklebones the Skeleton Brawler level 8
26th Dusk 122nd year of Ascendancy at 20:39 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Knucklebones the Skeleton Brawler level 28
10th Pyre 123rd year of Ascendancy at 23:37 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Knucklebones the Skeleton Brawler level 21
72nd Haze 122nd year of Ascendancy at 21:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Knucklebones the Skeleton Brawler level 15
19th Haze 122nd year of Ascendancy at 06:23 see stats
Log
Silivea the poison ooze uses Twist the Knife.
Knucklebones is not dazed anymore.
Knucklebones is dazed!
Knucklebones's Weakened Defenses was extended!
Knucklebones's Stunned was extended!
Knucklebones's Dazed was extended!
Silivea the poison ooze hits Knucklebones for (46 flat reduction), 258 physical, (21 flat reduction), 0 lightning (258 total damage).
Knucklebones uses Clinch.
Knucklebones misses Silivea the poison ooze.
Silivea the poison ooze performs a melee critical strike against Knucklebones!
Knucklebones is not dazed anymore.
Knucklebones is dazed!
Knucklebones counters the attack!
Silivea the poison ooze shrugs off Knucklebones's 'Grappled'!
Knucklebones is engaged in a grapple!
Silivea the poison ooze hits Knucklebones for (46 flat reduction), 207 physical, (21 flat reduction), 0 lightning, (32 flat reduction), 0 fire (207 total damage).
Knucklebones has released the hold.
Silivea the poison ooze speeds up.
Knucklebones throws a finishing uppercut.
Silivea the poison ooze resists the stun!
Knucklebones hits Silivea the poison ooze for 23 physical, 11 physical, 3 darkness, 1 physical, 2 light, 2 darkness, 2 physical, 3 darkness, 1 physical, 2 light, 2 darkness, 2 physical (55 total damage).
Melee retaliation hits Knucklebones for (10 flat reduction), 0 lightning, (10 flat reduction), 0 lightning (0 total damage).
Silivea the poison ooze uses Skullcracker.
Knucklebones is not dazed anymore.
Knucklebones is pinned to the ground.
Knucklebones wanders around!
Silivea the poison ooze hits Knucklebones for (46 flat reduction), 422 physical (422 total damage).
Knucklebones the level 29 skeleton brawler was sliced to death by Silivea the poison ooze on level 2 of Dryrim.



















































































































































