Blazaheima the level 13 Cornac Summoner by templarzx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp13 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity19 (base 11)
Constitution23 (base 13)
Magic19 (base 10)
Willpower38 (base 24)
Cunning35 (base 32)

Resources

Life366/366
Equilibrium20
Healing Factor1.2326499178683
Regeneration0.30816247946708

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7
See Stealth50.74674930024
See Invisible50.74674930024

Offense: Mainhand

Damage15
Accuracy27
Crit Chance12%
APR18
Speed1.00

Offense: Offhand

Damage13
Accuracy27
Crit Chance12%
APR12
Speed1.00

Offense: Spell

Spellpower9.5
Crit Chance11%
Speed1

Offense: Mind

Mindpower33
Crit Chance16%
Speed1

Offense: Damage Bonus

Darkness+3%
Blight+10%
Arcane+8%
Mind+4%
Nature+10%

Offense: Damage Penetration

Mind+5%
Arcane+10%

Defense: Base

Armour (hardiness)24.5 (43.579428603723%)
Defense20
Ranged Defense20
Fatigue15
Physical Save24
Spell Save20
Mental Save35

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 18%( 70%)
Nature+ 35%( 70%)
Blight+ 16%( 70%)
Arcane+ 11%( 70%)
Cold+ 9%( 70%)
All+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
1/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
1/5
1/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
2/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
2/5
Cunning / Survival1.00
3/5
1/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
failed
done
failed
done
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Blazaheima the Cornac Summoner level 10
5th Flare 122nd year of Ascendancy at 22:33
see stats
Level 10 Got a character to level 10.
By Blazaheima the Cornac Summoner level 10
5th Flare 122nd year of Ascendancy at 22:32
see stats

Log

Ran for 48 turns (stop reason: at exit).

You gain 3.27 gold from the transmogrification of
fortifying steel plate armour (0 def, 9 armour).
You gain 7.49 gold from the transmogrification of
Prismveil (0 def, 9 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of acid resistance (6 def, 4 armour).
You gain 6.94 gold from the transmogrification of
linen wizard hat 'Corruptionidol' (1 def, 0 armour).
You gain 5.34 gold from the transmogrification of
traveler's pair of rough leather boots of speed (0 def, 1 armour).
You gain 1.91 gold from the transmogrification of
steel waraxe of daylight (12-18 power, 3 apr).
You gain 1.95 gold from the transmogrification of
potent elm vilestaff of fate (13-16 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron longsword (12-16 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38 power, 2 apr).
You gain 4.59 gold from the transmogrification of
warbringer's steel dagger (12-15 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-16 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 1.25 gold from the transmogrification of
steel battleaxe of amnesia (22-32 power, 2 apr).
You gain 2.26 gold from the transmogrification of
blink rune of the sneak (range 5; phase 19; cd 18).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: learnt lore).


Saving done.


Saving game...

Saving done.