German the level 5 Dwarf Berserker by 6erman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassBerserker
Level / Exp5 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 21)
Dexterity9 (base 11)
Constitution17 (base 13)
Magic10 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life269/269
Stamina120/120
Healing Factor1.162941519274
Regeneration0.98850029138288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage49
Accuracy21
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+4%

Defense: Base

Armour (hardiness)9.3350939529706 (47.857809501309%)
Defense14
Ranged Defense14
Fatigue14
Physical Save20
Spell Save8
Mental Save8

Defense: Resistances

Acid+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
2/5
0/5

Effects

Quests

active
active
done

Equipment

On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By German the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 10:20
see stats

Log


There is a Escape route from Reknor here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).