











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Possessor |
Level / Exp | 14 / 97% |
Size | small |
Lifes / Deaths | Killed by soaked giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:02 / 220Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:25 Killed by Inndyon the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 14:45 Killed by Inndyon the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 14:55 Killed by Inndyon the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 15:41 Killed by Ithan the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 16:17 Killed by Ithan the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 16:29 Killed by Ithan the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 16:38 Killed by Ithan the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 16:56 Killed by Beaidcon the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 17:48 Killed by Beaidcon the human at level 6 on the 53rd Dusk 122nd year of Ascendancy at 17:59 Killed by Emelyrera the vampire at level 6 on the 65th Dusk 122nd year of Ascendancy at 23:20 Killed by flame turret at level 6 on the 65th Dusk 122nd year of Ascendancy at 23:43 Killed by flame turret at level 6 on the 65th Dusk 122nd year of Ascendancy at 23:52 Killed by flame turret at level 6 on the 66th Dusk 122nd year of Ascendancy at 00:00 Killed by Emelyrera the vampire at level 6 on the 66th Dusk 122nd year of Ascendancy at 00:17 Killed by steamgun turret at level 6 on the 66th Dusk 122nd year of Ascendancy at 00:24 Killed by Emelyrera the vampire at level 6 on the 66th Dusk 122nd year of Ascendancy at 10:28 Killed by steamgun turret at level 6 on the 66th Dusk 122nd year of Ascendancy at 10:55 Killed by Agran the human at level 6 on the 78th Dusk 122nd year of Ascendancy at 07:39 Killed by zombie bunny at level 6 on the 2nd Haze 122nd year of Ascendancy at 16:12 Killed by zombie bunny at level 6 on the 2nd Haze 122nd year of Ascendancy at 16:22 Killed by zombie bunny at level 6 on the 2nd Haze 122nd year of Ascendancy at 17:04 Killed by zombie bunny at level 6 on the 2nd Haze 122nd year of Ascendancy at 17:32 Killed by zombie bunny at level 6 on the 2nd Haze 122nd year of Ascendancy at 22:56 Killed by Bethywe the zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 00:41 Killed by Bethywe the zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 01:08 Killed by Bethywe the zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 01:26 Killed by Bethywe the zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 01:38 Killed by Bethywe the zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 01:50 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 07:59 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 08:14 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 10:21 Killed by mad druid at level 7 on the 3rd Haze 122nd year of Ascendancy at 10:41 Killed by mad druid at level 7 on the 3rd Haze 122nd year of Ascendancy at 10:59 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 12:01 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 12:19 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 12:28 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 12:38 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 12:56 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 13:13 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 13:29 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 14:07 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 14:41 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 14:57 Killed by poison vine at level 7 on the 3rd Haze 122nd year of Ascendancy at 15:43 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 17:13 Killed by zombie bunny at level 7 on the 3rd Haze 122nd year of Ascendancy at 19:26 Killed by zombie bunny at level 7 on the 4th Haze 122nd year of Ascendancy at 03:55 Killed by zombie bunny at level 7 on the 4th Haze 122nd year of Ascendancy at 04:14 Killed by Xerowyn the ghoul at level 7 on the 7th Haze 122nd year of Ascendancy at 02:46 Killed by Gunsnake at level 7 on the 7th Haze 122nd year of Ascendancy at 05:14 Killed by Gunsnake at level 7 on the 7th Haze 122nd year of Ascendancy at 05:38 Killed by Gunsnake at level 7 on the 7th Haze 122nd year of Ascendancy at 06:08 Killed by red crystal at level 8 on the 7th Haze 122nd year of Ascendancy at 15:35 Killed by red crystal at level 8 on the 7th Haze 122nd year of Ascendancy at 16:00 Killed by Adoda the red crystal at level 8 on the 7th Haze 122nd year of Ascendancy at 16:33 Killed by bandit at level 8 on the 8th Haze 122nd year of Ascendancy at 01:17 Killed by rogue at level 8 on the 8th Haze 122nd year of Ascendancy at 01:35 Killed by rogue at level 8 on the 8th Haze 122nd year of Ascendancy at 01:50 Killed by rogue at level 8 on the 8th Haze 122nd year of Ascendancy at 03:08 Killed by rogue at level 8 on the 8th Haze 122nd year of Ascendancy at 03:37 Killed by thief at level 8 on the 8th Haze 122nd year of Ascendancy at 03:50 Killed by rogue at level 8 on the 8th Haze 122nd year of Ascendancy at 04:23 Killed by lesser vampire at level 8 on the 8th Haze 122nd year of Ascendancy at 05:47 Killed by lesser vampire at level 8 on the 8th Haze 122nd year of Ascendancy at 06:09 Killed by red crystal at level 8 on the 8th Haze 122nd year of Ascendancy at 21:17 Killed by thief at level 10 on the 11st Haze 122nd year of Ascendancy at 10:03 Killed by thief at level 10 on the 11st Haze 122nd year of Ascendancy at 10:41 Killed by thief at level 10 on the 11st Haze 122nd year of Ascendancy at 13:13 Killed by elven cultist at level 10 on the 11st Haze 122nd year of Ascendancy at 17:16 Killed by elven cultist at level 10 on the 11st Haze 122nd year of Ascendancy at 17:29 Killed by elven cultist at level 10 on the 11st Haze 122nd year of Ascendancy at 17:39 Killed by elven cultist at level 10 on the 11st Haze 122nd year of Ascendancy at 17:51 Killed by elven warrior at level 10 on the 11st Haze 122nd year of Ascendancy at 18:24 Killed by umber hulk at level 10 on the 12nd Haze 122nd year of Ascendancy at 02:52 Killed by skeleton mage at level 10 on the 12nd Haze 122nd year of Ascendancy at 09:04 Killed by steamgun turret at level 10 on the 12nd Haze 122nd year of Ascendancy at 17:46 Killed by elven tempest at level 10 on the 12nd Haze 122nd year of Ascendancy at 19:27 Killed by elven tempest at level 10 on the 12nd Haze 122nd year of Ascendancy at 19:52 Killed by elven tempest at level 10 on the 12nd Haze 122nd year of Ascendancy at 20:56 Killed by elven mage at level 10 on the 13rd Haze 122nd year of Ascendancy at 06:22 Killed by elven blood mage at level 10 on the 14th Haze 122nd year of Ascendancy at 08:58 Killed by elven blood mage at level 10 on the 14th Haze 122nd year of Ascendancy at 09:08 Killed by elven blood mage at level 10 on the 14th Haze 122nd year of Ascendancy at 09:42 Killed by elven warrior at level 10 on the 14th Haze 122nd year of Ascendancy at 12:52 Killed by cold drake at level 10 on the 14th Haze 122nd year of Ascendancy at 14:50 Killed by cold drake at level 10 on the 14th Haze 122nd year of Ascendancy at 15:12 Killed by cold drake at level 10 on the 14th Haze 122nd year of Ascendancy at 15:20 Killed by Rhaloren Inquisitor at level 11 on the 16th Haze 122nd year of Ascendancy at 01:32 Killed by Baruldod the thalore at level 12 on the 18th Haze 122nd year of Ascendancy at 19:14 Killed by Baruldod the thalore at level 12 on the 18th Haze 122nd year of Ascendancy at 19:27 Killed by Aund the thalore at level 12 on the 18th Haze 122nd year of Ascendancy at 19:41 Killed by Aund the thalore at level 12 on the 18th Haze 122nd year of Ascendancy at 20:05 Killed by The Withering Thing at level 12 on the 30th Haze 122nd year of Ascendancy at 06:17 Killed by shadow at level 12 on the 30th Haze 122nd year of Ascendancy at 06:37 Killed by The Withering Thing at level 12 on the 30th Haze 122nd year of Ascendancy at 06:54 Killed by shadow at level 12 on the 30th Haze 122nd year of Ascendancy at 07:05 Killed by Dergrenz the dwarf at level 12 on the 37th Haze 122nd year of Ascendancy at 08:30 Killed by Fenrul the thalore at level 12 on the 37th Haze 122nd year of Ascendancy at 08:48 Killed by Fenrul the thalore at level 12 on the 37th Haze 122nd year of Ascendancy at 09:03 Killed by Beaai the human at level 12 on the 37th Haze 122nd year of Ascendancy at 09:14 Killed by Fenrul the thalore at level 12 on the 37th Haze 122nd year of Ascendancy at 09:27 Killed by Fenrul the thalore at level 12 on the 37th Haze 122nd year of Ascendancy at 10:51 Killed by Izkxi the dwarf at level 12 on the 40th Haze 122nd year of Ascendancy at 00:29 Killed by Izkxi the dwarf at level 12 on the 40th Haze 122nd year of Ascendancy at 00:44 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 02:20 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 02:30 Killed by flame turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 03:43 Killed by flame turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 03:53 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 04:09 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 04:37 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 05:04 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 06:02 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 06:24 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 06:51 Killed by flame turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 07:12 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 07:24 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 07:48 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 08:11 Killed by flame turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 08:44 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 08:56 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 09:15 Killed by flame turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 10:21 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 10:46 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 10:58 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 11:17 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 11:32 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 11:54 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 12:05 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 12:18 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 13:00 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 13:12 Killed by steamgun turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 13:23 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 13:36 Killed by Emelyrera the vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 13:57 Killed by flame turret at level 13 on the 63rd Haze 122nd year of Ascendancy at 14:33 Killed by Adimissra the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 17:20 Killed by Adimissra the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 17:36 Killed by Adimissra the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 17:51 Killed by Adimissra the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 18:03 Killed by Adimissra the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 18:48 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 20:39 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 20:50 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 21:33 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 22:15 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 22:53 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 23:32 Killed by Eilinubreth the master vampire at level 13 on the 63rd Haze 122nd year of Ascendancy at 23:54 Killed by Ce'Nikira the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 01:40 Killed by Ce'Nikira the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 02:20 Killed by Ce'Nikira the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 02:34 Killed by Ce'Nikira the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 02:56 Killed by Ce'Nikira the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 03:38 Killed by Ce'Nikira the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 04:23 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 05:23 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 05:35 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 05:50 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 06:00 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 06:09 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 06:20 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 07:02 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 07:30 Killed by Ivossra the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 08:04 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 10:39 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 10:49 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 11:03 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 11:31 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 11:47 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 12:02 Killed by Cyrekira the skeleton warrior at level 13 on the 64th Haze 122nd year of Ascendancy at 12:36 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 12:45 Killed by Betenn the elder vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 12:52 Killed by Cyrekira the skeleton warrior at level 13 on the 64th Haze 122nd year of Ascendancy at 13:00 Killed by Eilinuldabeth the lesser vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 13:25 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 13:32 Killed by Arebeth the elder vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 13:48 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 13:55 Killed by Galaith the vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 14:03 Killed by Celia at level 13 on the 64th Haze 122nd year of Ascendancy at 14:09 Killed by vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 14:15 Killed by Cyrekira the skeleton warrior at level 13 on the 64th Haze 122nd year of Ascendancy at 14:23 Killed by Eilinuldabeth the lesser vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 14:28 Killed by Betenn the elder vampire at level 13 on the 64th Haze 122nd year of Ascendancy at 14:36 Killed by skeleton magus at level 13 on the 71st Haze 122nd year of Ascendancy at 10:13 Killed by armoured skeleton warrior at level 13 on the 71st Haze 122nd year of Ascendancy at 15:03 Killed by Xanywen the skeleton archer at level 13 on the 71st Haze 122nd year of Ascendancy at 15:56 Killed by Animated arcing dwarven-steel greatmaul of crippling at level 14 on the 72nd Haze 122nd year of Ascendancy at 14:34 Killed by Animated arcing dwarven-steel greatmaul of crippling at level 14 on the 72nd Haze 122nd year of Ascendancy at 15:17 Killed by Moving mighty ash longbow of acid at level 14 on the 72nd Haze 122nd year of Ascendancy at 16:26 Killed by Animated warbringer's steel battleaxe at level 14 on the 72nd Haze 122nd year of Ascendancy at 16:40 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 19:35 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 19:43 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 20:10 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 20:23 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 21:17 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 21:28 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 21:38 Killed by Poltergeist Spellblaze Shard at level 14 on the 72nd Haze 122nd year of Ascendancy at 22:12 Killed by Moving warbringer's steel greatmaul of massacre at level 14 on the 73rd Haze 122nd year of Ascendancy at 00:31 Killed by Animated steel greatmaul of shearing at level 14 on the 73rd Haze 122nd year of Ascendancy at 00:49 Killed by blade horror at level 14 on the 73rd Haze 122nd year of Ascendancy at 03:58 Killed by Animated arcing steel longsword of amnesia at level 14 on the 73rd Haze 122nd year of Ascendancy at 04:39 Killed by Poltergeist Crooked Club at level 14 on the 73rd Haze 122nd year of Ascendancy at 05:40 Killed by Poltergeist Crooked Club at level 14 on the 73rd Haze 122nd year of Ascendancy at 06:02 Killed by Poltergeist Crooked Club at level 14 on the 73rd Haze 122nd year of Ascendancy at 06:12 Killed by Animated yew magestaff of wizardry at level 14 on the 73rd Haze 122nd year of Ascendancy at 07:13 Killed by Animated yew magestaff of wizardry at level 14 on the 73rd Haze 122nd year of Ascendancy at 08:44 Killed by Poltergeist Crooked Club at level 14 on the 73rd Haze 122nd year of Ascendancy at 09:33 Killed by Animated slime-covered steel battleaxe of massacre at level 14 on the 73rd Haze 122nd year of Ascendancy at 09:59 Killed by Animated slime-covered steel battleaxe of massacre at level 14 on the 73rd Haze 122nd year of Ascendancy at 10:35 Killed by Xerynor the degenerated skeleton warrior at level 14 on the 73rd Haze 122nd year of Ascendancy at 20:34 Killed by Xerynor the degenerated skeleton warrior at level 14 on the 73rd Haze 122nd year of Ascendancy at 21:19 Killed by ghoulking at level 14 on the 74th Haze 122nd year of Ascendancy at 03:22 Killed by Emelamina the skeleton warrior at level 14 on the 74th Haze 122nd year of Ascendancy at 08:42 Killed by Emelamina the skeleton warrior at level 14 on the 74th Haze 122nd year of Ascendancy at 09:01 Killed by skeleton master archer at level 14 on the 74th Haze 122nd year of Ascendancy at 09:14 Killed by skeleton archer at level 14 on the 74th Haze 122nd year of Ascendancy at 15:06 Killed by skeleton archer at level 14 on the 74th Haze 122nd year of Ascendancy at 17:23 Killed by skeleton master archer at level 14 on the 74th Haze 122nd year of Ascendancy at 18:23 |
Primary Stats
Strength | 21 (base 19) |
Dexterity | 21 (base 13) |
Constitution | 25 (base 19) |
Magic | 10 (base 10) |
Willpower | 36 (base 36) |
Cunning | 24 (base 14) |
Resources
Life | 284/284 |
Psi | 207/207 |
Vim | 152/152 |
Healing Factor | 1.2245178243369 |
Regeneration | 0.30612945608422 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -62.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 10 |
See Invisible | 13 |
Offense: Mainhand
Damage | 20 |
Accuracy | 29 |
Crit Chance | 9% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 29 |
Crit Chance | 13% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +4% |
Light | +24% |
Temporal | +4% |
Physical | +4% |
All | 0% |
Nature | +13% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 16 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 18%( 70%) |
Light | + 52%( 70%) |
Blight | + 7%( 70%) |
Nature | + 13%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Disarm Resistance | 40% |
Pinning Resistance | 50% |
Poison Resistance | 100% |
Knockback Resistance | 70% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Possession | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Quiver | ![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes damage: +4% light / +4% temporal / +4% darkness / +4% physical A pointy cloth hat, very wizardly... |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 104 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +20 (+8 eff.) Armour: +4 Defense: +15 (+8 eff.) Changes resistances: +4% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Disease immunity: +13% Only die when reaching: -20.00 life Mindpower: +6 (+2 eff.) Mental crit. chance: +3% See invisible: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 135.93 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Con Maximum life: +31.00 A stylish kruk-style cloak, to look awesome. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 47.25 to 141.74 lightning damage (94.49 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() shatter afflictions rune of the sneak (absorb 47; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% temporal Pinning immunity: +23% Knockback immunity: +21% Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 light / +8 temporal Damage (radius 2) on crit: +8 light Damage against: +9% Undead When wielded/worn: Changes damage: +3% temporal Light radius: +3 Massive two-handed battleaxes. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 mind / +9 cold Damage (radius 2) on crit: +8 mind When wielded/worn: Changes stats: +2 Wil Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +2.00 Mental crit. chance: +1% Massive two-handed battleaxes. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 53% Massive two-handed battleaxes. |
![]() steel dagger of crippling (14-18 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
![]() steel greatmaul (28-43 power, 2 apr) Requires: - Strength 16 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Massive two-handed mauls. |
![]() steady ash longbow of cold Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 cold When wielded/worn: Accuracy: +9 (+4 eff.) Physical crit. chance: +3.0% Changes damage: +12% cold Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +2 Changes resistances: +2% all An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Talent granted: +1 Attune Mindstar Critical mult.: +6.00% Physical save: +2 (+2 eff.) Spell save: +3 (+3 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.50 Maximum life: +11.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() nature's vined mindstar of clarity (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Mental save: +3 (+2 eff.) Disease immunity: +12% Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() ash magestaff (15-18 power, 3 apr, arcane element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% arcane Talent granted: +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() ash vilestaff 'Frostpiety' (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex / +7 Con Changes damage: +15% blight / +12% cold Talent granted: +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering yew magestaff of power (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +30.00 Spellpower: +13 (+11 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() elemental steel waraxe (16-22 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +5% cold Changes damage: +7% cold One-handed war axes. |
![]() Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.12 Maximum mana: +23.00 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stormwoven cashmere robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Str / +4 Mag / +5 Wil Changes resistances: +7% lightning / +8% cold / +11% all Changes damage: +11% lightning / +7% physical / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
![]() dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel gauntlets 'Alurim' (0 def, 2 armour) Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +1 Mag Changes resistances: +3% temporal Changes damage: +3% acid Critical mult.: +10.00% Physical save: +5 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +26% Teleport immunity: +20% Mana when firing critical spell: +2.00 Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +2 Str / +4 Con A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Physical save: +6 (+5 eff.) A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() rejuvenating steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of metal plates. |
![]() flaming steel shield of arcane resistance (+12%) (0 def, 4 armour, 44.5 block) Requires: - Shield usage training - Strength 16 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 6 fire Changes resistances: +12% arcane Talent granted: +1 Block Handheld deflection devices. |
![]() icy steel shield of resilience (0 def, 4 armour, 37 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 5 cold Damage when hit (Melee): 3 ice Talent granted: +1 Block Maximum life: +48.00 Handheld deflection devices. |
![]() Bregerath the Searwill (56/56, 22-30 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 56 Damage (Ranged): +20 fire Damage (radius 1) on hit: +20 light / +8 fire Damage (radius 2) on crit: +8 temporal When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shlorp Glorpins the Halfling Possessor level 12
53rd Haze 122nd year of Ascendancy at 05:14 see stats
By Shlorp Glorpins the Halfling Possessor level 10
10th Haze 122nd year of Ascendancy at 17:04 see stats
By Shlorp Glorpins the Halfling Possessor level 2
76th Pyre 122nd year of Ascendancy at 02:27 see stats
Log
Skeleton master archer shoots!
Shlorp Glorpins tries to evade attacks.
Shlorp Glorpins converts some damage to Psi!
Skeleton master archer's Shoot hits Shlorp Glorpins for 1 to psi, 68 physical (69 total damage).
Shlorp Glorpins is not stunned anymore.
Shlorp Glorpins is no longer evading attacks.
Skeleton master archer shoots!
Shlorp Glorpins tries to evade attacks.
Shlorp Glorpins converts some damage to Psi!
Skeleton master archer's Shoot hits Shlorp Glorpins for 1 to psi, 71 physical (72 total damage).
Shlorp Glorpins picks up (I.): hardened leather cap of might (0 def, 3 armour).
Shlorp Glorpins is no longer evading attacks.
Skeleton master archer uses Pinning Shot.
Shlorp Glorpins tries to evade attacks.
Shlorp Glorpins resists!
Shlorp Glorpins converts some damage to Psi!
Skeleton master archer's Pinning Shot hits Shlorp Glorpins for 1 to psi, 74 physical (75 total damage).
Shlorp Glorpins the level 14 halfling possessor was hacked apart to death by a skeleton master archer on level 3 of Ruined halfling complex.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton master archer's Pinning Shot killed Shlorp Glorpins!
Saving game...
Saving done.